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  1. #1
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Khalithar View Post
    I want it to be more than just a glowy stat stick. I'd want it to enhance other abilities or attacks that we have.
    It's an interesting idea, but I don't think they'd be capable of implementing it. The problem is that additional effects like this would dramatically change the meta of the game, sometimes for the worse. SE has to play with a pretty delicate balance.
    (0)

  2. #2
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Februs View Post
    The problem is that additional effects like this would dramatically change the meta of the game.
    You reminded me of something an FC mate of mine said, she stated that with every class being "fine" in the current meta it makes things rather stale, everything is fairly stable right now and as a result it's kind of boring. I feel like the meta could use a bit of shaking up.
    (2)

  3. #3
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Khalithar View Post
    You reminded me of something an FC mate of mine said, she stated that with every class being "fine" in the current meta it makes things rather stale, everything is fairly stable right now and as a result it's kind of boring. I feel like the meta could use a bit of shaking up.
    I agree. I'm all for changing things up for the sake of variety, but the meta has actually changed since 3.0.

    For example, SE has suddenly come to the decision that "Difficulty" = "Dps Checks." So, mechanics have changed to reflect that. You just have to compare the Extreme Primal / Savage content to the old Extreme Primal / Coil content to see the difference (Thordan Ex is an exception that I hope they keep up with). This simple change alone caused a huge ripple. Hit up the Tank forums and you can't toss a stone without hitting someone who is complaining about the current meta being unfairly tailored to War's and Drk's. Pld's get sidelined because of high Dps checks and an overall broken skillset. Small changes in the meta effectively wrote off an entire Job for progression groups (once you're overgeared it makes little difference).

    Personally, I'd like to see some mix ups. It keeps things interesting, as you say, but I'm just pointing out that these are things SE has to be aware of when they decide to implement changes to the way our jobs spec out. Changes are good, but not if they bar people from content or a certain job. They have to keep some kind of balance.
    (0)