Page 21 of 52 FirstFirst ... 11 19 20 21 22 23 31 ... LastLast
Results 201 to 210 of 519
  1. #201
    Player
    melisande's Avatar
    Join Date
    May 2012
    Posts
    185
    Character
    Meli San
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Dante_V View Post
    Except the OP isn't asking about knowing his rotation specifically and not all performance measures are rotation based. Hes trying to improve his performance in a specific instance in regards to savage without having to rely on others to know his numbers.
    Another problem you could solve by .... playing the game. Anything you do outside of what is considered a basic rotation inside a raid is intuitive and you only get better with practice, aka, playing... the game.
    (1)

  2. #202
    Player
    zosia's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    581
    Character
    Zosia Twinrova
    World
    Cactuar
    Main Class
    Scholar Lv 70
    Quote Originally Posted by melisande View Post
    Another problem you could solve by .... playing the game. Anything you do outside of what is considered a basic rotation inside a raid is intuitive and you only get better with practice, aka, playing... the game.
    you have no idea what you are talking about. You are doing nothing but providing presumptuous opposition.

    In alex savage, you have to discover your classes nuances. Since I play BLM, I will use it as an example. On a4s, it's very easy to lose enochain. A parser provides real time data on your dps. As a blm on a4s I can tell when I should use the ability enochain and when I should hold it to refresh for the next leg. I can see in live time which choice is the best, even if it only netted me a 25 dps gain. A choice like that is NOT intuitive. You need to see dps in real time to discover some of those nuances, not just the average dps over a whole fight.

    No amount of intuition will yield that kind of data. Now, let me check your character real fast... Yup, just as I thought, opposition crafted on the foundation of assumptions made by you despite not having experience in the current fights where parsers are needed.
    (16)
    Last edited by zosia; 12-02-2015 at 08:12 AM.

  3. #203
    Player
    Kezy_Kaatapoh's Avatar
    Join Date
    Nov 2013
    Posts
    74
    Character
    Kezy Kaatapoh
    World
    Leviathan
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Azazua_azura View Post
    I personally don't need numbers to know if I'm playing well or not, and I don't want that stuff forced on me giving me unneeded anxiety to the point where I have to quit. I've been trying to play ff14 since 1.0, And i don't want to feel forced out over this like how i felt forced out of WoW over addons and voip.
    The thing is that parsers already do exist in the game, and they are quite widespread. However, no one really cares about them that much unless there's a DPS check involved. These DPS checks only really exist in EX Primals and Alex Savage. In EX Primals, they're such small DPS checks at this point in gear that you'd need to have exceptionally poor DPS in the party to fail it. Savage is the main one. I know you say you're trying to avoid this certain mentality where numbers are forced on you, but it already exists in the part of the game that you yourself have said you haven't done yet. Considering the game has stayed very tame despite widespread parser usage, it's pretty safe to say that adding an official one won't hurt the community

    The reason people disagree with you is because parsers are not what's at fault, and fighting to keep them away is not what will help prevent the issue you wish to prevent. I know you cite DCUO, but try and remember the playerbase. DCUO is a free MMO that was available on consoles at release. This means you had a lot of people playing it who were playing it because it was a free game that looked cool. You had a large player base that didn't require any investment. I'll refer to them as "adolescent" for sake of ease (note: this is a catch all term for a lot of different things I'm not bothering to dive into :P). Because of that, you got a lot of the Call of Duty mentality. This game does require an investment. Financially, it's quite a large investment compared to DCUO. This weeds out a lot of people that would bring that mentality to the game. This is shown in many of the other cases noted that had a model more similar to this game where implementation of a parser did not damage those games. Quite honestly, very few people care about performance at the moment in this game that already has a parser. Where we care about it, and the reason that we want it, is for Alex Savage.

    The arguments displayed so far show how your fears, no matter how valid it may be for you to have them, are not something you need to worry about in this game.

    Do you need numbers to be a good player? No. There are plenty of good players who are on PS4, which means they don't have parsers. But having numbers does offer reassurance that you are doing the correct thing, and if you aren't doing the correct thing, that there are places you can improve. It's an extremely helpful tools that many of us would love to utilize.

    I'll note, I'd be completely in favor of having DPS meters be completely personal in all content outside of EX primals and Alex Savage (it might be necessary for Alex Normal as well, I've seen some missed DPS checks there oddly :P), but in that content, showing data on all party members is beneficial to the success of the group and needed.

    Your parser TELLS you that? You couldn't have POSSIBLY, figured that out by yourself, with practice, really? Interesting argument. Lets just also point out what you probably use it for the most, TRIGGERS.
    No, but it tells him that the change he made was in fact beneficial, something he would not have been able to tell without seeing the number increase on the parser, as it was a minimal change, but still a gain. You missed his point completely. (I will say I don't like triggers though, but he also didn't mention triggers. Most people I know who parse actually don't use the triggers. I feel like thats a wholllllllle different argument :P)
    (7)
    Last edited by Kezy_Kaatapoh; 12-02-2015 at 08:39 AM.

  4. #204
    Player
    melisande's Avatar
    Join Date
    May 2012
    Posts
    185
    Character
    Meli San
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by zosia View Post
    you have no idea what you are talking about. You are doing nothing but providing presumptuous opposition.

    In alex savage, you have to discover your classes nuances. Since I play BLM, I will use it as an example. On a4s, it's very easy to lose enochain. A parser provides real time data on your dps. As a blm on a4s I can tell when I should use the ability enochain and when I should hold it to refresh for the next leg. I can see in live time which choice is the best, even if it only netted me a 25 dps gain. A choice like that is NOT intuitive. You need to see dps in real time to discover some of those nuances, not just the average dps over a whole fight.

    No amount of intuition will yield that kind of data. Now, let me check your character real fast... Yup, just as I thought, opposition crafted on the foundation of assumptions made by you despite not having experience in the current fights where parsers are needed.
    Current fights meaning the only thing i haven't cleared is Alexander Savage and Thordan Extreme? Anyways, your example in A4S how you figured out you "As a blm on a4s I can tell when I should use the ability enochain and when I should hold it to refresh for the next leg." Your parser TELLS you that? You couldn't have POSSIBLY, figured that out by yourself, with practice, really? Interesting argument. Lets just also point out what you probably use it for the most, TRIGGERS.
    (0)

  5. #205
    Player
    RemenantStrife's Avatar
    Join Date
    Jul 2014
    Posts
    19
    Character
    Vivi Lionheart
    World
    Odin
    Main Class
    Thaumaturge Lv 60
    A lot of the opposition I see at the moment is because a handful of people fear parsers and so based on that alone everyone playing on a console should be held back regardless of wanting a simple addition to the game. I would like to add in my fears and receive the support of the community also. I have a fear of any new classes being added to the game in future as I believe that playing those classes could lead to harassment from people saying the new classes suck, which would in turn lead to me being excluded from groups.

    There is evidence to support the idea that playing a new class could lead to being removed from groups and harassment, just look at Machinist during the time of Bismarck Ex where some people misjudged the class and treated those who played it unfairly. My fear should be taken seriously, and as such I ask that no new classes be added to the game ever again unless you play on PC and have access to add ons, the addition of new classes via that means will have no impact on me as they aren't "official".

    The above may sound irrational to some, there may be evidence to suggest that playing new classes doesn't lead to harassment, but I know deep down that my fears are true and I will continue to ignore all evidence to the contrary. Thank you for your support.
    (15)

  6. #206
    Player
    Kazumac's Avatar
    Join Date
    Aug 2013
    Posts
    385
    Character
    Kha'tan Moapaln
    World
    Leviathan
    Main Class
    Arcanist Lv 67
    Quote Originally Posted by Kosmos992k View Post
    Clearly we all have to moderate how we feel about things, and controlling fears is something that humans must do throughout life. Unfortunately, simply pointing out that fears exist in the mind as an emotional response does nothing to allay those fears. If it did, none of us would be scared of anything.
    But in a way it does. Grow a thicker skin is saying find a way to deal with it and face it. Much in line with the common psychology advice is to face them head on (just google scholarly articles for facing fears). The advice is never build a padded room to pretend they don't exist and don't address them. The only person who can address the fear is the person who has it. Not me, not you, not SE. If they can't do that on their own, they should seek professional help. Again, not me, not you, not SE. Those suggesting a padded room as the solution... They aren't helping anyone with their albeit well intentioned suggestions.

    Also I appreciate the quotes but they all are about a person facing and internalizing their fears and moving past it in a productive manner, which supports my point ;-)
    (4)

  7. #207
    Player
    AriaEnia's Avatar
    Join Date
    Dec 2014
    Posts
    599
    Character
    Aria Elunia
    World
    Adamantoise
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Azazua_azura View Post
    First I just wanted to say, Don't bring up fears/anxiety and phobias and mock them.

    What i dislike, is this hive mind mentality that you have to know numbers to be a good player, i also dislike a majority of posts in this thread from people coming off as bullies.
    This one. This is probably the one that's been holding the implementation of in game parsers. Devs are also read forums. Until this mentality change (which is won't), I hope there will be no parsers implemented.
    (2)

  8. #208
    Player
    SnugglesD's Avatar
    Join Date
    Aug 2015
    Posts
    232
    Character
    Snuggles Doombringer
    World
    Gilgamesh
    Main Class
    Summoner Lv 80
    What I love about all of the arguments against parsers is that that the people that make the arguments will never come close to touching the content where they will be used.

    No one is going to care what you're doing in expert roulette/void ark/Alex normal.

    These blowhard care bears with their overly delicate egos are actively ruining things that DON'T PERTAIN TO THEM.
    (12)

  9. #209
    Player
    Kona_Nightwind's Avatar
    Join Date
    Dec 2014
    Posts
    192
    Character
    Kona Nightwind
    World
    Gilgamesh
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by zosia View Post
    Look how scary they can be tho =x
    Can we ban baby clowns from the game? I find them highly triggering and very problematic. This game needs more baby clown free safe spaces.
    I agree we should ban all baby clowns from the game, I need a baby clown free safe space.

    Is PPA becoming a thing, I hope it becomes a thing. Can we make it a thing?

    Zosia you are my new favorite person.
    (4)

  10. #210
    Player
    Archaell's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100
    As there is already 3rd party parsing, official parser would just make everybody equal. We can talk about fear...

    Imagine that right now there are players who do parse and they know how much dps you do, while you have absolutly no idea. They have the guns, you have nothing to protect yourself. If they mock you for your poor dps, you don't know if it is true or not. Personally I would fear this situation - Other players having (or not having and pretending) information that they can use, while I stay empty handed. The situations when somebody is telling other players to do more dps happen (nothing toxic), but it also happens that sometimes these "advisors" do even less dps and they want to shift the focus on someone else.

    Somebody having parser, somebody not having parser... that's simply not fair.

    Also toxic players are usually quite "competitive", so they certainly already do parse (if they play on PC).

    Quote Originally Posted by AriaEnia View Post
    This one. This is probably the one that's been holding the implementation of in game parsers. Devs are also read forums. Until this mentality change (which is won't), I hope there will be no parsers implemented.
    Don't blame the lack of official parsing only on Azazua :-O /joking
    (6)

Page 21 of 52 FirstFirst ... 11 19 20 21 22 23 31 ... LastLast