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  1. #1
    Player
    Cold_Raven's Avatar
    Join Date
    Jun 2014
    Posts
    200
    Character
    Cold Raven
    World
    Zalera
    Main Class
    Marauder Lv 70

    Changing mah dream

    I've had a change of thought.

    I would still like to see a parser that showed everyone's DPS numbers, but only your own name.

    I would ALSO like the parser to count how many AoEs/mechanics each individual stood in or did not engage properly, as well as perhaps a damage taken parser as well.

    That would be there to make sure any "Highest number on top!" fools get shown to be who they really are... bad players who force the rest of the group to pick up their slack.

    Now that is mah dream
    (2)

  2. #2
    Player
    Odett's Avatar
    Join Date
    Nov 2013
    Posts
    636
    Character
    Odett Telos
    World
    Lamia
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Cold_Raven View Post
    I've had a change of thought.

    I would still like to see a parser that showed everyone's DPS numbers, but only your own name.

    I would ALSO like the parser to count how many AoEs/mechanics each individual stood in or did not engage properly, as well as perhaps a damage taken parser as well.

    That would be there to make sure any "Highest number on top!" fools get shown to be who they really are... bad players who force the rest of the group to pick up their slack.

    Now that is mah dream
    Parsers already show that, lol. They're not just a DPS tool. They also show things like damage taken, healing done, and overhealing. Misinformed people will spout nonsense like "a parser encourages DPS to ignore aoes to keep their DPS high" and they seem to forget the fact that you do zero DPS when you're on the ground, and that parsers DO also show how much individual damage players are taking. You know things are bad when most arguments made against the anti-parser crowd aren't just pointing out the positive benefits of parsers, but more on dispelling false information.

    As a sidenote, you can be top DPS, and still perform mechanics correctly. A lot of you guys speak of these two things as if they're mutually exclusive, and oftentimes, top DPS and a knowledge of the fight come hand in hand. Want an example? If I do Thordan as NIN, I know that for my initial burst rotation, I will have to slightly adjust and use Mutilate after Aeolian Edge instead of Shadow Fang. Making my journey to a Duality Aeolian Edge one skill shorter will let me use it cleanly on Thordan's back with the TA debuff still up, when it would otherwise fall off as I reposition myself for Ascalon's Mercy, as Meteor Rain would also take me off the boss for a second. Same goes with DRG. During your burst rotation, the time where you'd normally weave in a Jump would be right as Meteor Rain happens, leading you to get animation-locked and die, so you will maintain top DPS by abstaining to Jump when you normally would. In order to achieve top DPS, you must know mechanics, and not ignore them, like some people are spouting off.
    (10)
    Last edited by Odett; 12-02-2015 at 04:06 AM.