new lv60 mnk (alt)
i193, ravana weapon, VA chest, 2x210 rings, everything else 190
hit 1200 on 3min dummy, no food/pots/party bonus/mercy stroke/fracture
is this ok performance?
new lv60 mnk (alt)
i193, ravana weapon, VA chest, 2x210 rings, everything else 190
hit 1200 on 3min dummy, no food/pots/party bonus/mercy stroke/fracture
is this ok performance?
Could go a bit higher even without food pot party buff. What's your rotation like? If you look at the front, we have 2 pretty good openers in there.
Well, after a lot of tests I have seen the results and I have decided to change my opener:
The only one change here is just the first TS is after DK and potion now. The potency of the opener is higher overall. (The difference is really really low, but there is a potency gain).
Your new one is what I've been using all along, and it's what I'm comfortable the most. I wonder tho if I can sneak in FRACTURE at the last DM, I wonder if DK will be off or will I still have DK up for refresh. See before I started using SP after EF, I would do this, again same as yours but no SP after EF.
Dm pb sp bfb sp ir dk POT TWIN ef TOD fc bs hf true steel dm st FRACTURE and I still have 2-3 seconds left on DK.
well, we often discussed about it, to improve the forbidden chakra skill right? we want to build it up faster but square said, thats probably to powerful.
Hows the idea, if you can chose about slow and fast build ups? i mean, there could be an alternative way to build them faster up by press and hold the button, like channling. But we cant move as long the we hold down the button. Instead of this, square enix could increase the reactivation phase up to 1 sec or 1.5 sec to build it up while moving but slower.
think i could deal with it it would be a acceptable compromise
I would like something a bit more "random" just like old Thudercloud's BLM, I mean, something like "Demolish:Grants a 5% chance that after each damage over time tick inflicted by Demolish will add 1 stack of Meditation".well, we often discussed about it, to improve the forbidden chakra skill right? we want to build it up faster but square said, thats probably to powerful.
Hows the idea, if you can chose about slow and fast build ups? i mean, there could be an alternative way to build them faster up by press and hold the button, like channling. But we cant move as long the we hold down the button. Instead of this, square enix could increase the reactivation phase up to 1 sec or 1.5 sec to build it up while moving but slower.
think i could deal with it it would be a acceptable compromise
Last edited by Greywolfamakir; 11-30-2015 at 10:11 PM.
Steel Peak is actually one of your strongest oGCDs (IIRC), after Elixer Drive based on PPS, so if B4B and IR are up for all of your oGCDs up to and following Shoulder tackle, you should look into switching Steel Peak and Howling Fists and moving Forbidden Chakra to the far back of the oGCD line up.Well, after a lot of tests I have seen the results and I have decided to change my opener:
The only one change here is just the first TS is after DK and potion now. The potency of the opener is higher overall. (The difference is really really low, but there is a potency gain).
Every oGCD skills should be used when Trick Attack / Battle Litany is up, I mean, oGCD skill order is not relevant if you use them asa Trick Attack is up (Trick Attack duration is perfect for 5 oGCD skills).Steel Peak is actually one of your strongest oGCDs (IIRC), after Elixer Drive based on PPS, so if B4B and IR are up for all of your oGCDs up to and following Shoulder tackle, you should look into switching Steel Peak and Howling Fists and moving Forbidden Chakra to the far back of the oGCD line up.
My opener is similar, but slightly different. For most bosses I open with shoulder tackle to close the distance, but in cases where I don't this is how I would order my oGCDs instead. The standard oGCDs are used in order of PPS (Potency/Cooldown)Well, after a lot of tests I have seen the results and I have decided to change my opener:
The only one change here is just the first TS is after DK and potion now. The potency of the opener is higher overall. (The difference is really really low, but there is a potency gain).
Forbidden Chakra last because Forbidden isn't on a standard CD, so there's no PPS loss in holding it, unlike normal oGCD skills.
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Or DM has a multiplier. A chance to doing 3x the initial 70 potency. I was thinking of this last night and the animation you do 3 kicks so each kick is 70 POT and up 3 if it happens.
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