Quote Originally Posted by zosia View Post
I am legit sorry that you have to be treated like a second class player because a few people get their fragile egos destroyed by parsers.
I'm not sorry for not wanting parsers.
Theres a dps checker in the game. Its called the bosses HP and enrage timer.
You need only bring enough DPS to clear the enrage timers. Anything extra is a bonus. I can understand the burning need to improve ones own DPS. I just don't want to have tools built into the game to measure numbers because most people do not comprehend what they're looking at.

You need to consider the ramp-up times of each Job individually, apply those ramp-up times to various boss phases that cause rotational resets, consider adds into the equation and then take gear into account.
Some bosses are a nightmare for some classes (BRD/MCH on Ravana, needing to be a pretend melee but with cast times) while other fights can be harder for the melees, with AoEs that need to be constantly avoided.
Since each encounter treats the various Jobs differently, its kind of pointless to announce "I can do 1200 DPS on Faust" Then only do 950 on Oppressor and wonder why. You have to understand that your average DPS numbers are going to spike about based on encounter.
I wont say a parser is 100% useless, it does provide some useful baselines, but if we had one acknowledged by Square then we'd all get judged, whether rightly or wrongly, by someones personal opinion on what someone elses DPS should be at any given time.
We only have 1 set rotation for each class. Understanding that isn't hard, but mastering it is. I haven't needed a parser to improve my Bards DPS. It improved on its own while i was fine-tuning my skill usage and timings.