The tiniest lala.
Since 3.1 hit there's barely been enough people to run 24-man Seize, and I haven't even seen a 72-man Seize since the patch. Even if they made Secure or Slaughter level 60, we'd get maybe a week of people queuing up for those modes and then PVP would be dead again. In fact it would probably be worse then ever, since we'd have half the people queuing for Seize and half for Secure.
PVP needs to be fundamentally fixed/improved before they can worry about anything else. There needs to be incentives to do PVP beyond a little bit of glamour gear. We need more rewards and a bigger variety of rewards. The biggest issue with the queue times now isn't that the system is flawed (although it probably still is), but the fact that no one wants to do PVP. Outside of a very small core group of dedicated PVPers, no one is going to go into any PVP mode until SE gives them a reason to do so.
It would not. There is no reason to say that people would queue for secure and slaughter just because they remove GC restriction. That is a big logical leap.
People would almost undoubtedly continue to queue for seize. 72 man secure and slaughter would continue to cease to exist.
This is wrong.
I can't speak for your data center but I still get 72 man seize games pretty regularly.
On Aether it's all 24-man, all the time. It used to be you'd get one, maybe two 24-man's late at night before the queues went into infinity, and 72-man matches the rest of the time. Since the patch it's been only 24-man matches, even during peak hours and weekends.
It would obviously need more help than just GC restriction removal. Without a GC restriction removal, you're splitting the player base into 9 lobbies (3 for each game mode) which is unsustainable and people will flock to the one that queues fastest. So unless you're doing something like a weekly/daily swap in what mode can be queued, then GC restrictions will not be the silver bullet. Otherwise, I think it is an essential first step.It would not. There is no reason to say that people would queue for secure and slaughter just because they remove GC restriction. That is a big logical leap.
People would almost undoubtedly continue to queue for seize. 72 man secure and slaughter would continue to cease to exist.
On that note, they need to look at what other games are doing to promote play. For example, double XP weekends, or a weekend where if you win however many matches you get some minion reward or something.
Actually, what they really need is a PvP guy. They have a raid guy, a music guy, housing guy, even a minion group. Where's the PvP lead?
The tiniest lala.
All PvP is pretty much dead in this game. All PvP modes had short a short life. The long queue times, even when the modes were relatively new, certainly did not help. Improve queue times and the mode lives longer. Removing GC restrictions now may not help reviving Secure, but had those restrictions never been there in the 1st place maybe Secure would still be alive. Almost all I talk to in my FC/friendlist lost interest with PvP 'cause of the queue times.
Improving queues should be pri number 1 before they release a new mode and kill seize.
To make Secure popular again, I guess they would have to make it more appealing for daily/vanity/mount farmers. Perhaps add some sort of daily/weekly tournaments to PvP (ie claim a prize from a npc based on daily wins)? One reason I can think of why they haven't increased the level cap is for players who do not have the expansion. And perhaps they see adding a lvl 60 secure/slaughter mode as redundant
This is massively important.
I only queue for Roulette now because the queues tend to be better.
If they included WD in the PVP roulette I'd be chuffed to bits.
The reason the queues for newer PVP modes are better is because of the mentality "It's a new mode, more people are going to try it out, therefore more games! I'll queue for that!"
Not because it's better or worse.
Best PVP mode:
WD > Slaughter > Secure > Capture the Flag
Best queues:
Capture the Flag > Slaughter > Secure > WD
That, of course, is your opinion. And yes, that is what I've been stating before, and why removing GC restrictions isn't going to magically revive Secure and Slaughter; that mindset is still present. There needs to be a way to breathe life into them, aside from trying to remove GC restrictions.
Which is exactly what I stated that in the OP; it's not a perfect solution and unless Square purposely devotes more time and resources into it, PvP will never truly be fixed, but at least this would allow other players to enjoy each of the 72 man modes a week. Don't like Seize? Slaughter 72 man next week. Don't like that? Secure follows the next week. So on and so forth.
I don't really see a problem with this solution, honestly.
I don't think people believe removing GC restrictions will revive Secure/Slaughter. That is not the point I was making at least. GC restrictions amplifies Q times exponentially over time thus kills every mode long before new content is released. People want it gone for shorter queues, not to revive older modes. I would rather see SE focus on getting the queues down as fast as possible before they try and revive dead content. But if the solution helps revive the older modes that would be awesome.
Additionally, to keep a mode fresh over time, SE have to make new tweaks to them every now and then (which they don't). As long as queues sucks people will lose interest fast. Which mean SE have to constantly come up with new tweaks for every mode to keep them alive. If they "fix" the queues, keeping modes alive is much easier.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.