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  1. #1
    Player TheWaywardWind's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    290
    Character
    Alexander Miller
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by PotatoTree View Post
    Reducing queue times would help immensely. The reason me and my buddies don't queue is because the queue times are just too long.
    It would not. There is no reason to say that people would queue for secure and slaughter just because they remove GC restriction. That is a big logical leap.

    People would almost undoubtedly continue to queue for seize. 72 man secure and slaughter would continue to cease to exist.
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  2. #2
    Player
    PotatoTree's Avatar
    Join Date
    Apr 2012
    Posts
    706
    Character
    Momoko Tomoko
    World
    Sargatanas
    Main Class
    Miner Lv 100
    Quote Originally Posted by TheWaywardWind View Post
    It would not. There is no reason to say that people would queue for secure and slaughter just because they remove GC restriction. That is a big logical leap.

    People would almost undoubtedly continue to queue for seize. 72 man secure and slaughter would continue to cease to exist.
    It would obviously need more help than just GC restriction removal. Without a GC restriction removal, you're splitting the player base into 9 lobbies (3 for each game mode) which is unsustainable and people will flock to the one that queues fastest. So unless you're doing something like a weekly/daily swap in what mode can be queued, then GC restrictions will not be the silver bullet. Otherwise, I think it is an essential first step.

    On that note, they need to look at what other games are doing to promote play. For example, double XP weekends, or a weekend where if you win however many matches you get some minion reward or something.

    Actually, what they really need is a PvP guy. They have a raid guy, a music guy, housing guy, even a minion group. Where's the PvP lead?
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    The tiniest lala.