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  1. #21
    Player
    ZohnoReecho's Avatar
    Join Date
    Aug 2013
    Posts
    958
    Character
    Zohno Reecho
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Casuals are getting i210 that they will not use, since they are casuals a/w and they give no glamour.

    I will try the hard mode since my FC unlocked it, but if it's just a more HP mode (and probably it is), I will just get enough points for the mount, then I'll get myself out of this mess.

    Damn, XIV's team you have the old XI's team in there somewhere. Try getting some tips from them on how to make some better content.
    (4)

  2. #22
    Player
    Levi's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    42
    Character
    Levi Vilis
    World
    Ragnarok
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Beckett View Post
    Hopefully I'm wrong, but it sounds like what you're saying is that you're not only reducing our opportunities to kill monsters that drop i210 gear, but also reducing the drop rate of i210 gear, effectively making The Diadem pointless after you get your Pegasus mount.
    I thought so too, and if it is true. We are right to assume that diadem will die fast.
    (0)

  3. #23
    Player
    MerleSirlos's Avatar
    Join Date
    Jun 2015
    Posts
    70
    Character
    Fuyuki Gunji
    World
    Louisoix
    Main Class
    Marauder Lv 90
    We wre discussing this a few days ago with FC. The biggest issue we have is the objectives. It's sad that after 3 are done we can't continue with the others.
    Also, most of the farm parties don't even bother with them.

    We would like to be able to continue to do more of the objectives.

    with that, a change in how rank 5 and S appear would be nice. For example, monsters can drop a treasure map, with the same system we already have, you get a chest from the map, you try to open it and a monster appears that you need to kill to get the chest. Make it that completing objectives also gives treasure maps.

    And having a actual alliance like in void ark when you go as a premade with FC airship would be nice.
    (7)
    Last edited by MerleSirlos; 11-25-2015 at 07:42 PM.

  4. #24
    Player
    Applesnap's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    176
    Character
    Coco Delouix
    World
    Zodiark
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Naoki_Yoshida View Post
    The mixing of battle classes/jobs with gathering classes
    Everyone knows the issue here, unfortunately. If they are gathering, they're not contributing anyway so they're already diminshing the battle capabilities of the party. Sadly, nothing addresses the "loot drops --> gatherer changes class and lots anyway" problem, so it seems we're stuck no matter what.

    Quote Originally Posted by Naoki_Yoshida View Post
    Players ignoring monsters after managing to land the first attack
    Pertinent to Fresh Tracks in particular, I believe that everyone should have to compete for a reward. Otherwise, people are unfairly gaining with little to zero additional effort. Why should one Shadow Flare etc. claim your mob and automatically give another party full credit without helping to kill it? That seems very unbalanced.

    Otherwise, I like the Diadem and its teamwork aspects, so thank you all. It's just often marred by bad attitudes and selfishness.
    (1)

  5. #25
    Player
    Naruke's Avatar
    Join Date
    Jan 2014
    Location
    Rome - ITALY
    Posts
    80
    Character
    Jade Stonelili
    World
    Ragnarok
    Main Class
    Sage Lv 90
    Quote Originally Posted by Naoki_Yoshida View Post
    Moreover, the frequency of drops for high level gear is beyond what the development team expected, breaking the balance with other content.

    This only applies when low ranking enemies are defeated by more than one party, and will not affect the drop rate of treasure chests or the gear obtained from them. Please accept our apologies that this was not well-balanced from the start. We realize that making these changes so suddenly is an inconvenience. We ask that you please understand that this is being done in order to maintain the overall balance of FFXIV.
    And you needed to test it to understand? I mean.. its just math. For me a PINK 210 item was a shit from the beginning, mostly is easy to have it (even if they are random stats and they can be better then a Gordian's one with some luck). The Diadem could be a good farming content, but with this is just an another hunting monster just to have an equip better then the Savage's one without really skill and effort.
    (3)

  6. #26
    Player
    zlotjko's Avatar
    Join Date
    Dec 2013
    Posts
    49
    Character
    Zli Diabetichar
    World
    Cerberus
    Main Class
    Pugilist Lv 50
    In my honest opinion:
    1) Getting 1 item that you need from a gold chest (for example pants for a monk) is already hard (because of RNG).
    2) Getting 1 item that you need from a gold chest that has good stats, is even harder (i have seen some really funny item stats, like a 210 tank ring with only +7 det, or tank chest with only +21 acc).
    3) People leaving the party or going gatherer makes it harder to obtain the loot.

    End result:
    Not a guaranteed success for effort (there is no 100%-chance-but-very-slow alternative),
    no re-rolling options for stats even if you get the item (token spending option) making it useless
    somebody leaving the party (or going gatherer) makes the whole process even more depressing.


    Fixing the gatherer/leaving issues

    1) For every gatherer, the required % to obtain rewards is lowered (via a buff). Meaning, if you have 7 gatherers, and 1 "fighter", the fighter should get the required % for loot 7 times easier. Of course, only he can roll on the loot (as he can't get any gathered items from the gatherers).
    2)When somebody leaves the party, he is treated as a gatherer (so the rest of the group isn't penalized for that party member leaving)

    Fixing the drops:
    1) Instead of 210 ilvl loot, i would make gold and silver chest drop a 210ilvl template for a loot (crafting item, or an empty item with no off-stats).
    //like silver chests dropping the template (at certain %), and gold chest dropping 210ilvl items that can be upgraded (with gems, so you need less gems, gems are described at 2)).

    2) III-IV-V monsters drop gems, that you socket in the empty item to fill it with stats (till a cap). Every player that participates in the combat gets (+1,+2+3) gem at a certain % from every enemy.
    3) You can get gems from tokens at the NPC. Another NPC can socket those gems, reset the stats (but destroys the gems) or pull out the gems (destroys the item).
    4) At a high price, you can buy the template for the 210 item you want (but you still need to fill it with gems).

    Reasoning: At this moment, the 210 gear is given to players freely (thou filtered with RNG).

    The ability to compose our gear at that ilvl, offers no major advantage vs the raiding gear (maintaining the current gear status),
    but can offer some interesting builds/min-maxing, and with guaranteed success it makes it worthwhile effort.

    Also at this point, we are gearing up alts, replacing/gearing up new raid members, switching roles and
    want to get previously earned drops at a faster pace (which should also help people that need that gear for their first clears), so effectively, this doesn't change the outcome/available gear,
    just makes it more fun (by not causing us to feel cheated/depressed, because we spent 10h in diadem with 0 relevant drops or gear advancement).

    In general, something like the Materia Relic quests, just with every item.
    (6)
    Last edited by zlotjko; 11-25-2015 at 08:54 PM.

  7. #27
    Player
    Mattiux's Avatar
    Join Date
    Dec 2013
    Posts
    88
    Character
    Mattiux Black
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    So, people who have farmed all day since patch are okay, full dressed and happy.

    People who enjoy a content at a normal rate, have to finish to unlock exploratory or play as tank (since the drop rate for tank is the Hell,like the pain to find a group in this mono-tank set up) now have a big disadvantage.

    Well played, Thanks for let this awkard situation happen.

    By now, a fix like this is pointless. You can learn from it for the "next round", to avoid such mistake the next time. By now the damage is already done.
    (13)

  8. #28
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    I'm really surprised about the response to gatherers, I've gotten some nasty vitriol for being a gatherer and wanting to gather in there! I've even suggested the separate queue myself. But his solution is to either work it out or don't so if I really want to gather and my party demands I go and camp the same island endlessly when I really don't want to, it's fine for the party to be irritated at each other? It's rather alarming, but it is what it is I guess.

    Not sure what to say about the adjustment of drop rates, I'm not in any hurry for 210 stuff, I'm fine getting my one drop a week from VA and doing hunts, I don't really care about farming diadem in the very small chance of a piece of gear that is both 210 and the stats I need/want, but it sounds to me like the people that got in their first and farmed the hell out of it will have a distinct advantage over people that decide to farm it later.
    (1)

  9. #29
    Player
    Linkin's Avatar
    Join Date
    Nov 2015
    Posts
    4
    Character
    Shin Kamiya
    World
    Exodus
    Main Class
    Marauder Lv 65
    Quote Originally Posted by Mattiux View Post
    So, people who have farmed all day since patch are okay, full dressed and happy.

    People who enjoy a content at a normal rate, have to finish to unlock exploratory or play as tank (since the drop rate for tank is the Hell,like the pain to find a group in this mono-tank set up) now have a big disadvantage.

    Well played, Thanks for let this awkard situation happen.

    By now, a fix like this is pointless. You can learn from it for the "next round", to avoid such mistake the next time. By now the damage is already done.
    What advantage are you talking about?

    You are not in a race against other people for who gets the best gear first. I dont see a problem where some people want to rush content like crazy playing all day and other people doing stuff at normal rate.

    If you belong to the first group, them bad for you, you should have done it earlier.
    (1)

  10. #30
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Mattiux View Post
    So, people who have farmed all day since patch are okay, full dressed and happy.

    People who enjoy a content at a normal rate, have to finish to unlock exploratory or play as tank (since the drop rate for tank is the Hell,like the pain to find a group in this mono-tank set up) now have a big disadvantage.

    Well played, Thanks for let this awkard situation happen.

    By now, a fix like this is pointless. You can learn from it for the "next round", to avoid such mistake the next time. By now the damage is already done.
    No, they could undo this nerf and people would forgive, I'm sure.

    Also this is much more than a "slight adjustment" having just finished a pretty populated run @ dino island. Be ready to see more gatherers and more people ditching earlier.
    (0)

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