Page 2 of 14 FirstFirst 1 2 3 4 12 ... LastLast
Results 11 to 20 of 135
  1. #11
    Player
    Umo's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    799
    Character
    Umo Heima
    World
    Ragnarok
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by OmegaStrongtan View Post
    Really? I was there like 20 times and got one usable ilvl210 :/
    The issue is related to the frequency of drops for high level gear, not to the frequency you get an usable ilvl210.
    (1)
    English is not my mother language. I'm trying to do my best, so please don't be rude...

    ¡Únete a la Comunidad en español de FFXIV en MeWe!
    https://mewe.com/join/ffxivesp

  2. #12
    Player
    KadenUlme's Avatar
    Join Date
    Feb 2015
    Posts
    21
    Character
    Kaden Ulme
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by DarkB View Post
    The problem is that people don't care about higher tier mobs since they can spawn/receive the same amount of gold chests by simply killing lower tier mobs over and over.
    I think you are right.The issue, for me, is making this adjustment roughly 2 weeks post-implementation. A lot of people got a substantial gear advantage farming diadem with these tactics.They will have a comparative advantage in terms of gear acquisition to those who farm diadem heavily after these changes.
    Please note-
    1.) I farmed diadem a lot - so I'm pointing out-I may have been comparatively advantaged.
    2.) I'm not a negative Nelly. Diadem is great, and it is a fun change of pace from most MMO endgame options. I'm happy with the great support and community involvement opportunities Square provides to the users.
    (1)

  3. #13
    Player
    Levi's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    42
    Character
    Levi Vilis
    World
    Ragnarok
    Main Class
    Gladiator Lv 80
    What are low rank monster? I - III? I - IV? I - V?
    So, will it kinda stay the same for us, if we just zerg in normal the III - IV? or/and in hard IV - V?
    Since my runs in diadem normal were always about zerging the III - IV to spawn V and Star rang monster. Will something change to that?

    edit:1
    The most important part that i see, if the definition of low rank monster. I would understand if u want to give different spawn chances for Stars depending on the rang of the monsters killed.

    edit 2:
    The drops chance of 210 gear in bronze and silver chests were so low, that it didnt even matter. Gold chest is the way to go. The most important part is the definition of low rank monster.
    (1)
    Last edited by Levi; 11-25-2015 at 07:06 PM.

  4. #14
    Player
    KadenUlme's Avatar
    Join Date
    Feb 2015
    Posts
    21
    Character
    Kaden Ulme
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    That's a good point. Most "Dino Island" groups are pretty much doing rank III-Vs, so maybe it is unchanged for those groups. If that is the case, the change probably won't affect much of anything and I unequivocally withdraw my objections.
    (0)

  5. #15
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Aetherial Gear should probably cap its total substats at the same number that a raid piece could get. For example, if a raid piece can have 25 speed and 40 crit, an aetherial piece of the same slot could have up to 65 points distributed between its substats. The way it is right now is dumb and producing pieces with 20+ more total stats than raid drops.

    Otherwise maybe good changes? Hopefully it encourages moving around the map more.
    (1)

  6. #16
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Maybe I'm missing something but all it seems like you guys are doing is making the content more grindy, therefore making it less fun. The drop rate on good i210s is very low as is, so you're lowering it, and then making Dino Island slower by changing respawn times. Now, there's no chance that any other method other than Dino Island is going to be faster, so we're still going to be doing the same thing except... slower? I don't see how that's fixing anything. The team isn't fixing any of the core issues with the content. With a rare post from the mighty Yoshi-P I'd expect something more major, I know that's a lot to expect in a hotfix, so I'll hold my tongue further until 3.2 I guess.

    I think this image sums up this post quite well.

    (8)
    Last edited by Colorful; 11-26-2015 at 02:11 AM. Reason: typo

  7. #17
    Player
    Pence's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    1,455
    Character
    Bravo Whiskey
    World
    Ravana
    Main Class
    Arcanist Lv 90
    Could someone explain this to me? Surely I'm missing something. I don't understand it....

    "If we set a rule making it so that players who don't take part in battles can't lot on loot, we would end up with people simply going off to gather since they don't need lotting rights, which would mean that we could potentially weaken the battle capabilities of parties. "
    (0)

  8. #18
    Player
    Levi's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    42
    Character
    Levi Vilis
    World
    Ragnarok
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Pence View Post
    Could someone explain this to me? Surely I'm missing something. I don't understand it....

    "If we set a rule making it so that players who don't take part in battles can't lot on loot, we would end up with people simply going off to gather since they don't need lotting rights, which would mean that we could potentially weaken the battle capabilities of parties. "
    You are seeing right. There is nothing to understand in that sentence.
    (11)

  9. #19
    Player Beckett's Avatar
    Join Date
    Feb 2014
    Posts
    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Naoki_Yoshida View Post
    Moreover, the frequency of drops for high level gear is beyond what the development team expected, breaking the balance with other content.

    The time it takes for monsters to respawn will be adjusted, and the balancing will be changed so that instead of groups camping in certain locations, players can choose between hunting on the move or camping depending on the size and strength of their groups.
    Hopefully I'm wrong, but it sounds like what you're saying is that you're not only reducing our opportunities to kill monsters that drop i210 gear, but also reducing the drop rate of i210 gear, effectively making The Diadem pointless after you get your Pegasus mount.
    (7)

  10. 11-25-2015 07:14 PM

  11. #20
    Player
    Levi's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    42
    Character
    Levi Vilis
    World
    Ragnarok
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by ChandITA View Post
    There is no skill, fun, teamwork or anything else involved. The Diadem is a failure on all fronts, made to let "causals" get their 210 items with no effort while we break our backs try to pass the outrageous mechanics you guys put in A3, another way to pad game time.
    Please, think about the huge mistake you've made creating this content and refrain from making anything even close to this "Boring Diablo Clone" you've made.
    Take care.
    You shouldnt be doing hard raids if you dont want to be one of the few people completing it. If all could do it, it would be another easy Alexander. And all would complain that its to easy and that there are no hard raids and so on.

    And the casuals will get their 210 gear in 3.2 anyway. Well they(we) are getting it in 3.1 at NA weekly one piece anyway.
    (2)

Page 2 of 14 FirstFirst 1 2 3 4 12 ... LastLast