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  1. #341
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Cheraa View Post
    You can no design a Tank around Mitigation and give him less DMG, if the Mitigation of the other Tanks is enough to tank every Encounter in the Game.
    Well, technically, you can, by adjusting the support they need...
    But WAR is already too high. Since its DPS is the highest of the three tanks, its dedicated healer shouldn't have time to do damage and should be 100% on healing duty.
    But don't we dare suggesting to nerf WAR's mitigation...
    (0)

  2. #342
    Player
    Faeon's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    394
    Character
    Faeon Nightwhisper
    World
    Ragnarok
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Reynhart View Post
    Well, technically, you can, by adjusting the support they need...
    But WAR is already too high. Since its DPS is the highest of the three tanks, its dedicated healer shouldn't have time to do damage and should be 100% on healing duty.
    But don't we dare suggesting to nerf WAR's mitigation...
    I don't think WAR needs any nerf at all, I do feel the other tanks to be brought in line to each other, does not have to be equal but the difference is currently to large, especially in a game that's focus is on DPS, and that will never change, if the party did not need a tank they would opt for dps.
    (1)

  3. #343
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Faeon View Post
    I do feel the other tanks to be brought in line to each other, does not have to be equal but the difference is currently to large, especially in a game that's focus is on DPS, and that will never change, if the party did not need a tank they would opt for dps.
    The problem is that tanks only do two things
    • Survive
    • Damage
    Yes, they also gain enmity, but most of the time, it's not really an issue on its own

    Since every tank is already sturdy enough to tank every content (Which is a good thing) while allowing healers to do great damage (Which is....kinda odd), increasing mitigation is mostly irrelevant...up to the point when one tank doesn't need a dedicated healer...which can bring a whole new set of issues.
    Increasing damage is a solution, but since they purposely designed WAR to be the "tank that DPS", it would negate its very purpose to bring PLD (And DRK) on par.

    In a way, the DPS from the tank doesn't really matter. It's the overall DPS that allows to pass the DPS check. And since DPS don't bother with tanks, it means adjusting the mitigation of tanks will increase/decrease healers DPS. And again, I think WAR's mitigation gives far too much room for healers to DPS.
    (1)
    Last edited by Reynhart; 11-24-2015 at 06:12 PM.

  4. #344
    Player
    Ishkar's Avatar
    Join Date
    Jan 2014
    Posts
    16
    Character
    Pon Mahadeva
    World
    Cerberus
    Main Class
    Black Mage Lv 55
    Quote Originally Posted by Reynhart View Post
    Increasing damage is a solution, but since they purposely designed WAR to be the "tank that DPS", it would negate its very purpose to bring PLD (And DRK) on par.
    Honestly, since PLD was supposed to be the "tank that mitigates," I don't even think that should be an issue at this point.
    (0)

  5. #345
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Ishkar View Post
    Honestly, since PLD was supposed to be the "tank that mitigates," I don't even think that should be an issue at this point.
    For me, it is.
    It's not because PLD lacks identity that WAR should suffer the same. Tanks akready plays too close to each other
    (0)

  6. #346
    Player
    Exodus_Kenpachi's Avatar
    Join Date
    Sep 2015
    Posts
    128
    Character
    Exodus Kenpachi
    World
    Gilgamesh
    Main Class
    Warrior Lv 60
    Holy hell. WAR does not need to be nerfed. Why do people keep going back to this? It is literally mind blowing. Why would you take the one well designed and perfectly balanced class and nerf them because another tank has a poor utility kit/design? I will never understand this logic.
    (3)
    Last edited by Exodus_Kenpachi; 11-24-2015 at 10:08 PM.

  7. #347
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Exodus_Kenpachi View Post
    Holy hell. WAR does not need to be nerfed. Why do people keep going back to this? It is literally mind blowing. Why would you take the one well designed and perfectly balanced class and nerf them because another tank has a poor utility kit/design? I will never understand this logic.
    Because, at the end of the day, the goal is for PLD/DRK to be just as viable as WAR/Something. Right now, this will not be the case even if the other two are buffed. There is also the notion that if each Tank is supposed to have a specific strength(PLD destroys physical damage, DRK destroys magical damage, WAR hits hard, etc.), why doesn't Warrior have a meaningful weakness to go with their strength?

    The only logical conclusion we can make right now is that SE shot themselves in the foot when attempting to juggle 3 Tank jobs. If changes are to be made to normalize the strength of all available pairings, then they will need to be brought to all three Tanks. Otherwise, player activity will not change.
    (2)

  8. #348
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Exodus_Kenpachi View Post
    perfectly balanced
    Having the highest DPS and highest utility of all tanks, while still having on par mitigation is anything but perfectly balanced.
    (4)

  9. #349
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Reynhart View Post
    Having the highest DPS and highest utility of all tanks, while still having on par mitigation is anything but perfectly balanced.
    What he's been saying is that the WAR is the only tank that is perfectly designed and balanced within its own kit (lots of synergies between different offensive and defensive abilities, everything works perfectly well and there is no useless ability) while DRK/PLD both have flaws (mostly PLD, but DRK is also lacking in some domains compared to WAR). I definitely agree with him, they shouldn't touch a job they did a so great job balancing. They should just give the same amount of work into PLD and DRK. It wouldn't even be very hard, just get rid of this magical/physical nonsense first, like, seriously, all tanks should mitigate all types of damage like WAR does. Then if they really don't want PLD to deal more damage, they should at least fix their enmity and give them some truly useful mitigation-based utilities that could compensate for the DPS loss of having one in your party. A great way to make PLD + DRK a viable comp. would be just to give the slashing debuff to one, let's say DRK, and storm's path to the other (PLD). Wouldn't be broken at all, and would bring balance to the tanks.
    (2)

  10. #350
    Player
    Exodus_Kenpachi's Avatar
    Join Date
    Sep 2015
    Posts
    128
    Character
    Exodus Kenpachi
    World
    Gilgamesh
    Main Class
    Warrior Lv 60
    First of all, WAR does not have the highest DPS of the three tanks. WAR has the highest OT DPS of the three tanks... DrK actually have the highest MT DPS of the three tanks (DrK outside of grit beats out WAR MTing in Deliverance and DrK in Grit out DPS a WAR in Defiance).

    Secondly your argument is that becuase WAR brings a meaningful contribution to the raid group via DPS and utility and PLD does not it needs to be nerfed, which is wrong. The main issue here is that we have 3 tanks in a two tank system and SE gave all tanks the ability to survive all ecounters and did not give all three tanks equal but different utility. As I have said before the major issue is PLDs kit is useless in the raid environment and needs to be adjusted. Nobody cares about mitigation outside of survival. Nobody ever has and nobody ever will. If raid groups could get away with a DPS class tanking they would do it... As proven in countless MMOs. The ides behind "this is the mitigation tank" is a poor one and needs to be adjusted.

    You could shoot WARs mitigation into the dirt and as long as they can survive every encounter groups would STILL favor them over PLD as long as the DPS gap is large enough.

    Tanks have 3 areas in which they contribute:

    Raid damage mitigation
    Raid DPS increase
    Personal DPS

    Right now we have two tanks that can place a check mark in all three categories and one tank which doesn't have any. The issue is not WAR/DrK it is PLD
    (2)
    Last edited by Exodus_Kenpachi; 11-25-2015 at 12:47 AM.

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