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  1. #10
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Faeon View Post
    I do feel the other tanks to be brought in line to each other, does not have to be equal but the difference is currently to large, especially in a game that's focus is on DPS, and that will never change, if the party did not need a tank they would opt for dps.
    The problem is that tanks only do two things
    • Survive
    • Damage
    Yes, they also gain enmity, but most of the time, it's not really an issue on its own

    Since every tank is already sturdy enough to tank every content (Which is a good thing) while allowing healers to do great damage (Which is....kinda odd), increasing mitigation is mostly irrelevant...up to the point when one tank doesn't need a dedicated healer...which can bring a whole new set of issues.
    Increasing damage is a solution, but since they purposely designed WAR to be the "tank that DPS", it would negate its very purpose to bring PLD (And DRK) on par.

    In a way, the DPS from the tank doesn't really matter. It's the overall DPS that allows to pass the DPS check. And since DPS don't bother with tanks, it means adjusting the mitigation of tanks will increase/decrease healers DPS. And again, I think WAR's mitigation gives far too much room for healers to DPS.
    (1)
    Last edited by Reynhart; 11-24-2015 at 06:12 PM.