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Thread: FFXIV Villains

  1. #51
    Player
    Anova's Avatar
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    Deneb Algiedi
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    Quote Originally Posted by Dualblade View Post
    If there is one thing to note too, Kefka (being the most batshit out off FF villians probably) was not nearly as well recieved in Japan as he was outside it.
    A lot of Kefka's popularity can be attributed to Ted Woolsey and his liberal translations. He's the same guy responsible for FF I's "I, Garland, will knock you all down!" among many others. For better or for worse, his work actually made Kefka sound a lot cooler and creepier than he did in the JP version. There, he was just kind of a villainous jester than a full-blown psychotic clown with a nihilistic agenda.

    Otherwise, I think it's not really what the goal or the actions the villains do but their motivation that sets them apart.

    Take for example how Vayne Solidor and Cid turned out in FFXII. Yes, they were villains who succeeded with their plans like Kefka, but the finale reveal demonstrated that they had this general ideology of man being good and were pursuing a goal to make that ideology possible. They had a good goal but went about it using the wrong means. It's a much more relate-able villain than someone who wishes just to kill everyone or make themselves God.
    (0)
    Last edited by Anova; 11-20-2015 at 07:27 AM.

  2. #52
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    Kurogaea's Avatar
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    Quote Originally Posted by Kahnom View Post
    Pyramid head ? Seriously ? That thing ain't even human !
    Actually it is human. Theres a secret ending in Silent Hill Homecoming where
    the main character gets strapped into the chair and has a pyramid placed on his head....I think he's dead inside there
    (0)

  3. #53
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    Kurogaea's Avatar
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    Quote Originally Posted by OMEGA_HACK View Post
    ....
    The
    Warriors of Darkness
    seem pretty crazy, but I'm sure they'll probably turn good in the end like shiva or something then die off. Although I'm actually hoping they become long term rivals, that'd be pretty sick.
    (0)

  4. #54
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    Quote Originally Posted by Kurogaea View Post
    Actually it is human. Theres a secret ending in Silent Hill Homecoming where
    the main character gets strapped into the chair and has a pyramid placed on his head....I think he's dead inside there
    https://www.youtube.com/watch?v=BDfirpIok10

    in case you wanna see
    (1)

  5. #55
    Player Kaiser-Ace's Avatar
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    Kai Magnus
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    I'm still waiting for Gaius to return.

    We never found a body, we never saw him actually die, actually by super villan standards him walking away as his base explodes immediately behind him should guarantee his survival, and ultimatly Gaius was relatable to the point where you almost question being the good guy.

    I'm .ore of a fan of the "Under diffrent circumstances we could have been allies" kind of villan than the "I'm gonna ow up the world! Bwahahahah!" Villans.

    And yea, Livia was adopted by Gaius, she was requested to BiS quarters for a scolding after the Scions escaped (probably a "you had one job" speach) but other than fanatical devotion to him, I saw less romantic and more cultish reverence to her devotion.
    (2)

  6. #56
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    CosmicKirby's Avatar
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    Lulumia Lumia
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    Quote Originally Posted by OMEGA_HACK View Post
    Anywho, this post is asking for a bat $#!@ crazy villain that impedes us on our every move, for nothing more than the sake of harassing us or to generally be bat $#!@ crazy; so some notable examples:
    So... A poorly written villain?

    I don't know about you, but I like my characters to be relatable in some way, usually by having motivations that are at least comprehensible.
    If you want a game where people are evil because
    a.) They just are.
    b.) They're insane, therefore evil
    c.) They're loyal to the clearly evil person because they weren't ALWAYS evil.
    Then go play WoW. Warcraft hasn't had a well written villain since Arthas.
    (1)

  7. #57
    Player
    Kurogaea's Avatar
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    Quote Originally Posted by CosmicKirby View Post
    So... A poorly written villain?

    I don't know about you, but I like my characters to be relatable in some way, usually by having motivations that are at least comprehensible.
    If you want a game where people are evil because
    a.) They just are.
    b.) They're insane, therefore evil
    c.) They're loyal to the clearly evil person because they weren't ALWAYS evil.
    Then go play WoW. Warcraft hasn't had a well written villain since Arthas.
    You'd like to relate to an a@#hole who tries to kill you and your friends? I recommend playing Dark Souls, just about everything there will potentially kill you. -_-
    (1)

  8. #58
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    CosmicKirby's Avatar
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    Quote Originally Posted by Kurogaea View Post
    You'd like to relate to an a@#hole who tries to kill you and your friends? I recommend playing Dark Souls, just about everything there will potentially kill you. -_-
    Well, not quite.

    Tony Montana was very much a villain. He did despicable things and hurt innocent people, almost purely out of his own greed and pride. And yet despite this, when seeing his downfall happen in the film, most people feel that while Tony got what he deserved, they are also a bit saddened to see him die. It's an interesting mix because many people can see part of themselves in Tony. He brought himself up and found success. His missteps and bad choices are fairly comparable to bad decisions many people may have faced or made in their life times. That's what makes him relatable.

    Art, and media in general, tries to make itself relatable to convey it's message and intent to more people. FF14 has a plot mostly driven by our character, and the antagonists. Our character, almost never does things on their own, they are by design a proxy of us. The villains actually have their own motivations and reasons to act. And if they aren't relatable, it's harder to relate to the plot, as what other connections do we have?

    I actually really enjoyed Dark Souls. But it's not really due to dying a lot or anything like that. Rather, the melancholy and lonely exploration combined with grim environs and intriguing setting try to relate to the player's sense of exploration and discovery. I didn't find the difficulty to be the main draw at all.
    (0)

  9. #59
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    AskaRay's Avatar
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    Quote Originally Posted by Kurogaea View Post
    Actually it is human. Theres a secret ending in Silent Hill Homecoming where
    the main character gets strapped into the chair and has a pyramid placed on his head....I think he's dead inside there
    Still refuse to accept that as canon -_-
    (0)
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  10. #60
    Player
    SonKevin's Avatar
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    Quote Originally Posted by AskaRay View Post
    Still refuse to accept that as canon -_-
    This is the only canon to any Silent Hill game.

    https://www.youtube.com/watch?v=cJL_L5_4vso
    (1)

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