That's EXACTLY what we don't want. Paladin always had acess to useful WHM spells in FF games, this one being the exception. I don't see how it would make it "the same as other classes". Alas, PLD is already a freaking generic tank prototype as is.
You sound mad. Stop being mad. While my statement was over the top, I do agree that adding Holy to PLD would make sense, I would disagree that adding battle raise to a PLD makes sense. As far as I can find, but I haven't looked everywhere, the only FF game that gives PLD raise is FFXI. Cecil doesn't have it. None of the tactics games have it. While having a light healing ability and holy make sense, raise still does not.
I'm not mad, just displeased with the way FFXIV is turning to be. Holy is an ability exclusive to WHMs, there's no sense in adding it to Paladin. Given that FFIV had Raise for Cecil on later editions, yes, it would make sense. Paladins/Knights were able to even AoE heal with Heal/Cura in most games, so even Medica would make sense. What doesn't make sense is adding more combos and dots just like every other DPS character, and that's what we have today, outside of Clemency and Divine Veil.You sound mad. Stop being mad. While my statement was over the top, I do agree that adding Holy to PLD would make sense, I would disagree that adding battle raise to a PLD makes sense. As far as I can find, but I haven't looked everywhere, the only FF game that gives PLD raise is FFXI. Cecil doesn't have it. None of the tactics games have it. While having a light healing ability and holy make sense, raise still does not.
You know that Holy can be learned by PLDs in FFXI, right? PLDs also have no AoE heal in FFXI. Saint Cross from tactics advance also could be considered Holy as it's a light based AOE damage spell. Wish from Holy Knight takes HP from your character to heal other allies, but outside games without aga spells, I don't believe any PLD had a AOE heal.I'm not mad, just displeased with the way FFXIV is turning to be. Holy is an ability exclusive to WHMs, there's no sense in adding it to Paladin. Given that FFIV had Raise for Cecil on later editions, yes, it would make sense. Paladins/Knights were able to even AoE heal with Heal/Cura in most games, so even Medica would make sense. What doesn't make sense is adding more combos and dots just like every other DPS character, and that's what we have today, outside of Clemency and Divine Veil.
Yes, because taking into account an MMORPG and Tactics is really something you should do when looking at the roots of a franchise. If we're going about that, Paladins should have acess to sword skills like Holy Explosion and Judgement Blade from FFT. The "aga" spells by the way, are much more present in the franchise than skills like Holy Cross and Wish (and I find it quite lame that FFXIV spells are not named like that).You know that Holy can be learned by PLDs in FFXI, right? PLDs also have no AoE heal in FFXI. Saint Cross from tactics advance also could be considered Holy as it's a light based AOE damage spell. Wish from Holy Knight takes HP from your character to heal other allies, but outside games without aga spells, I don't believe any PLD had a AOE heal.
Last edited by Fevelle; 11-20-2015 at 10:14 AM.
You do that when the game include aga spells it usually means that a PLD will NOT have the ability to cast AOE heals, right? In games without aga, it usually means the game let's you cast magic on a single target or multiple targets without a special skill. Not only that, but if we go to the original root of Paladin, he never learns Raise. The highest skill he learns is basically Cure II.Yes, because taking into account an MMORPG and Tactics is really something you should do when looking at the roots of a franchise. If we're going about that, Paladins should have acess to sword skills like Holy Explosion and Judgement Blade from FFT. The "aga" spells by the way, are much more present in the franchise than skills like Holy Cross and Wish (and I find it quite lame that FFXIV spells are not named like that).
I saw your other posts concerning PLD and your sense of justice and so..You sound mad. Stop being mad. While my statement was over the top, I do agree that adding Holy to PLD would make sense, I would disagree that adding battle raise to a PLD makes sense. As far as I can find, but I haven't looked everywhere, the only FF game that gives PLD raise is FFXI. Cecil doesn't have it. None of the tactics games have it. While having a light healing ability and holy make sense, raise still does not.
For me, a PLD in other games or other lore, not just FF, since SE even takes stuff from other games like GW2 and insert it into their own games.
so like a Crusader, who uphold the highest virtue a man can achieve, with justice in his right hand (sword), and to protect the people with his left hand (shield), he prays for God to bless him to live for another day so he can pursue his vows and then if so, even raising comes to mind. (so close to GOD they can bring miracles, like CNJ!)
In less RP terms, don't give crap cross-class skills if you don't intent to give the players a full usage of it; not halfway with a skill, it's useless. (and lots of other cross-class skills for other jobs, what were they smoking?)
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