Page 1 of 4 1 2 3 ... LastLast
Results 1 to 10 of 38

Dev. Posts

Hybrid View

  1. #1
    Player
    KingOfAbyss's Avatar
    Join Date
    Apr 2014
    Posts
    996
    Character
    Abyss King
    World
    Gilgamesh
    Main Class
    Paladin Lv 60

    Enhanced Materia with spell effects, Phoenix Down and Potions while Fighting

    Q17: Do you plan on making adjustments in the future to items such as Phoenix Down, elemental materia, and potions, which are not used very frequently by players?

    A17: Since there is a high possibility that balance is destroyed when using Phoenix Downs in high-end battle content, we’ll be keeping them as they are currently.
    I am very touched that they choose one of my question!

    I am.. very disappointed with the answer.

    Since they are constantly 'balancing' everything, they should be able to do this.

    Anyway, thanks for answering, I cracked a smile
    (2)

  2. #2
    Player
    Ashelia_Ferron's Avatar
    Join Date
    Jun 2015
    Posts
    764
    Character
    Ashelia Ferron
    World
    Siren
    Main Class
    Paladin Lv 70
    Hey, potions are used very frequently in raiding. STR/DEX/INT/MND pots anyway. The healing ones maybe not, although I have saved myself by popping an X potion during a fate
    (0)

  3. #3
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    The game breaking balance with Phoenix Downs is compared to the MP cost to revive a target that has fallen. The negatives of falling in combat would be severely reduced to a point where PD's are must haves and not just an option which would cause issues for such an item to hold a huge necessity to raids and such.
    (5)

  4. #4
    Player
    KingOfAbyss's Avatar
    Join Date
    Apr 2014
    Posts
    996
    Character
    Abyss King
    World
    Gilgamesh
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Airget View Post
    The game breaking balance with Phoenix Downs is compared to the MP cost to revive a target that has fallen. The negatives of falling in combat would be severely reduced to a point where PD's are must haves and not just an option which would cause issues for such an item to hold a huge necessity to raids and such.
    True.

    -> They can limit their usage like one per fight, or once per instance. It still would give PD something more tangible and a great feeling.

    Just like parsers, if it would become a requirement for the party, then it's a no-no of course.

    But right now everyone had at least 2 IIRC, so once per instance, everyone could save someone, the last seconds of a fight where everyone dies, and you revive someone so we would kill the boss, for me it's Epic fights ^^

    Just something random, but then again, we know how people think >.<

    Now it's useless, unless you want to get your achievement for reviving people outside your party.

    --------------------------------------------------------------------------------------------------------------------

    Alright then! Make my freaking RAISE on PLD worth a damn! So I could raise someone while fighting!

    "Tank" you.

    Or give us 'advanced jobs' so I can become a Crusader and then.. Raise people while fighting?

    ^ Should I create a new thread with that title? I mean the Raise part
    (0)
    Last edited by KingOfAbyss; 10-27-2015 at 11:16 PM.

  5. #5
    Player
    Drivont's Avatar
    Join Date
    Mar 2011
    Posts
    97
    Character
    Drivont O'raguille
    World
    Goblin
    Main Class
    Gladiator Lv 56
    Quote Originally Posted by Airget View Post
    The game breaking balance with Phoenix Downs is compared to the MP cost to revive a target that has fallen. The negatives of falling in combat would be severely reduced to a point where PD's are must haves and not just an option which would cause issues for such an item to hold a huge necessity to raids and such.
    Make it weaker than a raise, 4-5s cast time, and 3min cooldown, without the immunity buff when rezz'd. Balance!

    that way its still viable in an "oh SH-!" moment, but not your go-to, unless the healer is already overtaxed. Just a thought. Please don't eat me alive forums!


    :P
    (0)
    Last edited by Drivont; 10-30-2015 at 05:41 AM.

  6. #6
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Drivont View Post
    Make it weaker than a raise, 4-5s cast time, and 3min cooldown, without the immunity buff when rezz'd. Balance!

    that way its still viable in an "oh SH-!" moment, but not your go-to, unless the healer is already overtaxed. Just a thought. Please don't eat me alive forums!


    :P
    It does feel like, in a lot of fights, everyone is running for the doors once the two healers keel over...unless there is a smn...and they aren't running themselves.

    Healing potions definitely need to be updated. The highest one available now doesn't even cover an auto attack.
    (1)
    Last edited by Kallera; 10-30-2015 at 05:58 AM.

  7. #7
    Player Kaiser-Ace's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,966
    Character
    Kai Magnus
    World
    Leviathan
    Main Class
    Dragoon Lv 90
    I still say their use would be perfect for two situation, one keep them unique items and remove the battle restriction. Two remove Unique status and keep the "Not in Combat" restriction.

    A third alternative would be to remove both restrictions, increese the cool down, and restrict the item to open world only (Similar to how the icirrus feathers can only be use in PvP)

    It's just a shame that their use is so incredibly limited simply because they are unique AND unusable in battle, If nothing was ever going to be done with them it may have simply been better never to impliment them to start with.
    (1)

  8. #8
    Player
    KingOfAbyss's Avatar
    Join Date
    Apr 2014
    Posts
    996
    Character
    Abyss King
    World
    Gilgamesh
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Kaiser-Ace View Post
    It's just a shame that their use is so incredibly limited simply because they are unique AND unusable in battle, If nothing was ever going to be done with them it may have simply been better never to impliment them to start with.
    Exactly, right now, it's just a waste of space, and they are the ones saying they have limited space.. o.O
    (0)

  9. #9
    Player
    FeliAiko's Avatar
    Join Date
    Aug 2015
    Posts
    591
    Character
    Feli Aiko
    World
    Odin
    Main Class
    Dragoon Lv 90
    Aside from main stat potions, I look at potions in this game as just a reference to FF tradition. Granted certain types like Ethers have their niche/emergency uses, but nothing beyond that really.

    On a side note, I wish they'd buff Poison Pots to work on HW bosses. They used to be pretty useful during progression at times.
    (2)

  10. #10
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by FeliAiko View Post
    Aside from main stat potions, I look at potions in this game as just a reference to FF tradition.
    I see Phoenix Downs similarly, A holdover form the single player games that can only fit in the extremes of "useless" and "You take this or we will kick you form our Static". Unsurprisingly, the devs went with the former.
    (1)
    Last edited by Morningstar1337; 10-27-2015 at 10:36 AM.

Page 1 of 4 1 2 3 ... LastLast