Won't a PLD get interrupted if he's spell casting anyway? Even if they get lucky and cast without a hitch, he'll either be already dead from all the hits he took or he'll drop by the time the healer is up and ready to fight again.
Actually what IS the reason we can't use phoenix downs in the middle of a fight. God knows the cooldown of the things is long enough as is, so that can't be the issue.
As someone who plays pld main, raise would offer nothing to the current end game scene. If you have to cast a long spell to rasie someone in savage you already lost the fight more or less.
Never. You and I are in the same boat, but this game is never gonna be what we would want. Too much WoW influx of players, too much work to please that player influx, too much development towards content that gives trouble to world's first FCs and too much focus on gearing. Unless they start from scratch, this game is probably doomed to be the same until it closes.
Indeed.Never. You and I are in the same boat, but this game is never gonna be what we would want. Too much WoW influx of players, too much work to please that player influx, too much development towards content that gives trouble to world's first FCs and too much focus on gearing. Unless they start from scratch, this game is probably doomed to be the same until it closes.
However, try taking a look at the game from the perspective of a new player. Unless you become very focused and blow through everything to 60, there is a crap ton of stuff to do, and plenty of gearing options. It's a lot more game like and fun if you're not chasing the end-game - IMHO at least.
I do agree with you though. There is too much focus on end-game and raiding with the balance of jobs and skills being solely based on end-game and raiding, along with the gearing being almost exclusively focused on that too. It's kind of interesting if you step off the gear treadmill and watch from the side lines.
The same until it closes? Heavensward already went a long way towards homogenizing the classes to be much more alike than they were at 2.0 launch. PLD even got Clemency as a healing skill to replace its defunct Cure cross-class, and that has been pushed to the side as well because there's very very few good times to use it. Personally, I came from LotRO and one of the best parts of the system were how distinct the classes were. By making all the classes do all the things you make no class unique and all of them become uninteresting.Never. You and I are in the same boat, but this game is never gonna be what we would want. Too much WoW influx of players, too much work to please that player influx, too much development towards content that gives trouble to world's first FCs and too much focus on gearing. Unless they start from scratch, this game is probably doomed to be the same until it closes.
The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE
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