Simple, by dungeons being introduced every 3 months that causes the previous dungeon gear to become obsolete, players will keep going to new dungeons so that they can 'gain' more gear, thus fulfilling the desire to keep gaining more stuff.I think Azury's point was that relative gains appeals to a primal urge within us all, or at the very least some of us all, and hence an MMO that doesn't want to exclude a huge portion of human beings ought to satisfy that.
As ashamed as I am to admit, I have had a couple server-firsts in FFXIV, and I actually did enjoy lording it over other people, but at the same you have to realise that something should be fun in and of itself and not just when comparing the rewards you got. And it's a bit ignoble to derive your pleasure primarily from the leverage it gives you over everyone else.
From a marketing standpoint it makes sense to include relative gains if it is true that humans enjoy this, but its a bit sleazy.
Anyways, I'm not sure I understand what this has to do with gear becoming obsolete every 3 months?
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.