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  1. #1
    Player
    Ava's Avatar
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    Ava Faye
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    Excalibur
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    White Mage Lv 90
    I like flavor items like FFXI had that lasted for long periods of time. In a game where you have the ability to level every class on 1 character, you may need several different gear sets. If they did a tier system then you'd end up getting locked to one class because linkshells will have to funnel gear more evenly so that everyone remains on the same tier. Those with multiple classes leveled wont have the opportunity to collect sets for all of their classes when they have a 3 month expiration date on them. By making gear last longer, people can collect important gear and use them for long periods of time while collecting loot for their secondary classes without having to worry about their main class becoming expired in the process.

    I liked the FFXI loot system as opposed to most modern loot systems, but a tier system appeals to a greater majority of MMO players unfortunately. It just doesn't synergize well with this type of game, imo.
    (2)

  2. #2
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    Jennestia's Avatar
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    Kanikou Escaflowne
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    Sargatanas
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    Archer Lv 50
    Quote Originally Posted by Ava View Post
    I like flavor items like FFXI had that lasted for long periods of time. In a game where you have the ability to level every class on 1 character, you may need several different gear sets. If they did a tier system then you'd end up getting locked to one class because linkshells will have to funnel gear more evenly so that everyone remains on the same tier. Those with multiple classes leveled wont have the opportunity to collect sets for all of their classes when they have a 3 month expiration date on them. By making gear last longer, people can collect important gear and use them for long periods of time while collecting loot for their secondary classes without having to worry about their main class becoming expired in the process.

    I liked the FFXI loot system as opposed to most modern loot systems, but a tier system appeals to a greater majority of MMO players unfortunately. It just doesn't synergize well with this type of game, imo.
    Yeah, and sadly MMO gamers these days also prefer systems where anything you accomplish can be thrown out the window in a matter of a month if the update cycle is that quick.
    (2)

  3. #3
    Player
    Ava's Avatar
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    Ava Faye
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    Excalibur
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    White Mage Lv 90
    Quote Originally Posted by Jennestia View Post
    Yeah, and sadly MMO gamers these days also prefer systems where anything you accomplish can be thrown out the window in a matter of a month if the update cycle is that quick.
    I enjoy a tier system in a game that supports that type of system. I thought it was fine in WoW, it was fun collecting loot constantly, but I will also say I never had that feeling in WoW of killing that NM and finding a drop I can send to all my alts that will last me from level 1-70, yet I always yearned for it.

    Still, despite feeling that both systems can work in the right game, and both can be enjoyable, FFXIV just doesn't foster the right environment for a tier system. Especially with how they want to make gear class restricted.
    (1)

  4. #4
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    Quote Originally Posted by Jennestia View Post
    Yeah, and sadly MMO gamers these days also prefer systems where anything you accomplish can be thrown out the window in a matter of a month if the update cycle is that quick.
    Perhaps these days' MMO gamers realize that XI style gear cycle was nothing but lazyness from SE, where they would make one single "raid" every expansion and just place the carrot really far ahead by grueling special currency farming and the crappiest drop rates. Maybe these days MMO gamers actually demand content to be supplied often, instead of crap drop rates that force them to do the same dungeon over and over and over and over...


    Also, perhaps these days MMO gamers are no longer mostly nolifers, but regular gamers. The kind who play non MMOs as much and as hard as any MMO nerd wants to believe that only he can, but not necessarily can or want to sink their lives into a MMO.
    (1)
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  5. #5
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    Quote Originally Posted by Ilean View Post
    Perhaps these days' MMO gamers realize that XI style gear cycle was nothing but lazyness from SE, where they would make one single "raid" every expansion and just place the carrot really far ahead by grueling special currency farming and the crappiest drop rates. Maybe these days MMO gamers actually demand content to be supplied often, instead of crap drop rates that force them to do the same dungeon over and over and over and over...


    Also, perhaps these days MMO gamers are no longer mostly nolifers, but regular gamers. The kind who play non MMOs as much and as hard as any MMO nerd wants to believe that only he can, but not necessarily can or want to sink their lives into a MMO.
    That's probably a fair point.

    But what's the point of releasing content anyway if no one wants to do it? This is what will happen if you make your carrots obsolete every so often.

    keeping all content relevant , even old content, is important, especially for a slow company like SE.
    (1)
    Last edited by User201109011315; 09-20-2011 at 01:02 PM.

  6. #6
    Player
    Murugan's Avatar
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    Murugan Raj
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    Leviathan
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    Pugilist Lv 50
    Quote Originally Posted by User201109011315 View Post
    That's probably a fair point.

    But what's the point of releasing content anyway if no one wants to do it? This is what will happen if you make your carrots obsolete every so often.
    Even given the possibility that there might be a replacement for the particular item I am going for in a raid I as someone who enjoys endgame would still do it. So would 99.99% of other people who like endgame. Some of my favorite memories from endgame in XI are tied to mobs that honestly had crap drops, but Dynamis? Other than the first time we beat each zones Dynamis became hell trying to get my Relic weapon. That is by far my worst memory of XI's endgame.

    But hey at least all the Relic weapons were totally worth it and never replaced.... right?

    I'm probably not going to do content multiple times if no one needs something from it, but I don't think that is what will happen/they are saying at all.
    (0)

  7. #7
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    weeble's Avatar
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    Titan Arum
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    Balmung
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    Goldsmith Lv 50
    Quote Originally Posted by Murugan View Post
    Even given the possibility that there might be a replacement for the particular item I am going for in a raid I as someone who enjoys endgame would still do it. So would 99.99% of other people who like endgame. Some of my favorite memories from endgame in XI are tied to mobs that honestly had crap drops, but Dynamis? Other than the first time we beat each zones Dynamis became hell trying to get my Relic weapon. That is by far my worst memory of XI's endgame.
    I'm probably not going to do content multiple times if no one needs something from it, but I don't think that is what will happen/they are saying at all.
    i think the majority won't even do them at some point, yeah people will want to do them to see them and complete them but after a few times seeing there gear go to the dogs and having to get new set they will stop caring. stop logging in even or worrying about it. and in reality most players in mmo's don't put things together, they take invites. if no one is putting stuff together they are sitting on there tuck-us just asking if there will be a run any time soon? so 8man forced runs ...gear becomes pointless, u really think people will be doing nearly as much as they would of if it was full linkshell events that gear stayed usefull for long periods of time. yeah create lots of dungeons, but on top of this ..make them for materia or make gears stack or bind together from the new dungeons and the epic endgames.

    also don't make crafted gear better, make some slots craft, some large scale stuff that lasts long time, and some that needs replacing alot from small man dungeons, that way we get a good taste of it all if anything.
    (0)
    Last edited by weeble; 09-20-2011 at 01:07 PM.

  8. #8
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    Quote Originally Posted by weeble View Post
    i think the majority won't even do them at some point, yeah people will want to do them to see them and complete them but after a few times seeing there gear go to the dogs and having to get new set they will stop caring. stop logging in even or worrying about it.
    The fact that other MMOs with short gear cycles have very healthy populations disagrees with you.
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  9. #9
    Player
    Murugan's Avatar
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    Murugan Raj
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    Leviathan
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    Pugilist Lv 50
    Quote Originally Posted by weeble View Post
    also don't make crafted gear better, make some slots craft, some large scale stuff that lasts long time, and some that needs replacing alot from small man dungeons, that way we get a good taste of it all if anything.
    From all I have heard this is exactly what they plan on doing. There are long term goals and short term goals. They can both exist in the same endgame, it is a good thing.
    (1)

  10. #10
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    Making dungeons drop materia is good because at least then it isn't replacing the base gear itself nor the other potential materia slots from other dungeons.
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