Yeah, and sadly MMO gamers these days also prefer systems where anything you accomplish can be thrown out the window in a matter of a month if the update cycle is that quick.I like flavor items like FFXI had that lasted for long periods of time. In a game where you have the ability to level every class on 1 character, you may need several different gear sets. If they did a tier system then you'd end up getting locked to one class because linkshells will have to funnel gear more evenly so that everyone remains on the same tier. Those with multiple classes leveled wont have the opportunity to collect sets for all of their classes when they have a 3 month expiration date on them. By making gear last longer, people can collect important gear and use them for long periods of time while collecting loot for their secondary classes without having to worry about their main class becoming expired in the process.
I liked the FFXI loot system as opposed to most modern loot systems, but a tier system appeals to a greater majority of MMO players unfortunately. It just doesn't synergize well with this type of game, imo.
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