Your first point is spot on, gear won't be added every 3 months for every slot of every class. The rest however I don't think is very accurate/relevant especially your point on Materia since attuning has to do with turning gear into Materia and not attaching Materia to it (though that would be a better system I think), and also rare/ex gear (assuming we are getting more of those in future raids) will not be able to have Materia attached to it.
Also the main point that Visch is trying to make is about Yoshi saying that gear will be easier to get after 3 months and thus be devalued (which isn't really on the topic of this thread, but was the topic of his previous thread which was closed). The problem with this is that gear is always easier to get at this point and scarcity can only be injected superficially by rare drop rates and long timers on content. He is also responding to a translated quote talking about how content will be easier primarily because hardcores will outline an efficient (easy) strategy for the content by then which casuals can then use.
He does mention possible adjustments to difficulty as well, but this can mean a lot of things and doesn't necessarily mean what Visch is taking it to mean. Visch is simply taking this one quote out of context of everything else they have said on endgame to make it sound like the dev's plan on nerfing content after a short time so that anyone can simply walk in and get the items like in WoW.
Others demonstrate how out of context their criticisms are by saying Darkhold is already "easy and takes no effort". Assuming that they have to expend no effort to get 5 chests at a time with any DD setup, no BR's, no additional skills from other classes above level 20 (or at all really: but notably no quickstride, no " " II abilities/buffs), not rely on skilled players just players who "pay attention" and can easily take any random person who can "listen" and inject them into the group while still accomplishing this. Surely this is their context of easy since they are comparing the game to other MMO's out there like Aion, WAR, WoW where such a scenario is possible/common.
Visch might not see it this way, he might be worried that Darkhold (as an example) and future instances will after 3 months be places where you can simply walk in and be handed even the most difficult drops. He is basing this off of one sentence from the Yoshi quote, I don't think that is likely however if it were I would be upset too.
In the context of Yoshi's other posts I believe their plan once the battle system is finalized is to make very challenging goals in endgame content which will be inaccessible to all but those who do a great deal of work to unlock it, and then with the help of player guides (or possibly some small adjustments if those are not enough) hope that after the next content comes out it will be accessible to a wider audience of people (but still not a walk in the park). It sounds like good/sound endgame design to me personally, and I've been enjoying endgame in MMO's for a long time (since the first NA endgame shells in XI). I want challenge and long term goals, it sounds (hopefully) like we will be getting challenge, and if the (likely rare/ex) drops from "dungeons" alone were representative of endgame's "long term goals" I'd be pretty disappointed anyways. So as a true hardcore MMO design supporter/endgame enthusiast I'm not that worried.



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