I know what you mean. The whole reason I preferred the custom stats of Zeta was because Pld's often get stuck with the utterly useless stat of Parry.... The heck do I need that for!? I'm a Pld! I've got a shield! Not to mention enough CD's to make most healers bored.
I can get behind this. I really like the idea of instanced fights. It would make the relic quest more personal.
The only problem is that there are certain elements of every encounter that go beyond the limits of single jobs. For example, a Dps can't tank effectively, nor self heal enough to survive large dmg outputs. Tanks and healers, conversely, often can't meet high dps checks. So, traditionally, the solo instanced encounters have always seemed a bit easy (especially if over-geared) because I think it's difficult for SE to find the right balance between "hard" and "unfair." They did better with the HW instanced fights, but it's still not perfect. They don't tend to test the skill of the player as much as high end content does.
Add an NPC to help out with the other aspects. Be it a tank+heal or heal+dps or dps+tank to make up for the differences. Maybe they'll tie it into the whole GC hire NPCs bit some day.
A Relic Weapon wishlist? Well I can throw out a lot of features I'd love to see but understandably won't be added. Such things like cuztomizable "pieces" of the weapon. For example monk weapons. Can choose between claws, knuckles, or even weaponless, as well as many small options. Weaponless--> Tattoos--> Flaming Fists. Or perhaps for dragoon. Naginata--> Glyphed edge--> tattered wrappings (for the shaft of the weapon).
Ideally though, I just want the option to color them with multiple levels of dye like in Guild Wars 2 (though I'll be honest, you can't dye weapons in Gw2, so SE would be ahead of them on that if they did). Like that dragoon weapon can have a dark steel body, glowing orange glyphs for the edge, and sandy brown for the wrappings, and grey for any other ornamentation.
I would like to see custom stats but because 3.2 is going to change the tanking stat influence (and this could happen to other classes in future for all we know), I think they should be adjustable without too much hassle. For example, they could have all custom stats controlled by materia, so that instead of having to throw out your relic and start over, you would simply get the materia removed and start that part over again. Imagine if they made Parry really useful in 3.2 after everyone had avoided Parry for the entirity of their relic customisation.
doop doop
I agree. One of my favorite instanced fights in HW was actually the one in which you had tobecause you had teammates with you. It felt like a dungeon, but wasn't really a dungeon. It wasn't exactly challenging though...So I'm not sure if this would be the solution for making instanced fights an adequate test for Relic holders. It would still be pretty cool though. I'd like to see more fights like this included along with additional Trials... and maybe one Relic specific Dungeon (though I'm sure this last bit wouldn't work because of horrendous que times... Unless Relic weapons got really popular or there were other rewards for doing it).save Raubahn from being killed in Halatali
Customizing your relic look would be awesome. There was actually some talk earlier about how, theoretically, it could be made possible if they used a similar system to the way we build airships (ie: have pre-rendered pieces that the player can mix and match to be the way they like them). That being said, it would be highly unlikely. I can't picture SE putting that much effort into it, especially since Relic weapons weren't (and probably won't be) mainstream.
Customizing your weapon colours should definitely be a thing though. I see no reason why we should not get more specific colour options in the dye menu. In fact, we already know that it exists, because SE has shown off the results in cutscenes. It's not hard to notice that Sir Aymeric's sword is identical in shape to the Pld's Curtana, it only sports a different colour and markings. It's basically a clone that has been touched up, and it is similar enough that the first time I saw it I actually had to do a double take, thinking he might have one of the original true relics.
I never re-spec'd my original relic weapon, so I can't say I know the pain of going through it, but I see where you're coming from.If I ever did want to re-spec my sword/spear I would have been instantly deterred by the nonsense of re-doing that god awful process of getting alexandrite and melding materia which had the worst damn meld rates ever, especially considering the cost. I'm sorry, but at anywhere between 500k to 1 mil for a single piece for Savage Might IV (this was back when the Relic quest was still new) only to have it fail at 90% success rate...No. Just no. I am not ashamed to admit that if there has ever been a time I came close to putting my fist through my screen, it was then.I would like to see custom stats but because 3.2 is going to change the tanking stat influence (and this could happen to other classes in future for all we know), I think they should be adjustable without too much hassle. For example, they could have all custom stats controlled by materia, so that instead of having to throw out your relic and start over, you would simply get the materia removed and start that part over again. Imagine if they made Parry really useful in 3.2 after everyone had avoided Parry for the entirity of their relic customisation.
In terms of Custom stats themselves, though. I don't think we have much to worry about. Any changes made in 3.2 are going to be moderate. You have to remember, because of previously existing (and often still used) gear, any changes SE makes have to consider discrepancies they can cause in the gameplay. It prevents them from making changes that are too radical, especially to the stats which underlie our abilities. Even if they did manage to make Parry useful, it wouldn't change the meta of the game. Tanks would still be primarily concerned with Str/Det in order to maintain efficiency in aggro. The only tank that might benefit from using Parry instead would be Drk, since they have an ability which can directly increase the rate at which they Parry (Dark Dance). Otherwise, not much will change.
I want it to be more than just a glowy stat stick. I'd want it to enhance other abilities or attacks that we have.
Extreme examples just to give you an idea:
Blm relic grants 50% reduced MP cost during astral fire.
Smn relic doubles all DoT durations.
Pld relic reduces or removes damage penalty during shield oath.
Now I obviously don't expect the relic to be that extreme, but I'd want it to be something that changes up gameplay or adds some sort of significant boosts outside of boring old stats.
Very much agree with you there.For the new relic weapon quests, I'd prefer less farming and monotonous tasks, and more of a focus on class mastery. My suggestion would be a short series of quests for each weapon, with each quest having a highly challenging solo duty, something that will push you to the absolute limits of your capabilities as a player. This way, the weapons retain a significant value, as owning it for your class proves you are a capable player with that class. It would also give more people the drive to reach their potential for what will likely be a bloody beautiful weapon.
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