Because putting together a cutscene for every single one of our 12 battle classes would be pretty resource-intensive.
They all have completely different skills and fighting styles so it's not the kind of thing you can just kludge together.
Dude, they made a streetfighter scenario with Yda and the gunarm lady, don't give me that. If you ask me they're being lazy. We're the warriors of light, we don't stand around and watch our friends get wrecked, we f#%$ s@&* up!
Think of it this way: Our friends are willing to fight and die for us. They love us that much, and then some. The reason why we stand around and watch, I'm guessing, is because our friends wouldn't have it any other way.
Three Ilm Knights, One Thousand Malm Road
or we're sadistic b-tards who like seeing our friends pain and misery![]()
Player
^ this right here. Also not to mention adding them to all 6 races.
6 races not to mention male and female genders so 12 in total.
12 x12= 24 separate cut scenes they'd have to make. So pretty much they decided it's much better to not do that and instead put the time and effort that it take do make 24 different cs into other stuff. Which is a good call.
While it be cool if our character did do something like fight in the cs its better to not waste time with it.
Ps. Not to mention they'd have to go back and add more once new jobs are in and if they ever add a new race.
Last edited by Dererk; 11-17-2015 at 06:11 AM.
It would just be 12; the game engine would handle the differences in jobs, races, and equipment.^ this right here. Also not to mention adding them to all 6 races.
6 races not to mention male and female genders so 12 in total.
12 x12= 24 separate cut scenes they'd have to make. So pretty much they decided it's much better to not do that and instead put the time and effort that it take do make 24 different cs into other stuff. Which is a good call.
While it be cool if our character did do something like fight in the cs its better to not waste time with it.
Ps. Not to mention they'd have to go back and add more once new jobs are in and if they ever add a new race.
The games engine may be able to handle it but they'd still need to adjust the jobs to every race cause remember people a Lala is smaller than a midlander last I checked it just look weired if they didn't adjust it.
Unless we want to go the old Batman series way and just put BLAM and KAPOW in it which would make it even more ridiculous.
In short its not worth taken the time to do this when they can put it towards more content.
Beat me to the punch. I was going to be much snarkier though.^ this right here. Also not to mention adding them to all 6 races.
6 races not to mention male and female genders so 12 in total.
12 x12= 24 separate cut scenes they'd have to make. So pretty much they decided it's much better to not do that and instead put the time and effort that it take do make 24 different cs into other stuff. Which is a good call.
While it be cool if our character did do something like fight in the cs its better to not waste time with it.
Ps. Not to mention they'd have to go back and add more once new jobs are in and if they ever add a new race.
I mean, seriously Imagine if they added us fighting at only the most obvious opportunities. The fight with the Sahagin, The fight with the Warriors of Darkness, and there is probably another I'm forgetting. Assume we get one every Expansion. Not even the updates. Assume that they just have us using skills and avoid actions that require them to make distinctions by race. Slashes and spells only. Heavensward means they need to go back and add three new fight animations to the Sahagin fight. Assume they add one new class next expansion and one new fight scene. They then need to add a new class scene to two different fights, as well as the thirteen animations ((Assume Scholar and Summoner are going to cast ruin and stuff to cut down on animation)) for the new fight. 5.0 they add one new class. Three new animations for the 2.X to 4.X fights and fourteen new fights.
Also, the hilarity of going to the storybook ((Why you can have a Darkknight in the 2.X cutscenes.)) to watch my Weaver toss her sewing pad about like a sword ((the game treats DoH and DoL classes as Gladiators for animations. S'why you thrust with a pickaxe.))
Last edited by ChazNatlo; 11-17-2015 at 07:14 AM.
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