@Brian_: What you don't seem to have the intellect to be able to see, is how players work in an MMO. The first question that comes up when considering an encounter (from the players point of view) is, "which classes can survive this fight without having large issues with it that would slow us down? All of them? OK... which class would make the fight the shortest?" This is how the playerbase of an MMO works. Having classes that perform so differently during different situations only leads to "Flavor of the month" classes and compositions... this is NOT having balanced classes. Balanced classes would be pointing at any given encounter or dungeon and being able to say "It doesn't matter which of the 3 classes we bring, since they perform the same". Having encounters "cater" to specific classes is just plain dumb... unless the devs plan is having the players spend time lvling and gearing classes they might not enjoy playing, in which case, by all means continue... since it's working perfectly.