Great, more regurgitated talking points that people spew out without understanding.
No, you don't understand. Yes, WAR is in a really strong state right now. Yes, they have a lot of great tools for OTing. But, an equally large if not more important reason for why they are brought to raids is because raid designs do not incentivize bringing DRK / PLD at all and heavily incentivize DRK / WAR comps.
If raids were designed in such a way that you absolutely had to have 2 non-targeted immunities, then WAR would disappear from raiding. They would not be a viable option.
Obviously, they will never design something so extremely broken. What I am trying to say is could they design a fight where a PLD / DRK comp could perform just as well as a WAR / DRK comp? Or, at the least, have unique benefits? Yes, they could.
It's irrelevant content now, but earlier in HW when Ravana EX still had some difficulty for a lot of groups, if a group was just constantly failing final liberation, I would switch tank comp to PLD / DRK to LD / HG both preys and simplify the mechanics down to brain-dead levels. Could you still clear with WAR? Yea. After a certain point, they could also just eat the prey even with vulnerability. But, was it easier with PLD / DRK? Yes.
That is the power of raid design. Class balance in any MMO has always been some ratio of encounter design and class design. It's not dissimilar from faction or hero balance in a RTS or MOBA where a large part of the balance is based on map design. All SE has said is that they're going to prioritize balancing through encounter design as opposed to balancing through class design.
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