Results -9 to 0 of 104

Threaded View

  1. #11
    Player
    Shining_Tiger_Excalibur's Avatar
    Join Date
    Sep 2015
    Posts
    127
    Character
    Shining Tiger
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Freyyy View Post
    I think you're not realizing that an oGCD cannot be a DPS loss ? Even if its potency was 1 it would still be an increase compared to what using it provides in 3.0, because it's changing from being on the GCD to being off the GCD, it's basically FREE DAMAGE. What's wrong with you guys not understanding that ? The fact that it requires an activator doesn't change anything and the activator required which is blocking is happening super often with a PLD. Sheltron gives you the possibility to at least get that Shield Swipe every 30 sec, you just need a random block in between these 30sec in order to have it almost on cooldown. That's a fucking good buff to the skill and an actual increase in DPS AND enmity generation for PLD, and it means that it will require less RoH to maintain aggro, thus leading into more DPS gain from having the possibility to use RA more.
    'I'll post it here too, the changes to Shield Swipe should have been the beginning of the list of adjustments, not essentially the end of them. The people on this forum are throwing out ridiculous figures for the relative DPS adjustment that are just totally detached from reality. 5%? 7%? 9%? Really guys? Look up my A1S kill this last week on FFLogs and Reprisal on A1S, which was pushed every time it came up, on a boss with a physical auto-attack uptime of 100% every time they're on screen yielded 2.35% of my damage done. That's it. Shield Swipe in 3.1 used perfectly on cooldown, with a 0ms lapse between uses, is an increase over Reprisal of 90 potency. That's a nice, rounded 30% increase over Reprisal. Factor that into Reprisal's damage and you end up at just over 3%.

    This is roughly a 3% damage increase, by the numbers. Stop making shit up.

    EDIT: I should also note, that's a 3% increase, ONLY while main tanking, does nothing to solve the problems the job faces. It's something, but the job is still fundamentally broken in the current meta.' ---Kyne Lyons

    I'm inclined to agree with him in that this is in no way as great a change as people are making it out to be and has actually changed the job for the worst. This is not enough from them to warrant this kind of praise in the slightest. You only focused on the DPS part of my statement as well....DPS certainly is an issue, but it's not the only issue Paladins face with having something like this changed. Pacification in dungeons was a good thing when you noticed your healer somewhat struggling to heal you, and that's gone now since it's a 15 second recast time. We've been waiting for over 4 months and THIS is the best they can do????? I'm growing increasingly tired of them forcing EITHER Dark Knight or Paladin to be main tank all the time every time. People should have at least some choice.
    (0)
    Last edited by Shining_Tiger_Excalibur; 11-07-2015 at 10:25 PM.