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  1. #1
    Player
    Renault's Avatar
    Join Date
    Jan 2014
    Posts
    332
    Character
    King Stefan
    World
    Balmung
    Main Class
    Conjurer Lv 60

    How do these changes fix the issues with Paladin?

    For thost have not read:

    Shield Swipe: Is now an ability and does not trigger global cooldown.
    Recast time has been adjusted to 15 seconds.
    Potency has been reduced from 210 to 150.

    Goring Blade: TP cost has been reduced from 60 to 50.

    Shield Swipe: TP cost has been reduced from 150 to 120.

    Seriously, SE?! Please, for the love of this game, for the love of all Paladins, LISTEN!

    This does NOT fix the problems with Paladin. Reducing the TP cost of literally one skill? How will they not run out of TP? They'll have maybe a small handful of extra globals throughout the fight, but does that really fix the issue?

    Paladins do not need a DPS increase, they needed a LOT of work in other departments. TP is one of them, the nature of their stun another. Having a stun that costs massive amounts of TP, breaks combo, AND uses up a GCD? You have a joke of an ability right there. This wasn't that much of an issue in 2.x, but looking at fight design in Alexander Savage, you have SEVERAL mechanics that need to be stunned, and this makes it so that groups bringing a Paladin are severely handicapped.

    Also, TP adjustments to only goring blade? I may eat my words when the patch goes live, but this just does not seem like enough. Emnity is another huge issue, as Paladin is not able to hold a candle to the monstrous emnity gains of Dark Knights and Warriors. Shield Swipe changes might help with that, but the gap between Paladin and the rest is just laughable.

    I understand you don't want to go overboard with changes, SE, but the snails pace that you're moving at with these class changes is, believe it or not, causing some people to hang up their sword and shield, and in some cases, has caused players to quit the game entirely. e tha
    (16)

  2. #2
    Player
    Mature's Avatar
    Join Date
    Aug 2013
    Posts
    1,784
    Character
    Mature Rudlum
    World
    Ultros
    Main Class
    Arcanist Lv 70
    Complains incoming *grabs popcorn*
    (1)

  3. #3
    Player
    AsahinaMyLove's Avatar
    Join Date
    Oct 2014
    Posts
    751
    Character
    Asahina Karayami
    World
    Siren
    Main Class
    Botanist Lv 90
    I actually NEVER ever had problems with Paladin TP Lol XD

    Im really wondering why they did that unnecessary change o__o;
    (0)

  4. #4
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    This is a translated quote from an interview with Yoshida so Im not 100% sure on the accuracy.

    Yoshida: We'll be making effort to eliminate that as much as possible. Within the content, there are strong and weak points to each job. For example, in the second area of savage, a paladin main tank should have higher stability than a dark knight. Depending on the player and their skill level, each party will see different results, but we'd like to reduce the difference. We can't just make adjustments to jobs based on whether they are strong or weak in particular content as that would break the jobs, so we'll work to eliminate disadvantages to certain jobs as much as possible in the content. That doesn't mean we won't be making any adjustments to jobs in the future, but we'd like to also hear feedback after playing through the different content in patch 3.1.

    Source: http://www.bluegartr.com/threads/126902-Famitsu-Interview-Translation-Yoshida-on-Patch-3.1-and-Beyond?p=6560729#post6560729

    In short, the problem is the content doesn't cater well to PLD's strengths and as such simply buffing PLD would likely make them overpowered in future content where PLD's strengths become more prominent in mechanics. Its an encounter design issue rather than a Job balance issue.
    (2)

  5. #5
    Player
    Zeonx's Avatar
    Join Date
    Mar 2014
    Posts
    957
    Character
    Zeon Darksol
    World
    Cactuar
    Main Class
    Lancer Lv 100
    They are thinking people use shield swipe for the enmity.

    Cousin just said the following.

    It's pretty much a skill that sits on his hotbar that he uses rarely.

    He has all his moves perfectly set up on his controller and will not sacrifice those moves for shield swipe even after the update.

    He said he can hold hate fine, though he's bummed out over they didn't remove shield bash off same timer as fast blade.

    they share the same timer.
    (0)
    Last edited by Zeonx; 11-06-2015 at 11:51 PM.

  6. #6
    Player
    Elvin's Avatar
    Join Date
    Aug 2013
    Posts
    320
    Character
    Elvin Rath
    World
    Moogle
    Main Class
    Alchemist Lv 51
    Quote Originally Posted by Zeonx View Post
    They are thinking people use shield swipe for the enmity.

    Though shield swipe is so useless, I don't even use it basically sits on my hot bar unless I want to use it and that is rarely.

    I don't think people really use that on controller.

    Well, now you'll have to make room for it or you'll be a PLD with about 70 DPS less than other paladins xD
    (5)

  7. #7
    Player
    Zeonx's Avatar
    Join Date
    Mar 2014
    Posts
    957
    Character
    Zeon Darksol
    World
    Cactuar
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Elvin View Post
    Well, now you'll have to make room for it or you'll be a PLD with about 70 DPS less than other paladins xD
    I don't use paladin my cousin does he told me to say that.

    (cousin) Look 70 DPS isn't enough damage to care about haha, I hold hate just fine, thanks for lowering the TP SE now I wont run out as much.

    The only thing I care about is them moving Fast blade off the same timer as shield bash.

    Tell me when that happens, I'll be happy.
    (0)

  8. #8
    Player LeeraSorlan's Avatar
    Join Date
    Sep 2014
    Posts
    460
    Character
    Leera Katz
    World
    Excalibur
    Main Class
    Gladiator Lv 90
    Paladins have the best stuns in the game lol, what.Literally a spammable stun until the enemy is immune.
    Paladin is the best option to bring for lots of stuns.


    The real issue is that since almost every other class has an OGD stun, and nothing can be stunned more than 3 times in quick succession, you can simply coordinate stuns instead of using a pld
    (0)

  9. #9
    Player
    Jamein's Avatar
    Join Date
    Feb 2015
    Posts
    334
    Character
    Jamein Lowel
    World
    Phoenix
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Zeonx View Post
    (cousin) Look 70 DPS isn't enough damage to care about haha, I hold hate just fine, thanks for lowering the TP SE now I wont run out as much.
    Tell me when that happens, I'll be happy.
    70 DPS is more than enough damage to care about, over a 10 minute fight thats 42k damage on a oGCD skill, not using it is lazy as hell.
    (18)

  10. #10
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Zeonx View Post
    I don't use paladin my cousin does he told me to say that.

    (cousin) Look 70 DPS isn't enough damage to care about haha, I hold hate just fine, thanks for lowering the TP SE now I wont run out as much.

    The only thing I care about is them moving Fast blade off the same timer as shield bash.

    Tell me when that happens, I'll be happy.
    Haha 33,000 Damage over an 8 minute fight isn't enough to worry about?

    I think it must be Shield Bash that got a TP reduction. If Swipe is now just a CD.
    (0)

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