For thost have not read:

Shield Swipe: Is now an ability and does not trigger global cooldown.
Recast time has been adjusted to 15 seconds.
Potency has been reduced from 210 to 150.

Goring Blade: TP cost has been reduced from 60 to 50.

Shield Swipe: TP cost has been reduced from 150 to 120.

Seriously, SE?! Please, for the love of this game, for the love of all Paladins, LISTEN!

This does NOT fix the problems with Paladin. Reducing the TP cost of literally one skill? How will they not run out of TP? They'll have maybe a small handful of extra globals throughout the fight, but does that really fix the issue?

Paladins do not need a DPS increase, they needed a LOT of work in other departments. TP is one of them, the nature of their stun another. Having a stun that costs massive amounts of TP, breaks combo, AND uses up a GCD? You have a joke of an ability right there. This wasn't that much of an issue in 2.x, but looking at fight design in Alexander Savage, you have SEVERAL mechanics that need to be stunned, and this makes it so that groups bringing a Paladin are severely handicapped.

Also, TP adjustments to only goring blade? I may eat my words when the patch goes live, but this just does not seem like enough. Emnity is another huge issue, as Paladin is not able to hold a candle to the monstrous emnity gains of Dark Knights and Warriors. Shield Swipe changes might help with that, but the gap between Paladin and the rest is just laughable.

I understand you don't want to go overboard with changes, SE, but the snails pace that you're moving at with these class changes is, believe it or not, causing some people to hang up their sword and shield, and in some cases, has caused players to quit the game entirely. e tha