then keep promoting that rook auto-turret of yoursSince shield swiping will likely still require a successful block (reprisal is drk's equivalent with parry and is also an "Ability"), it'll be a small upgrade for a main tank paladin on a boss that uses physical damage. As offtank, it won't do anything. Person that said it was a 70dps increase is assuming you can use it immediately every 15 seconds, but they didn't say it won't require a successful block to trigger it.
10 tp off goring blade is not going to be noticed. The shield bash change is nice for people doing A4S probably?![]()
Cute. :P I switched to back to PLD about a month ago, though. I was main PLD back when t5 was still relevant content.
That means we'll last 3 minutes instead of 2:45 on stationary targets that have no downtime. Super exciting? A DRK not using grit lasts about 3:30 and warrior lasts until its hands fall off. I don't know how that translates to A3S/A4S since my static imploded like most did, but obviously you'll last longer on fights where you have some downtime even without the change.
Oh, it will be.
Currently the GB->RA->RA/RoH rotation burns through 570 TP over 22.5 seconds with a GcD of 2.5. In that same amount of time you recover ~450 TP (420 with 7 ticks and 480 with 8 ticks). Which means using the rotation is a 120 TP drain every 22.5 seconds. The TP decrease on GB drops the TP drain to 110 meaning that Paladins will last about 9% longer before they run out of TP.
We don't know how good stuns will be for the 3.1 content, if stuns can be used to kill NMs and bosses faster/easier then its a significant cost reduction.The shield bash change is nice for people doing A4S probably?
If this change to Shield Swipe still requires an activator this is a direct downgrade to dps, enmity and utility. As soon as the expansion came out Shield Swipe became useless for anything other than crowd control as its damage and enmity multiplier weren't bumped up high enough to compete with the new skills given to DPS and Healer roles. I started noticing its lackluster performance while leveling and now in A2s I have since been tempted to remove it from my hotbar. Goring Blade and Royal Authority more than made up for trying to use Shield Swipe like it was in 2.X. It's the same case for Fracture as well, Goring Blade pretty much single handedly rendered Fracture worthless on Paladin. Especially since it costs 80 TP as well. Mercy Stroke actually took the place for me since it's free damage and I **might** get some HP back if I somehow time it absolutely perfectly.....Mercy Stroke should have been Sole Survivor all along.Since shield swiping will likely still require a successful block (reprisal is drk's equivalent with parry and is also an "Ability"), it'll be a small upgrade for a main tank paladin on a boss that uses physical damage. As offtank, it won't do anything. Person that said it was a 70dps increase is assuming you can use it immediately every 15 seconds, but they didn't say it won't require a successful block to trigger it.
10 tp off goring blade is not going to be noticed. The shield bash change is nice for people doing A4S probably?
Last edited by Shining_Tiger_Excalibur; 11-07-2015 at 08:22 PM.


I think you're not realizing that an oGCD cannot be a DPS loss ? Even if its potency was 1 it would still be an increase compared to what using it provides in 3.0, because it's changing from being on the GCD to being off the GCD, it's basically FREE DAMAGE. What's wrong with you guys not understanding that ? The fact that it requires an activator doesn't change anything and the activator required which is blocking is happening super often with a PLD. Sheltron gives you the possibility to at least get that Shield Swipe every 30 sec, you just need a random block in between these 30sec in order to have it almost on cooldown. That's a fucking good buff to the skill and an actual increase in DPS AND enmity generation for PLD, and it means that it will require less RoH to maintain aggro, thus leading into more DPS gain from having the possibility to use RA more.
'I'll post it here too, the changes to Shield Swipe should have been the beginning of the list of adjustments, not essentially the end of them. The people on this forum are throwing out ridiculous figures for the relative DPS adjustment that are just totally detached from reality. 5%? 7%? 9%? Really guys? Look up my A1S kill this last week on FFLogs and Reprisal on A1S, which was pushed every time it came up, on a boss with a physical auto-attack uptime of 100% every time they're on screen yielded 2.35% of my damage done. That's it. Shield Swipe in 3.1 used perfectly on cooldown, with a 0ms lapse between uses, is an increase over Reprisal of 90 potency. That's a nice, rounded 30% increase over Reprisal. Factor that into Reprisal's damage and you end up at just over 3%.I think you're not realizing that an oGCD cannot be a DPS loss ? Even if its potency was 1 it would still be an increase compared to what using it provides in 3.0, because it's changing from being on the GCD to being off the GCD, it's basically FREE DAMAGE. What's wrong with you guys not understanding that ? The fact that it requires an activator doesn't change anything and the activator required which is blocking is happening super often with a PLD. Sheltron gives you the possibility to at least get that Shield Swipe every 30 sec, you just need a random block in between these 30sec in order to have it almost on cooldown. That's a fucking good buff to the skill and an actual increase in DPS AND enmity generation for PLD, and it means that it will require less RoH to maintain aggro, thus leading into more DPS gain from having the possibility to use RA more.
This is roughly a 3% damage increase, by the numbers. Stop making shit up.
EDIT: I should also note, that's a 3% increase, ONLY while main tanking, does nothing to solve the problems the job faces. It's something, but the job is still fundamentally broken in the current meta.' ---Kyne Lyons
I'm inclined to agree with him in that this is in no way as great a change as people are making it out to be and has actually changed the job for the worst. This is not enough from them to warrant this kind of praise in the slightest. You only focused on the DPS part of my statement as well....DPS certainly is an issue, but it's not the only issue Paladins face with having something like this changed. Pacification in dungeons was a good thing when you noticed your healer somewhat struggling to heal you, and that's gone now since it's a 15 second recast time. We've been waiting for over 4 months and THIS is the best they can do????? I'm growing increasingly tired of them forcing EITHER Dark Knight or Paladin to be main tank all the time every time. People should have at least some choice.
Last edited by Shining_Tiger_Excalibur; 11-07-2015 at 10:25 PM.
From PvP POV these small buffs seems pretty neat, now i can save 60-90TP after stun-locking but then again swipe is now slightly nerfed in PvP due CD as it means no more 100% pasify locking physical jobs :s
Call me when storms eye is moved off Warrior and given to Paladin instead.
What we really need is better AoE capabilities. Flash should deal damage or Circle of Scorn should have a lower CD and reworked. PLD doesn't fit the new direction of the game. It just doesn't. Is it capable of doing what needs to be done? Yeah - but it lags behind DRK and WAR in many ways, especially in terms of utility, efficiency and quality of life. Soloing old dungeons is much, much easier on WAR or DRK because of the AoE capabilities. As a PLD it's quite simply tedious.
These Paladin changes are horrible.
Even if raid and fight design changes in the future, DRK and WAR will still bring better DPS, utility, and good enough mitigation for every fight.
Last edited by Suhr; 11-07-2015 at 12:51 PM.
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