I was disappointed when we didn't get Specialist recipes to begin with, so I'm glad we're getting them, though I can understand why the really dedicated omnicrafters are disappointed. I can't say I'm surprised, though. They've been trying to discourage omnicrafting, the necessity of it, and the effect it has on the economy, for a long time, but up until now they've generally focused on making the grinds prohibitive to do so, which hasn't really worked. This is a natural extension of their attempts to weaken it.

How far they go with the recipes remains to be seen, though. If I had to wager a guess, we're mostly going to see cosmetic recipes as specialist recipes. I'd be really surprised if things like gearsets, potions, and food end up being on the specialist side of things, though we probably won't know much in that regard until 3.2, when we get a new crafting tier.

The rest of the changes look incredible and resemble thereabouts what it should have looked like at 3.0's launch, in my mind.