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  1. #1
    Player
    MN_14's Avatar
    Join Date
    Feb 2015
    Posts
    297
    Character
    Minerva Nakts
    World
    Coeurl
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Alahra View Post
    More than that, it boils down to the fact that SE hasn't really liked omnicrafting for awhile, from what I gather. They've never been good at designing recipe balance to combat it , and they took a number of steps throughout ARR to try to curb its influence (through the addition of more and more grind), but they weren't really successful because the level 50 skills were simply too good and too essential. It's likely that they never really intended for omnicrafting to be essential as it was in 2.0, but they didn't want to rock the boat outside of an expansion.
    There's no indication yet that specialization will be detrimental to omni-crafters, but all of this is going to depend on player feedback. All of the current changes that have been happening (scrip lockouts, specialization) have been responses to complaints about the accessibility of crafting (including the fact that a new crafter supposedly cannot compete with an omni-crater and will be forced out of the market, which is false as I've mentioned).

    This has been a concern for the developers for a while, so back in 2.4, they seemingly came to the conclusion that having all classes should be the norm. They introduced BIS multi-class gear with extra meld slots and low meld caps. Leveling was already previously sped up through leve quests as well. The idea was that each crafter would progress through each class over a course of around 2 weeks, which would temporarily give crafters with specific classes advantages in the market.

    However, as a result, they also greatly increased the difficulty of crafting and even introduced crafts like the master book ii tokens, which effectively forced out crafters who had all classes, but were unable to come up with an effective strategy. Take a guess as to what kind of feedback the developers got.
    (0)
    Last edited by MN_14; 11-08-2015 at 11:46 AM.

  2. #2
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by MN_14 View Post
    This has been a concern for the developers for a while, so back in 2.4, they seemingly came to the conclusion that having all classes should be the norm.
    Yes, I think by 2.4 they had essentially given up on really curbing the need for omnicrafting and instead made it easier to achieve, waiting to try and modify things to a greater degree in HW. But so far they haven't managed to strike the right balance. With the mat-heavy HW recipes, it's rather taxing to level just one or two crafts, especially for those that depend alot on others (with ALC probably being the worst offender).

    They do seem to want us focusing on just a few classes now (Yoshi said as much in an interview not long after launch), but one head doesn't seem to be talking to the other. There are systems in place to encourage and allow specialization, but the general structure of the recipes doesn't really support it right now.

    Quote Originally Posted by MN_14 View Post
    (including the fact that a new crafter supposedly cannot compete with an omni-crater and will be forced out of the market, which is false as I've mentioned).
    Regarding this part, to be honest, that sort of thing happens regularly on my server. Omnicrafters have a rather large advantage when it comes to market manipulation that specialized crafters don't: they can purposefully tank a market to push out new entries into it, while making back their losses on other markets (since they have far more options for markets to push into). It's especially tricky right now because we don't have a lot of markets to work with (due to a lack of meaningful recipes), but that will get better as we get more worthwhile recipes.

    Additionally, omnicrafters generally can work for better profit margins than those with just one or two crafts (since they aren't relying on others for all of their component materials, like ingots). That makes it easier for them to push people out of markets.

    While I'm not by any means suggesting that the time they put in shouldn't be valuable, the structure as of now probably rewards omnicrafting a bit too strongly, to the point where maximizing most of the classes is a necessity for any serious crafter. Given that they're trying to move DoH toward a state that operates more like DoW/DoM classes for progression, they probably want someone to be able to be a serious crafter without needing 6-8 DoH classes at 60. You can be a serious raider with just one class at cap, after all, and I think they want something similar to be possible for crafters. They're getting there (red scrips were a step in the right direction and they generally accomplish a lot of what needs to be done), but they still need to tweak things.
    (3)
    Last edited by Alahra; 11-08-2015 at 06:59 AM.

  3. #3
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    Yeah I'm being super "light" on all my non-shared melds while stupid aggressive on the shared ones. I hate to think how much I've suck into them so far. I pretty much did IV all the way down to forth slot and a single III in the last.

    I'm glad they made the changes they did. I said in my "I want to craft" post long ago that the material vs gathering effort was off by at least a factor of three. So I'm not surprised at the change. I'm surprised how long it took them to deliver the change and it ticks me off. But I've probably only technically made half my set so I won't argue.
    (1)
    Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
    My Youtube Videos: https://www.youtube.com/KatrisaAshe/videos
    Terra Magazine Articles - http://goo.gl/t7mwll

  4. #4
    Player
    Loony_BoB's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    725
    Character
    Loony Bob
    World
    Twintania
    Main Class
    Warrior Lv 80
    If you have a good set of airships and a good FC, you guys should have a solid amount of Tier IV materia. I regularly grab the people with the highest number of L60 DoH/DoL jobs in my FC and set about max-melding their gear.

    And if all else fails, just SB i46 stuff. It's so crazy fast to do and you get loads of IIIs you can sell off if you don't need them, and the number of IVs you get in a few days of SBing should be enough to see you get your i150 gear max-melded. I know it's possible as it took me less than a week and I was gathering mats to craft my own HQ i46 DoH / DoL gear and got both sets completed in decent time. One week to SB enough stuff to max-meld your i150 gear isn't long at all, really, for the benefits you get out of it.

    Specialist stuff is annoying. I'm hoping that there won't be too many or any that are too important... I like being self-sufficient but will make do with sharing the load with some other omnicrafters in the FC.

    Really excited regardless, looks like DoH will actually have some use outside of catering to their own progression this patch.
    (1)
    doop doop

  5. #5
    Player
    Caimie_Tsukino's Avatar
    Join Date
    Feb 2014
    Posts
    1,148
    Character
    Caimie Tsukino
    World
    Zalera
    Main Class
    Goldsmith Lv 100

    I like this change. But still, I think it's not enough. It now guarantees 1 ooid for 1 favor. But what I want is a guarantee of 2 or 3!!!

    Also, the fact that 1800 law tomes can exchange for 15 Purified Coke means we crafters now pay BOTH gatherers & raiders. But we still have NOTHING to sell to them!!
    Congrats, everyone! End-game crafting is still gonna drain all our gil, but we have no means to earn it back yet unless we make money from other crafters! LOL!

    Money flow:
    Crafters --> Gatherers
    Crafters --> Raiders
    Crafters --> Crafters
    (1)

  6. #6
    Player
    MN_14's Avatar
    Join Date
    Feb 2015
    Posts
    297
    Character
    Minerva Nakts
    World
    Coeurl
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Caimie_Tsukino View Post
    Money flow:
    Crafters --> Gatherers
    Crafters --> Raiders
    Crafters --> Crafters
    Pretty much. Also look at the crafting melds vs the gathering melds. For my i150 gatherer gear, I used up a total of 800k worth of melds, whereas my i150 crafter gear required 12 million in melds.

    There's an obvious agenda going on here....
    (0)

  7. #7
    Player
    Hermaeus_mora1's Avatar
    Join Date
    Nov 2015
    Location
    Gridania
    Posts
    35
    Character
    Hermaeus Mora
    World
    Behemoth
    Main Class
    Weaver Lv 80
    Quote Originally Posted by MN_14 View Post
    Pretty much. Also look at the crafting melds vs the gathering melds. For my i150 gatherer gear, I used up a total of 800k worth of melds, whereas my i150 crafter gear required 12 million in melds.

    There's an obvious agenda going on here....
    Also, all the plot about bad monetarists in 2.5 was all a great dig at us.
    (1)

  8. #8
    Player
    Ranzan's Avatar
    Join Date
    Aug 2013
    Posts
    366
    Character
    Kheima Rayne
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Caimie_Tsukino View Post
    Also, the fact that 1800 law tomes can exchange for 15 Purified Coke.
    I could had sworn that it was 1 not 15 coke per 1800 law. The patch notes never said an amount. So it's safe to say it's 1. So people need 9000 law to have enough for 1 mat. Trust me I hope ur right thou but I didn't see that amount in the notes?
    (0)

  9. #9
    Player
    Hermaeus_mora1's Avatar
    Join Date
    Nov 2015
    Location
    Gridania
    Posts
    35
    Character
    Hermaeus Mora
    World
    Behemoth
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Ranzan View Post
    I could had sworn that it was 1 not 15 coke per 1800 law. The patch notes never said an amount. So it's safe to say it's 1. So people need 9000 law to have enough for 1 mat. Trust me I hope ur right thou but I didn't see that amount in the notes?
    True. I also understood it's 1800 law for 5 coke, for instance.
    (1)

  10. #10
    Player
    Caimie_Tsukino's Avatar
    Join Date
    Feb 2014
    Posts
    1,148
    Character
    Caimie Tsukino
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Ranzan View Post
    I could had sworn that it was 1 not 15 coke per 1800 law. The patch notes never said an amount. So it's safe to say it's 1. So people need 9000 law to have enough for 1 mat. Trust me I hope ur right thou but I didn't see that amount in the notes?
    Quote Originally Posted by Hermaeus_mora1 View Post
    True. I also understood it's 1800 law for 5 coke, for instance.
    So how would that help anyone at all??? LOL!!!
    Sounds really meaningless... 1800 law is almost like a full bank of 2K, for 1 purified coke??? Which we can't even use to craft ANYTHING???!!!
    That's fxxked up... 9K for 5 purified coke for 1 Adam Ingot??!!! And 1 ingot is not even close to 1 gear yet!
    I hope it's much more than that! If it's 1800 for 5 coke, at least it's = 1 ingot there, which would make more sense...
    (0)
    Last edited by Caimie_Tsukino; 11-08-2015 at 09:32 AM.

    “The best crafter is not the one with the best stats, but the one who makes the best use of one’s stats” – By Caimie Tsukino

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