There's no indication yet that specialization will be detrimental to omni-crafters, but all of this is going to depend on player feedback. All of the current changes that have been happening (scrip lockouts, specialization) have been responses to complaints about the accessibility of crafting (including the fact that a new crafter supposedly cannot compete with an omni-crater and will be forced out of the market, which is false as I've mentioned).
This has been a concern for the developers for a while, so back in 2.4, they seemingly came to the conclusion that having all classes should be the norm. They introduced BIS multi-class gear with extra meld slots and low meld caps. Leveling was already previously sped up through leve quests as well. The idea was that each crafter would progress through each class over a course of around 2 weeks, which would temporarily give crafters with specific classes advantages in the market.
However, as a result, they also greatly increased the difficulty of crafting and even introduced crafts like the master book ii tokens, which effectively forced out crafters who had all classes, but were unable to come up with an effective strategy. Take a guess as to what kind of feedback the developers got.


Reply With Quote







