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Thread: 3.1 PLD Changes

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  1. #1
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Shining_Tiger_Excalibur View Post
    ...
    Do you even OGCD? Abilities off the global cool down have always been a straight dps increase when any possible secondary effects, such as turn 1's silence mechanic with board's blunt arrow, aren't needed. Since pacification is hardly ever needed, you're now encouraged to use it whenever it procs for free dps and free enmity.

    In short: gitgud.
    (2)

  2. #2
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Abilities off the global cool down have always been a straight dps increase when any possible secondary effects, such as turn 1's silence mechanic with board's blunt arrow, aren't needed. Since pacification is hardly ever needed, you're now encouraged to use it whenever it procs for free dps and free enmity.
    There's also the fact that it can no longer overwrite its own Pacification debuff with a weaker version of the same. A little disheartened that we can no longer chain-Pacify mobs, and that nothing has been done to help the PLD AoE situation, but this is a good start and a step in the right direction.
    (0)
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  3. #3
    Player
    Shining_Tiger_Excalibur's Avatar
    Join Date
    Sep 2015
    Posts
    127
    Character
    Shining Tiger
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Do you even OGCD? Abilities off the global cool down have always been a straight dps increase when any possible secondary effects, such as turn 1's silence mechanic with board's blunt arrow, aren't needed. Since pacification is hardly ever needed, you're now encouraged to use it whenever it procs for free dps and free enmity.

    In short: gitgud.
    The issue with the changes are that there are a lot of IFS in them:



    ***IF Shield Swipe doesn't require an activator and is just an ability you can use every 15 seconds with no TP cost then that is certainly......more on that later. Paladins will be slightly gimped in dungeons but I'm okay with it as long as healers are healing me enough while DPS-ing as well.

    IF Shield Swipe still requires an activator, is 15 seconds recast, costs TP AND is reduced potency......it's over for Paladins because being able to limit damage was a good thing even with us being lowest DPS tank.



    ***What people are getting caught up on is that this is, instead of a vertical improvement, a horizontal one instead. One of the good features of Paladin has now been changed for DPS instead of developing a way to keep our skills like they are while adding to our ability to overcome our own weaknesses. This is why I'm pretty much strictly opposed to this change. At the end of the day it doesn't really solve anything........and like I've said CONSTANTLY, Paladins have only received band aid fixes. It still doesn't solve the issues with our toolkit either. Clemency is still abysmal, Divine Veil is somewhat good, Sheltron is still weird, and we can't provide ourselves or the group with ways to justify our spot in raids. Even after groups have farmed better equipment they'll still laugh at certain party compositions like DRK/PLD and AST/WHM. People are literally accepting the first change they're making to jobs and that is EXTREMELY dangerous because glaring issues are still present and they haven't even hinted at fixing those. We as a community should be pushing for more changes because even if this change works out to be the best case scenario change......it's not enough.

    Paladins still won't be able to lower incoming damage for the group with 100% uptime, won't be able to increase others' DPS, won't be able to maximize its own, won't be able to use the toolkit we have to overcome low item level obstacles, etc. Like I said a while ago, Paladin is still the most selfish fucking job in the game right now because of all of this.....and the developers refuse to ADEQUATELY fix the job. If Paladins aren't allowed to do any of this, what the fuck are we allowed to do? That's what people need to be asking, need to be asking the developers to fix, and need to be thinking of in the future. This "hotfix" garbage needs to stop. Actually, this isn't even a hotfix, it's been 4 months at least since issues have been known.

    EDIT: Re-posted to save myself time. Also, don't you ever, ever, tell someone to "git gud" when we still don't even know just how well or bad these changes will be.
    (1)
    Last edited by Shining_Tiger_Excalibur; 11-07-2015 at 06:18 PM.