Page 10 of 17 FirstFirst ... 8 9 10 11 12 ... LastLast
Results 91 to 100 of 195

Thread: 3.1 PLD Changes

Hybrid View

  1. #1
    Player
    Sapphidia's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Sapphidia Wulfhaven
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by LeeraSorlan View Post
    is it really every 15 seconds, they said nothing about removing the proc to use this skill. So it could rely on a bit of rng at times to use it, ive went 40+ seconds b4 w/o a proc.
    There'll be some times where it wont proc of course, but paladins do have decent block rates. Remember we also have SHELTRON which guarantees a shield swipe proc every 30 seconds, along with Bulwark when needed. Dark Knights rarely have a problem with their parry-reactive so I think we'll see the proc more frequently than you may think. Once every 30 seconds is the absolute worst it will be due to sheltron, it'll probably be closer in practise to once every 20 or less.

    I agree on the TP thing though - we're gaining 10 TP every 9 GCDs roughly. That's a small buff. Of course, if anyone was using the OLD shield swipe to save TP on long fights they'll be unable to do this now so we'll actually see paladins running dry on TP -faster- than before. The Goring TP reduction really only affects offtanking and A4 where you cant block anything. Still, it's a buff.
    (0)

  2. #2
    Player
    Kemas's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    180
    Character
    Samahri Ronso
    World
    Sargatanas
    Main Class
    Paladin Lv 71
    Hoping for AOE physical damage as commonplace so rage of halone can take its rightful place as plds raid mitigation- cuz divine veil is still a bit shoddy with no buffs in sight to that/clemency. :/
    (0)

  3. #3
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Kemas View Post
    Hoping for AOE physical damage as commonplace so rage of halone can take its rightful place as plds raid mitigation- cuz divine veil is still a bit shoddy with no buffs in sight to that/clemency. :/
    If they ever did that, they'd have to increase the physical defense on caster and healer gear because right now, casters and healers have the same problems with physical than DRGs had with magical, and we know that even with their superior HP pool, it was a disaster in the early days of FCoB.
    (0)

  4. #4
    Player
    IskarJarak's Avatar
    Join Date
    Sep 2013
    Posts
    73
    Character
    Iskar Jarak
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    I dunno how you other Pld's do it, but for me Sword Oath on openers where everyone is doing max deeps with cd's and pots Shield Swipe for me was what allowed me to only use Halone for the debuff so I could do more dps. I guess it will be tested but I fear not having Shield Swipe available whenever it procs (and now less potency) I fear I will have to Halone more in Sword and thus really I would consider it a dps loss. Great for Shield Oath, bleh for Sword Oath which is more important to be in AMAP IMO
    (0)

  5. #5
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by IskarJarak View Post
    I dunno how you other Pld's do it, but for me Sword Oath on openers where everyone is doing max deeps with cd's and pots Shield Swipe for me was what allowed me to only use Halone for the debuff so I could do more dps. I guess it will be tested but I fear not having Shield Swipe available whenever it procs (and now less potency) I fear I will have to Halone more in Sword and thus really I would consider it a dps loss. Great for Shield Oath, bleh for Sword Oath which is more important to be in AMAP IMO
    In fact, it's the exact opposite that will happen. It's now off the global cooldown, so you'll be able to weave it in between your combos without delaying them, it's a flat out DPS and threat increase.
    (1)

  6. #6
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    I think we can all agree we'd like a shift like that, at least in some instances. I'd still prefer to have some fights be DPS checks, just not so incredibly stringent as A3S and A4S. And indications from the developer interactions seem to suggest that they're moving back to more damage-heavy fights (where mitigation will matter a lot more).

    Part of me thinks the 3.0 savage raids were an experiment for them to see if they could make raid encounters like this work. And I think that with some tuning, they can.

    It's either that or it was a ploy to cover for the 5-month gap from expansion to patch, assuming the high DPS check would require higher item levels in general, and not accounting for the fact that low tank damage would enable healers and tanks could make up the difference.
    (0)
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

  7. #7
    Player
    HawkHellfire's Avatar
    Join Date
    Sep 2013
    Posts
    21
    Character
    Hawk Hellfire
    World
    Midgardsormr
    Main Class
    Paladin Lv 80
    I also remember hearing some things about changes to our DPS moves to be based on VIT instead of STR since we're the only job that really needs both stats. Any idea what happened to this?
    (0)

  8. #8
    Player
    Alphras's Avatar
    Join Date
    Aug 2011
    Posts
    416
    Character
    Rojer Alphras
    World
    Phoenix
    Main Class
    Warrior Lv 70
    The rework of the damage calculation for tanks is planned for 3.2. The details are only speculation atm.
    (0)

  9. #9
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    it didnt interrupt combos like 5ever. though i would want to see blocks resetting swipe cooldown.
    (0)

  10. #10
    Player
    Sekundessounet's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    233
    Character
    Sekundes Dullahan
    World
    Moogle
    Main Class
    Dragoon Lv 100
    He/They mean that it's one GCD in between your 3-steps combos, now since it's oGCD it's one more GCD for your actual combo.
    (0)

Page 10 of 17 FirstFirst ... 8 9 10 11 12 ... LastLast