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  1. #1
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Renault View Post
    This does NOT fix the problems with Paladin. Reducing the TP cost of literally one skill? How will they not run out of TP? They'll have maybe a small handful of extra globals throughout the fight, but does that really fix the issue?
    They also reduced the TP on Shield Bash; now chain stunning isn't quite as draining.

    Paladins do not need a DPS increase, they needed a LOT of work in other departments. TP is one of them, the nature of their stun another. Having a stun that costs massive amounts of TP, breaks combo, AND uses up a GCD? You have a joke of an ability right there. This wasn't that much of an issue in 2.x, but looking at fight design in Alexander Savage, you have SEVERAL mechanics that need to be stunned, and this makes it so that groups bringing a Paladin are severely handicapped.
    Uh. Actually. A lot of us would really like that DPS increase to make us actually competitive with WAR and DRK in a raiding environment. Right now there's just no real reason to take a PLD, and plenty of reasons to take WAR/DRK instead. As far as the stun goes, a PLD is the most reliable class to stun as long as you do it right. Our stun is on the GCD, but it also has zero cooldown aside from that. Do you remember chain-stunning adds in Leviathan EX when that was a thing? It was great in T5 as well. WAR and DRK both have a 20 second cooldown on their stun abilities (DRK's can reset the cd but it's RNG based and can't be counted on).

    Quote Originally Posted by AsahinaMyLove View Post
    I actually NEVER ever had problems with Paladin TP Lol XD

    Im really wondering why they did that unnecessary change o__o;
    Based on what you've said about your playstyle in other threads:

    Quote Originally Posted by AsahinaMyLove View Post
    I guess people like you would call me "bad DPS" because when I play as Monk or Mechanic (both ilvl186) I dont ever use those ridicoules small 5% atk "boost" skills. (I call them: blank skills)
    ...or those annoying positional atks on monk/drg/nin <,< (why we have that anyway...?)

    I also dont have that dragoon aura up for the whole time o_O that aura dont boost anything on stats, and those 4th cambo atks are pretty much weak! Only usefull for those 2 Jump atks. ...wich have same CD as the dragoon aura.

    minuet/gauss is only for AoE usefull - very weak against 1 target! Its sad people using that skill totally wrong for 1 target =.=


    With that "my own gameplay" I still kick asses around. :P
    Never had complains in my over 2100 runs so far since release 2013!
    you wouldn't have a problem with PLD TP. It really only happens if you're trying to play the class to its full potential.
    (7)

  2. #2
    Player
    Renault's Avatar
    Join Date
    Jan 2014
    Posts
    332
    Character
    King Stefan
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Ashkendor View Post
    They also reduced the TP on Shield Bash; now chain stunning isn't quite as draining.


    Uh. Actually. A lot of us would really like that DPS increase to make us actually competitive with WAR and DRK in a raiding environment. Right now there's just no real reason to take a PLD, and plenty of reasons to take WAR/DRK instead. As far as the stun goes, a PLD is the most reliable class to stun as long as you do it right. Our stun is on the GCD, but it also has zero cooldown aside from that. Do you remember chain-stunning adds in Leviathan EX when that was a thing? It was great in T5 as well. WAR and DRK both have a 20 second cooldown on their stun abilities (DRK's can reset the cd but it's RNG based and can't be counted on).
    Can't really agree with you here, but I do see where you're coming from.

    120 TP, even though it is "spammable" is massive. Also, it being on the GCD means it is a massive dps loss. Chain stuns are not needed in a coordinated group, as multiple classes have OGCD 'free' stuns that are better suited.


    As for the dps, my group is close to the clear on A4S and we run Paladin. Our Paladin does great dps, only about 100 lower than a DRK would (but he's still better than most DRK's). That is a large gap if you're doing progression, but I think SE is learning about their horrid dps checks. We don't even have him stun at all in A3S or A4S. It's a waste of TP, and will still be a waste even with this "buff".
    (0)