

lol wut?
AST/SCH still isn't the preferred raid comp and AST\AST will never be. The healing potency of AST is fine at this point. A few nocturnal adjustments and they should be fine. Chances are the tweaks will be very small.

Never happen. Same reason you won't get sch + sch, because by design the class steps on it's own toes to encourage versatility. Hots don't stack so one has to go noct and noct sucks. And if they FIX noct so it doesn't...cards still don't stack.
I don't actually think Aspected Helios needs a change, but I'd be lying if I said I hadn't had people drop in A1S pugs because they were used to standing in a WHM's Medica II range, and so were just outside of my AH range. It'd be more of a consistency/QoL change for PUGs, obviously a static would adjust to the reduced range for AST, so it's not a huge balance issue.There needs to be a better reason to increase Aspected Helios's range aside from saying "because WHM has it so we should get it too". So, please, elaborate on this argument.
See above. Again, "because WHM has it so we should get it too" is not a valid reason. Again, please elaborate on this argument further.
Totally agree on not giving CO a mana regen. AST spells are already cheaper, and Assize has become a very iconic ability for WHM with it's damage/healing burst. No reason to copy that.
Celestial Opposition is an underwhelming level 60 "capstone" skill, relegated mostly to extending LA and a few niche uses, but I'd like to see a more unique change than just making it more like Assize. Honestly, they could fix two birds with one stone if they had it affect card draws somehow. I don't think it needs to be another healing/mitigation CD.
Spitballing here with no real regard for balance, but some ideas:
- Have it put up all 3 "Royal Road" buffs for the next card played, maybe at half-efficiency. (I realize 7.5% more raid damage for 1 minute is definitely too high, so probably an adjustment needed, maybe a longer (3?4?) CD.
- Shuffle and remove the currently drawn card from the list of drawable cards for 2 minutes.
- Duplicate the card in your spread to your hand.
- Duplicate the drawn card into your Spread without expending it.
- Give each card a "diametric opposite", and using CO turns your drawn card into it's opposite. Spire <-> Balance, Ewer <-> Arrow, Bole <-> Spear.
Something that could give us some more strategic control over our draws without totally eliminating the RNG element. Part of me wonders if the card design becoming "get as many Balances as possible" as a mini-game while healing would be fun, though.
Last edited by Mibgestalt; 11-06-2015 at 04:12 AM.

Another fun thought would be to make it so Celestial Opposition gives a 10% weakness and reduction of healing to all mobs hit with it. Again you can't cast it very often, so at least giving it some kind of party function would be great. And let's be honest "Stuns" are the most useless thing in this game, sure you might need to use it like once or twice, but resistance builds up fast and is barely noticeable how long it takes effect to be worth the trouble. Also +5 sec duration is a complete joke.
And on a side note, why are so many people complaining about MP? I rarely if ever run into an issue with it so long as I'm using my MP ability efficiently, and throwing on a Ewer card here and there. But frankly if it's an issue I think it might be more your static or players you're playing with being trash, I mean sure we want to be a great healer, but sometimes ain't nothin but jesus saving some of the trash in groups.
Last edited by Lilith_Merquise; 11-06-2015 at 05:16 AM.



Considering even speed run groups are using WHM + SCH right now, and that WHM is safer than AST ... I'm not sure I follow.
Only A1S is where AST truly shines and that's because getting a top 1m25s DPS race is king, which AoE Balance helps the most with.
This guy literally goes into every thread on this forum saying AST needs a potency nerf, or every healing team is going to become AST/AST. I don't think he is interested in your logical responses.



Honestly, don't waste your time with him. He's been spreading BS about AST ever since the job first came out. First, it was perfect and didn't need any changes. Then, the story changed, and they needed buffs. Now, supposedly they need to be nerfed back down to their original level.



I hate AST, but here are some changes I'd like to see:
- A trait to raise the chances to draw Ewer to AT LEAST 50% when at X% MP.
- A buff to Synastry from 20% to 25% healing spell power.
- A buff to Spear/longer duration to Spear/DO SOMETHING WITH SPEAR PLEASE SE

Yep, AST needs potency nerfs like PLD needs DPS nerfs.... it just does too much! lolz.
Increase Nocturnal Sect Healing potency to 10% or perhaps increase the barrier from 130% of hp restored to 150% (even 140% is fine.) It takes much effort to use Nocturnal Sect vs. Diurnal Sect. The only reason I avoid Diurnal is because of regen horror stories. However aspected heals in Nocturnal are expensive and should be judicially used.
Astrologer might as well be the poor-man's healer. Yes they got some fancy cards but even that is lacking at times.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote



