

i agree with this. A healer AoE should have some sort of special effect, and heavy works well with gravity. it is annoying that we dont get an AoE ability until 52 though. i mean we can cross class blizzard 2 but does any one even use it in PvE that much.
I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.



Then we'd have another copy-and-paste skill, and having gravity being slightly better because of cast distance and we don't need anymore of that. AST stun is level 60, and that is fine.



Sorry, do not agree that a piddly 5-second buff duration and a 2 second stun is acceptable for a level 60 ability.



That is why I mentioned earlier that I believe CO needs a buff improvement aside from the stun, like 10 seconds. The stun duration is fine (4s, 2s pvp).



Seems like most people believe it will be a buff in some form.
I actually worry that it's the opposite, so I hope you guys end up being right..xD


Buff DPS potency and reduce mana cost
Larek Darkholme @ Ragnarok


I don't quite know what they are going to adjust. I feel AST is in a very good spot right now. Perhaps Noct Sect because its still under utilized and underwhelming compared to Diurnal.
I'm probably in the vast minority but I'm hoping they return Benefic, Benefic II, and Helios back to its original potencies. It was an adjustment that I never felt was necessary.



Horrible suggestion. Yeah, let's return AST to their former "glory" where no one wanted them in their parties and people dreaded getting an AST in their dungeons.![]()
Last edited by NorthernLadMSP; 10-28-2015 at 12:37 AM.


The other changes given to AST outside of the potency buff was more than sufficient to put them in line with the healers. Potency change was unneeded as AST already have equivalent baseline heals when you compensate for Sect bonuses.
I'm not saying revert the entire kit - just that aspect of the kit that I personally felt was entirely unneeded.
Alternatively, adjust Sect bonus to be more unique and keep competencies the same.
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