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  1. #51
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by NorthernLadMSP View Post
    Horrible suggestion. Yeah, let's return AST to their former "glory" where no one wanted them in their parties.
    The other changes given to AST outside of the potency buff was more than sufficient to put them in line with the healers. Potency change was unneeded as AST already have equivalent baseline heals when you compensate for Sect bonuses.

    I'm not saying revert the entire kit - just that aspect of the kit that I personally felt was entirely unneeded.

    Alternatively, adjust Sect bonus to be more unique and keep competencies the same.
    (3)

  2. #52
    Player
    Staris's Avatar
    Join Date
    Sep 2013
    Posts
    441
    Character
    Staris Fate
    World
    Ultros
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Ghishlain View Post
    The other changes given to AST outside of the potency buff was more than sufficient to put them in line with the healers. Potency change was unneeded as AST already have equivalent baseline heals when you compensate for Sect bonuses.

    I'm not saying revert the entire kit - just that aspect of the kit that I personally felt was entirely unneeded.

    Alternatively, adjust Sect bonus to be more unique and keep competencies the same.
    I partly agree but it may have been to compensate for the lack of MND buff in a SCH/Astro party. So adding a mnd buff before reverting would be ideal.
    (0)

  3. #53
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Staris View Post
    I partly agree but it may have been to compensate for the lack of MND buff in a SCH/Astro party. So adding a mnd buff before reverting would be ideal.
    Someone made a suggestion in another thread where party bonus would be dependent on the number of healers you had. So, in a single healer party (4-man dungeons), your team gets a MND bonus. If you have two healers, the second healer would provide a PIE bonus.

    I like this idea and it gets around the conundrum of giving any future healer a MND or PIE bonus and "force" some combinations that have MND bonus.
    (3)

  4. #54
    Player
    Staris's Avatar
    Join Date
    Sep 2013
    Posts
    441
    Character
    Staris Fate
    World
    Ultros
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Ghishlain View Post
    Someone made a suggestion in another thread where party bonus would be dependent on the number of healers you had. So, in a single healer party (4-man dungeons), your team gets a MND bonus. If you have two healers, the second healer would provide a PIE bonus.

    I like this idea and it gets around the conundrum of giving any future healer a MND or PIE bonus and "force" some combinations that have MND bonus.
    Or just make Diurnal do mnd and Noct do PIE
    (2)

  5. #55
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Staris View Post
    Or just make Diurnal do mnd and Noct do PIE
    I have heard that argument before and I do I agree with it. However, this measure to me it's only a stop-gap measure for a much more future impacting scenario when S-E continues to release more healers and have to decide between PIE / MND.
    (0)

  6. #56
    Player
    winsock's Avatar
    Join Date
    Jul 2014
    Posts
    788
    Character
    Chaosgrimm Winsock
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    I'm really hoping for changes that put the sects on par with each other, and improves the diversity between AST and WHM skills.
    (0)

  7. #57
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,971
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    If there was any adjustment I still want to see it would be with CO. It isn't much to look forward to at 60 compared to other jobs. Extending to 10 seconds would be great for the 2 minute cooldown.

    Quote Originally Posted by Staris View Post
    Or just make Diurnal do mnd and Noct do PIE
    Yeah, I feel they compensated for this with the last potency increases when AST is replacing a WHM in a raid. Plus since party buffs is tied to class/job (probably that way in-coding) and planning for a future healer jobs to have either MND or PIE.
    (0)

  8. #58
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Eul View Post
    The Gravity should have some debuff like Holy's Stun or something that makes slow or heavy :/
    i agree with this. A healer AoE should have some sort of special effect, and heavy works well with gravity. it is annoying that we dont get an AoE ability until 52 though. i mean we can cross class blizzard 2 but does any one even use it in PvE that much.
    (0)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  9. #59
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,971
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Quote Originally Posted by Eloah View Post
    i agree with this. A healer AoE should have some sort of special effect, and heavy works well with gravity. it is annoying that we dont get an AoE ability until 52 though. i mean we can cross class blizzard 2 but does any one even use it in PvE that much.
    Then we'd have another copy-and-paste skill, and having gravity being slightly better because of cast distance and we don't need anymore of that. AST stun is level 60, and that is fine.
    (1)

  10. #60
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,537
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    Sorry, do not agree that a piddly 5-second buff duration and a 2 second stun is acceptable for a level 60 ability.
    (5)

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