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  1. #1
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Vlady View Post
    If astros get any more buffs all raids will go from astro+scholar right now to astro+astro as mandatory for raids. SE should reduce the healing potency they gave the astro in the next patch before anything is even looked at with the range of our cards.
    lol wut?

    AST/SCH still isn't the preferred raid comp and AST\AST will never be. The healing potency of AST is fine at this point. A few nocturnal adjustments and they should be fine. Chances are the tweaks will be very small.
    (2)

  2. #2
    Player
    RazeLandale's Avatar
    Join Date
    Aug 2013
    Posts
    230
    Character
    Raze Landale
    World
    Hyperion
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Vlady View Post
    If astros get any more buffs all raids will go from astro+scholar right now to astro+astro as mandatory for raids. SE should reduce the healing potency they gave the astro in the next patch before anything is even looked at with the range of our cards.
    Never happen. Same reason you won't get sch + sch, because by design the class steps on it's own toes to encourage versatility. Hots don't stack so one has to go noct and noct sucks. And if they FIX noct so it doesn't...cards still don't stack.
    (0)

  3. #3
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Vlady View Post
    If astros get any more buffs all raids will go from astro+scholar right now to astro+astro as mandatory for raids. SE should reduce the healing potency they gave the astro in the next patch before anything is even looked at with the range of our cards.
    Considering even speed run groups are using WHM + SCH right now, and that WHM is safer than AST ... I'm not sure I follow.

    Only A1S is where AST truly shines and that's because getting a top 1m25s DPS race is king, which AoE Balance helps the most with.
    (1)

  4. #4
    Player
    Mibgestalt's Avatar
    Join Date
    Oct 2015
    Posts
    86
    Character
    Keiten Shinkugan
    World
    Exodus
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Sleigh View Post
    Considering even speed run groups are using WHM + SCH right now, and that WHM is safer than AST ... I'm not sure I follow.

    Only A1S is where AST truly shines and that's because getting a top 1m25s DPS race is king, which AoE Balance helps the most with.
    This guy literally goes into every thread on this forum saying AST needs a potency nerf, or every healing team is going to become AST/AST. I don't think he is interested in your logical responses.
    (4)

  5. #5
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,537
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Sleigh View Post
    Considering even speed run groups are using WHM + SCH right now, and that WHM is safer than AST ... I'm not sure I follow.

    Only A1S is where AST truly shines and that's because getting a top 1m25s DPS race is king, which AoE Balance helps the most with.
    Honestly, don't waste your time with him. He's been spreading BS about AST ever since the job first came out. First, it was perfect and didn't need any changes. Then, the story changed, and they needed buffs. Now, supposedly they need to be nerfed back down to their original level.
    (2)

  6. #6
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,574
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    The DPS penalty on LS should stay...

    But i would love a rework of celestial opposition
    Who did use it for the stun effect ?

    This could be remove and replace by something else more useful

    And god yes... Never the same card...
    I'm des up with those 7 same card in a row !!!
    When you draw 7 spear one after an other (counting 2 shuffle) you just want to die... Because everyone in the raid is staring at you and judging you !!!
    (0)

  7. #7
    Player
    Lilith_Merquise's Avatar
    Join Date
    Aug 2015
    Location
    Adders
    Posts
    157
    Character
    Scuro Merquise
    World
    Sargatanas
    Main Class
    Machinist Lv 70
    Another fun thought would be to make it so Celestial Opposition gives a 10% weakness and reduction of healing to all mobs hit with it. Again you can't cast it very often, so at least giving it some kind of party function would be great. And let's be honest "Stuns" are the most useless thing in this game, sure you might need to use it like once or twice, but resistance builds up fast and is barely noticeable how long it takes effect to be worth the trouble. Also +5 sec duration is a complete joke.


    And on a side note, why are so many people complaining about MP? I rarely if ever run into an issue with it so long as I'm using my MP ability efficiently, and throwing on a Ewer card here and there. But frankly if it's an issue I think it might be more your static or players you're playing with being trash, I mean sure we want to be a great healer, but sometimes ain't nothin but jesus saving some of the trash in groups.
    (0)
    Last edited by Lilith_Merquise; 11-06-2015 at 05:16 AM.

  8. #8
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    I hate AST, but here are some changes I'd like to see:

    - A trait to raise the chances to draw Ewer to AT LEAST 50% when at X% MP.
    - A buff to Synastry from 20% to 25% healing spell power.
    - A buff to Spear/longer duration to Spear/DO SOMETHING WITH SPEAR PLEASE SE
    (0)

  9. #9
    Player
    Lilith_Merquise's Avatar
    Join Date
    Aug 2015
    Location
    Adders
    Posts
    157
    Character
    Scuro Merquise
    World
    Sargatanas
    Main Class
    Machinist Lv 70
    It feels like AST is designed to be the first "real" buffer class in the game, given that TP and MP regen really don't mean bunk outside of Alex Savage (sorry if you need TP or MP, you're not using your abilities right or your group is terrible). The problem is that this game isn't designed to utilize such a class, so it tires to pigeon hole it into a healer class, but since it has a possibility of strong game changing buffs, they can't make it a great healer either. It's the same thing that BRD/MCH suffer from, sure you can do great DPS, but if you take an equally skilled and geared MNK/DRG they will blow you out of the water hands down. Problem is SE needs to stop being so scared of it's classes or just openly admit that some classes are not designed for certain content, sure you can use it but it won't be an easy go of it. I would rather they take that approach then trying to make everything viable but in return making them extremely diluted from the intent.
    (0)

  10. #10
    Player
    AzureFlare's Avatar
    Join Date
    Apr 2015
    Posts
    178
    Character
    Lucille Lifeblossom
    World
    Cerberus
    Main Class
    Astrologian Lv 60
    From the preliminary patchnotes:
    Astrologian Royal Road The effect of Royal Road is no longer lost when leaving an area.

    At least we can still pray for nocturnal.
    (0)

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