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  1. #1
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by DragonSlayer45 View Post
    snip
    Or put less strain on the development team and just make Normal(FCoB level) > Savage. Just put echo buff on the normal content and make adjustments when it starts becoming outdated. The way SCoB did it is exactly how developers should approach it, except you know, put good gear in Savage. Yoshi-P said they do not have the man power currently to do three modes, so the obvious choice needs to be what I just said.

    Quote Originally Posted by zosia View Post
    Just a rough breakdown:

    Savage Mode: savage, in it's current iteration, caters to less than 1% of the player base.
    Hard Mode: Coil appealed to about 10% of the player base.
    Easy Mode: alex normal, half of the active players have cleared it.

    Obviously, it's an ideal situation to have all three, but if I am forced to pick two, I will go for Hard and Easy modes since it covers the largest % of the player base.
    This is an example if thinking quantity over quality. Just because you made it more accessible and easier does not mean its good for the overall picture.
    (2)
    Last edited by Velhart; 11-06-2015 at 03:04 AM.

  2. #2
    Player
    DragonSlayer45's Avatar
    Join Date
    Aug 2013
    Posts
    870
    Character
    Adrian Ryder
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Velhart View Post
    Yoshi-P said they do not have the man power currently to do three modes, so the obvious choice needs to be what I just said.
    Even though I do not wish for 3 modes, the "lack of man power" excuse is getting kind of old at this point, especially when you're a big company like Square Enix. A part of me is still hopeful with XI ending soon that they will grab the remaining developmental staff on that game and put them to work in XIV.

    I can understand when ARR first launched since Square was taking a risk in reviving a game that received a widespread negative reception when many other companies would have just let it die out. However, two years later and with the game as big as it is now, there is no excuse for the small dev team anymore.
    (10)

  3. #3
    Player
    zosia's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    581
    Character
    Zosia Twinrova
    World
    Cactuar
    Main Class
    Scholar Lv 70
    Quote Originally Posted by DragonSlayer45 View Post
    Even though I do not wish for 3 modes, the "lack of man power" excuse is getting kind of old at this point, especially when you're a big company like Square Enix. A part of me is still hopeful with XI ending soon that they will grab the remaining developmental staff on that game and put them to work in XIV.
    I can understand when ARR first launched since Square was taking a risk in reviving a game that received a widespread negative reception when many other companies would have just let it die out. However, two years later and with the game as big as it is now, there is no excuse for the small dev team anymore.
    I still get extremely frustrated with the dev team at times. I feel like they make some really weird choices (Lets make alex savage really hard.... we are surprised it ha such low clear rates), but I have gained a greater appreciation for the Dev teams budget.

    SE, the company, is siphoning money this game, which is par for the course with any game company. However, SE the company is not pouring resources back into this game as much as they should be. I think the dev team is stuck between a rock and a hard place. They know that the players want and expect more and the dev team wants to deliver (I hope), but the CEO and who ever holds the purse strings is not giving Yoshida and his team the funding that is warranted.

    I am still frustrated with design choices the team makes, but they have gained my sympathy to any budget or manpower excuse. If you want to be angry about server limits or them being understaffed, that anger is best directed at who ever calls the shots at SE HQ.
    (15)