And what of it? 50% got to see content that they otherwise would have never seen, no? Is that not more value for their subscription money now that they've got a raid for both patches? It's also likely that they ran the content for 4-5 weeks to complete their set, that's what I consider to be a healthy long term goal, and gives people incentive to subscribe and keep logging in. Now the casuals won't unsub for the even number patches, because let's face it, what do they bring other than a raid usually? Tome farming, fun fun. I'll give you the second point as that's a legitimate point, 49.5% of players. Even with a hard mode being Final Coil, the numbers on that were something like 10%, so 40% of the entire playerbase got new value to their subscription, at very little extra development time. Can you honestly tell me that in the game's best interest it would be better to please 0.5% rather than 40%? I believe not. It's better to please the casuals and the midcore raiders, and then the extreme raiders when and if possible.
I'm also going to address people claiming that 95% of the content is for casuals. Do you not play that content? Do they have a check that looks into your profile that and blocks you from accessing that content? No, you enjoy Gold Saucer, MSQ, the 24 man raids, new dungeons, extreme trials, etc. just as much as anyone else does, and if you don't, you can't make the argument that the 0.5% is a valuable asset to have for SE and there are plenty of raid focused MMOs elsewhere, this isn't one of them.
Daily cap again, so edit:
Exactly, it's losing players due to the extreme difficulty of Savage. I've heard many, many horror stories of the statics disbanding due to A3S. As for A1S having 30,000+ clears at this point, you're right, but A1S is on par with the difficulty of 2nd/3rd Coil, which brings me back to my main point that the raid should be balanced around that difficulty level as that's where the majority of the players are at. Having a Normal and Hard mode is far better than having Normal and Savage.
Which is understandable as there's no reason to go the Gold Saucer, but you have to remember that this applies to all players and not just the elite. People claim that there's so much content for casuals to enjoy but in reality that isn't the case, GS hasn't been updated in so long, no one likes tome farming, EX trials are irrlevant for everyone and the MSQ is done for everyone, etc. I meant when they were released though, but as of now no one has content. This 95% of players people keep bringing up means absolutely nothing. As for raid centric games, WoW and WildStar are both very raid centric, with raids definitely being far more well built than FFXIV's raids for the most part.Honestly I don't do much of the casual content, no. I haven't been to gold saucer in months, because why bother. New dungeons? Tome farming, fun fun. Ex trials are already irrelevant, one was irrelevant as soon as it was added. MSQ is a one and done. There hasn't been a 24 man for about 5 months now.
Fair point, but smashing your head against the wall that is A3S for weeks on end progressing 1% more each time due to gear isn't very healthy either. It's demoralising to players and as I said, has made many statics disband altogether. Raiding at this level is not healthy for the game no matter how you spin it. As for where I got the clear numbers on A4S, I read it on Reddit but I can't seem to find a source. Asking about it on Reddit, will report back if I get a response.Gear for gear's own sake is not a healthy goal, even less so long term.




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