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  1. #11
    Player
    Eisenhower's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    176
    Character
    Meera Khei
    World
    Odin
    Main Class
    White Mage Lv 80
    I think squeenix has been overestimating the prowess of the playerbase. And that's what you get when most of the dungeon content is faceroll easy - if there's nothing to challenge the average player, the average player will have no reason to improve. Then comes Savage and beats the snot out of them the moment they step inside. No wonder players back away.

    Quote Originally Posted by TheUltimate3 View Post
    Normal/Hard/Savage split
    I would argue for normal being story mode, granting gear just above dungeon token level (in this patch it could be a 185 above the 180 law stuff). An almost symbolic reward for experiencing the story.

    Hard would subsequently yield gear that's stronger than whatever the capped tokens grant. I agree on the whole "between coil and savage" difficulty level.

    Savage would be the GIT GUD mode, but only grant titles, mounts and glamour. It would be challenge for challenge's sake with cosmetic rewards only.
    (11)

  2. #12
    Player
    Miscreant's Avatar
    Join Date
    Dec 2013
    Location
    Lisma
    Posts
    351
    Character
    Claire Delune
    World
    Ragnarok
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Colorful View Post
    snip
    Don't go hating on us, we may be a "vocal minority" but we are all still loyal subscribers, I've really enjoyed the difficulty of Savage so far and I know quite a few others have too. Also a lot of the more casual/mc groups are getting close to clearing Savage now it's just taken a bit longer that the coils did, the clear numbers will probably substantially higher by the end of the year.

    I don't really see why they can't do three versions, all they have to do is design the savage, nerf the fight a bit for hard mode then nerf the hard mode further for the story, they don't need to be massively different fights, they just have to relax the dps checks and make punishments for messing up mechanics less severe.
    (4)

  3. #13
    Player Ilitsa's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,132
    Character
    Ilitsa Samariya
    World
    Siren
    Main Class
    Dark Knight Lv 90
    I, unfortunately was the only person wanting to try savage in my fc/static, and then I had a bit of a crisis irl, and was out for a month ony to come back to everyone aside from my best friend and my fiance having left my fc entirely, so now I'm pretty well stuck in a way that I havee no a1s exp so I can't go into most pf's for it, and have no friends that want to do it lol
    (4)

  4. #14
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Quote Originally Posted by Martin_Arcainess View Post
    Hey all as some of you may know but the Clear Rate for Alexander Savage was lower than what the devs expected. Got my info from here:
    http://forum.square-enix.com/ffxiv/t....1-Information
    This confirms what I've always said: this game is not a raid game. A very small minority want the hard core type raids. They got it and most people didn't do it, I bet even most of those that demanded it!

    SE should not nerf savage, they should leave it there as it is as a reminder that the vast majority of the player base is NOT hardcore, progression raiders.


    Quote Originally Posted by TheUltimate3 View Post
    Personally, I found WoW's decision to have half a million difficulty levels for their raids to be hilariously unnecessary if you have any desire to actually raid,.
    It's incredibly silly. Currently you have Raid Finder (story mode essentially), Normal, heroic, and Mythic. They even nerfed normal. In legion (the next expansion) they should remove normal mode.
    (8)

  5. #15
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    My static broke up not because of the difficulty, but because of the monotony of SE raiding system. We already did 2 years of coil. Alex is just a repeat of coil. There is nothing new or interesting about it.

    Other reasons of ditching raiding were class roles. Tanks were expected to gear for DPS and healers to an extent were to add to the DPS of the encounter. This was the case in Coil, and even more so in Alex.

    We just said enough is enough. There is nothing new or interesting about Alex Savage. So a few members unsubbed, a couple took a break, some went with different groups or just gave up on raiding in the 3.x series.

    I myself am unsure what the point of raiding is other than bragging rights. Everything is made irrelevant with each patch cycle.

    Glamor is not end game. If SE ever decides to toss out vertical progression in favor of horizontal progression, widen the amount of selectable endgame content I'll reconsider raiding. Until that happens I'm getting off the treadmill.
    (23)

  6. #16
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    Fighting server limitations as the main factor in fights kind of kills progression enthusiasm for most people.

    This is why everyone hated Titan.
    (17)

  7. #17
    Player
    zosia's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    581
    Character
    Zosia Twinrova
    World
    Cactuar
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Miscreant View Post
    Don't go hating on us, we may be a "vocal minority" but we are all still loyal subscribers, I've really enjoyed the difficulty of Savage so far and I know quite a few others have too. Also a lot of the more casual/mc groups are getting close to clearing Savage now it's just taken a bit longer that the coils did, the clear numbers will probably substantially higher by the end of the year.I don't really see why they can't do three versions, all they have to do is design the savage, nerf the fight a bit for hard mode then nerf the hard mode further for the story, they don't need to be massively different fights, they just have to relax the dps checks and make punishments for messing up mechanics less severe.
    Umm... No. The last stats we saw for a4s clears was under 2,000 characters. Things might be getting better locally on your server, but most servers only have 1-2 groups clearing a4s. The only way people are going to get a full savage clear at this point is either by getting better gear or the content is nerfed.

    The SREX weapons will help a few groups per server, but we are not going to see clear rates reach above 1% of the player base until there are major nerfs or the content is majorly out geared.
    (4)
    Last edited by zosia; 11-06-2015 at 02:34 AM.

  8. #18
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    I think they should keep 2 tiers and make normal more difficult. At least on par with Ravana and such.
    (4)

  9. #19
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    Quote Originally Posted by Dante_V View Post
    I think they should keep 2 tiers and make normal more difficult. At least on par with Ravana and such.
    What? The clears for Savage aren't as projected so lets make Normal harder? That sounds alot like a 'hardcore raider' argument. The problem isn't Alexander Normal, the problem as was pointed out in this thread is how the 'hardcore raiders' don't want to help anyone they feel is 'not good'. I think Miscreant has the right of it, casual raiders (note the lack of 's there) are getting there, but given the lack of people willing to help them nail down strategies, it's taking a while. "But they can just watch a video, what's the hold up?" Because watching a video isn't learning the fight. It's just watching a video.
    (21)

  10. #20
    Player
    Enthy's Avatar
    Join Date
    Mar 2011
    Posts
    571
    Character
    Enth Rax
    World
    Excalibur
    Main Class
    Archer Lv 60
    I have given up on end-game since FCoB. Statics and strict lock-outs are too much trouble to me. I'm sure I'm not the only one, so I'm not surprised NA player base clear rates are not 90%-100%.
    (6)

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