Results 1 to 10 of 48

Hybrid View

  1. #1
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    Healer gears should have both Mind and Int so they can heal and attack at the same time without using Cleric Stance.
    (1)

  2. #2
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Evangela View Post
    Healer gears should have both Mind and Int so they can heal and attack at the same time without using Cleric Stance.
    That's a completely stupid comparison. Healers aren't dealing damage when they heal. You get max damage AND max healing by going full MND. See where I'm going ? Your stance is off, you're using your GCDs to heal. You can't cast a healing spell and a damage spell at the same time. When you don't need to heal, you instantly switch to DPS stance and go full DPS with maximum attack power until you need to heal again, where you just have to instantly toggle your stance off without delaying a single cast. You then heal again with maximum healing power. With only one stat you get both attack and healing power to their maximum.

    Tanks, on the other hand, are still always dealing damage and even need to do so while they're tanking. They don't stop tanking to deal damage. They need both stats at the same time. That's why it's unbalanced. It's the only role that needs two different main stats at the same time. The other problem with this is that VIT on jewelry becomes less and less useful as left side gear progresses. Currently the optimal gear for a tank is full i210 left side with full i210 STR right side. That's not normal. "Tank" accessories (the one we're able to roll on) are currently only useful for progression to help reaching HP thresholds, but are very far from being optimal. And for people like me who got pentamelded crafted accessories, VIT jewelry is completely useless, for the sole reason of it not giving a single bit of STR. That's a problem. Every job in the game get their optimal power with their own jewelry on maximum ilvl. Tanks are the only one that don't. We have to sacrifice a part of our role to reinforce an other part, where every other single role just gets everything at once by just increasing ilvl.

    They should either give STR to tank jewelry, or make attack power affected by VIT. Anyway, in 3.2, the way tank damage works will be changed, we'll then see the direction they're going to take.
    (8)