most tanks seem to do their tanking jobs just fine as it is right now. so their STR and attack potency are enough to maintain aggro.
adding more STR means breaking the game's balance.
most tanks seem to do their tanking jobs just fine as it is right now. so their STR and attack potency are enough to maintain aggro.
adding more STR means breaking the game's balance.
Well it seems that you don't understand anything about what is balance. I gave you the arguments, I'm not gonna repeat myself. I never asked for more STR because we're already wearing STR gear anyway as its optimal for us even tho it's not our gear. What I'm asking for is actual tank gear that is optimal and BiS for tanks.
I've been discussing this issue with a friend, and we've come up with different scenarios:
• VIT/STR on Fending accessories
- If the STR is any less than Slaying, it's useless because tanks will still use Slaying
- If the STR replaces a secondary stat, it's useless because tanks will still use Slaying
- If it has full VIT/STR, plus two secondary stats, melee DPS will use Fending instead of Slaying
Sadly, I think that making accessories role-specific is the only way to make tanks use Fending stuff. I think that making VIT more relevant, though, should be the way to go. For example, a tank in full Fending should be able to survive situations a tank in full Slaying shouldn't, like some tank busters.
If tanks are indeed forced to use VIT gear instead of STR, adjustments should be made to their damage output, aggro generation and DPS checks from fights that rely on it. Or maybe their DPS stance can work like a Cleric Stance and swap VIT/STR points when it's up.
Isn't this suggestion just gonna add heavy imbalance to accessories or not be worth it?
If you add an equal amount if STR to the fending gear, you potentially invalidate STR gear entirely as well as any crafted gear. If you add in a low amount of STR, it's not gonna break the current trend of tanks just using STR gear anyway.
Maybe have VIT increase pdef and mdef in a sort of exponential way and/or make VIT buff certain cooldowns directly that are currently affected by STR. Dps on tanks shouldn't be as extreme as it is now (mainly on Warriors in dps stance, who can outdo some single target dps with same gear and skill), or they're essentially filling 2 roles. What would stop a party going 6 Warriors and 2 healers (for mainly single target fights, not A2S) if Warriors remain as OP as now? They'd have unkillable dps, diamond cannons instead of glass cannons.If tanks are indeed forced to use VIT gear instead of STR, adjustments should be made to their damage output, aggro generation and DPS checks from fights that rely on it. Or maybe their DPS stance can work like a Cleric Stance and swap VIT/STR points when it's up.
Summoner first, Scholar second...but mainly crafter.
Yeah I disagree with OP. I want more variety in style choice. And more variety in how things are tackled. And for these things to be situationally better, so there is a bigger gap between people who work hard to understand their job and people who wing it
If a WAR is outDPSing an actual DPS with the same level of gear, I'm sorry to say that the DPS is quite bad at playing his job. Unless they died or have been screwed by the mechanics during the entire fight, a DPS playing its job right should end the fight above the WAR, even a BRD/MCH.
If you want more variety in style choice, ask them to add variety to every job in the game. Currently only tanks have that "variety" and it causes imbalance.
So... tanks just want to do as much damage as DPS jobs while still have full defense?
we don't need DPS then. just make a party of 6 tanks and 2 healers. If the main tank screw it up, we'll have 5 off-tanks that can switch the role anytime.
Do you even care about the game's balance or you just want your job to be stronger?
Even with full STR, the best tank in the game isn't doing the same damage as a DPS unless the DPS is bad. A full STR tank can do about 75-80% of a DPS's DPS if both are going full HAM. If it was the case, we would already be doing parties of 6 tanks and 2 healers, but we don't, even if most savage tanks are already able to tank A3 and A4 with 4-5 STR i210 accessories. I don't want my role to be stronger, in fact I wouldn't care if SE reduced all of our potencies to compensate, I just want to be able to get my optimal gear from what has been first intended for my job instead of this situation where we have to greed on melee DPS's accessories or buy them with tokens. And unless they put STR on our jewelry or make VIT relevant enough to make us focus on it for BiS gear, it will not be the case. I haven't used any Fending accessory since SCoB when I was using the crafted i90 Ruby set with VIT melds (I only used some VIT accessories at the beginning of Savage, but quickly switched to 3 i150 Pentamelds + 2 i210 STR). It's been quite a long time now and we're the only role with this problem.
Stats meaning more than one linear things would fix a lot of that. Why can't a paladin wear more MND so their cures can mean something? The negative is that they can't dPS while self healing but then that could lead to giving healers a style change where they could do more DPS. You can go back to ignoring mind and just be full damage reduction.
I'm not gonna act like this is easy to balance, but I'd rather have a imbalance choice, than no choice at all because your best options are already laid out for you.
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