We shouldn't have to choose between defense and offense just to play our role.
We shouldn't have to choose between defense and offense just to play our role.
I don't think anyone can stop me anymore, except for god"...
You kinda should have the option to go offensive or defensive.
I'm just some guy...
If anything, my problem is that this only really applies to tanks... I would love it if every Job could make a solid use out of two or more stats... Shame they've just continued to simplify all the stats, to the point where they all only do one thing now... Strength and Dexterity impacting Parry/Block strength and rate respectively wasn't much, but it was better than nothing... Sad to see that go...
I really miss 1.23, where we had two primary stats impacting damage, rather than just the one... Then there are just annoying inconsistencies; Raiton is magic based, Foes Requiem will boost its damage, yet Ninjas Intelligence (which is ones attack magic potency, making me wonder why we have both) does nothing for it... Gearing up in this game is just so dull as a result...
In a different kind of game, I would agree with you - but FFXIV has never been about flexibility. FFXIV is about a clear, unambiguous ideal we can realize and approach through rigorous measurement.
Content is designed with the following in mind: a minimum number of GCDs executed in a certain period of time with minimum player parameters. Once a group reaches the minimum HP parameter and the minimum healing parameter, the remaining parameter is the so-called DPS check. Superfluous healing and HP have no benefit so increased DPS is the logical choice; the most effective approach has been to outfit tanks with STR gear.
Experience reveals the minimum healing/HP parameters are low while DPS parameters are very high, so by the game's own design Fending gear is inherently less valuable than Slaying.
You could say superfluous HP/healing are training wheels and the transition to DPS gear is the mark of a PT ready to clear. This is not a very compelling choice, though. Tanks can go into content with DPS gear and clear it with the bar set that high from the start. You'll probably have an easier time clearing, since healers can tune their GCDs with tank HP X in mind.
So at worst you have completely useless endgame gear that clogs your drop pool, and at best you have endgame gear with an even shorter life cycle than the ilvl table it's part of.
Where is the logic in that? It's like people want choice, yet when presented with a choice they want everything, oh I have to choose between offense or defense but I want both! Nothing restricts you from getting some STR and some VIT but asking for both on accessories is straight up OP. All the other accessories only have 1 attribute on them so why should tanks get 2? If you are comfortable with a set amount of HP and know that x amount of HP won't burden your healers then fill the rest with STR but that's the thing, it's a bit of trial and error to find what works best for you and quite honestly Tanks are pretty much the only job that gets the ability to actually have some flexibility with their attributes all other jobs are pretty much one attribute will rule them all.
Yes but the problem is that fending gear has become irrelevant. You can't play if you have all fending gear anymore. Now i personally don't care that this has to be done, however i just feel like if a tank wearing all fending gear is useless or irrelevant it means theres an issue to begin with.
I don't think anyone can stop me anymore, except for god"...
You can have str on your vit gear in 3.2Yes but the problem is that fending gear has become irrelevant. You can't play if you have all fending gear anymore. Now i personally don't care that this has to be done, however i just feel like if a tank wearing all fending gear is useless or irrelevant it means theres an issue to begin with.
Or Vit on your Str gear
Last edited by Felis; 11-06-2015 at 01:08 AM.
their makinhg it so you can't penta meld 1 stat like full str on vit or full vit on str only the sloted parts canb have these stats after that they don't count.
@ thread
i agree with this depending the changes in 3.2 with the above i think a mix of both, just male fending gear tank only vs "all classes" tanks are the only role that rely on 2 stats. Str and Vit. They need to output dmg as well as intake dmg. other classes don't need this and rely on 1 stats to do their roll. Unless SE changes vit to be tank dmg modifier, then thats what it needed to happen.
I...kind of agree, especially since full vit tanks are completely pointless and not required in later parts of the game because all that HP serves nothing in dungeons (enemies don't hit that hard to begin with), and in raids tanks HAVE to do damage too and having a full VIT tank is usually not viable. Besides, most of the BiS accessories are the penta-melded crafted accessories (which not everyone can obtain: I have to stick with str accessories).
In short, full VIT (which means ignoring STR) gear is not worth it, especially in a game where damage is the only viable option, even on tanks AND healers!
Apparently they are modifying VIT to give damage on tanks in the future...but I don't see a problem on giving tanks both STR and VIT: with the exception of the warrior, most tanks do okay damage overalll and if it's an issue just remove those damage buff like Maim on Warrior, Darkside on DRK and F&F on paladin. They'll have high STR, but still 20% less damage with their tanking stance and if they want to dps, just toggle it off and go damage!
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