Quote Originally Posted by loreleidiangelo View Post
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That still doesn't answer anything why you guys have lost all excitement for this excitement. All I see is needless hostility to content that's not even out yet, "This one change destroys everything I was looking forward to" is exactly how you're sounding right about now.

A whole extra retainer worth of space
A retainers worth of space, what of it? You can buy retainers. Why do you dislike your fellow players for this when SE is at fault for the lack of inventory space?

a whole plethora of buffs that you get to choose for yourself without having to worry about whether the rest of your company mates want it or not
99% of the time it's the teleport buff and the XP buff, this isn't a reason to be against anything. It just seems like you don't like the choices your FC has made regarding these buffs, whether that's the case or not I don't know.

the ability to sell hard mode exploration runs and net all the profit for oneself
Selling hard more exploration runs, how exactly are they going to do that all by themself? You don't see one person selling a Savage run do you? No, they're usually with your static and 7 man it with the person they're carrying. Unless you mean selling the ship, in which case, why not? Did they not create and rank up these airships? Did they not spend the gil and points required to get the airship up to speed? Let them do as they please, they worked for it.

the ability to sell aetherial wheel stands and airship venture-specific rewards
Yeah, because leaders of FCs don't already sell airship venture-specific rewards? You're kidding yourself if you think that's not the case in quite a lot of FCs, SE designed it in a that only the higher ups in an FC have direct control over the airships and they're rewards. One other thing, does this not benefit FCs without an airship, to be able to buy "runs"?

It's all just needless whining for something that won't even affect you.