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  1. #27
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Nihility View Post
    When I say this I am not approaching from a "I enjoy the mechanic" standpoint at all btw
    Just from a strictly numbers "this skill introduces a larger margin of error for no benefit whatsoever"
    This is a relatively fair form of criticism, I'll give you that. Objectively, it introduces an additional way to lower your dps by performing the class incorrectly without any notable bonus for performing properly outside of "I did the correct amount of damage."

    However, that doesn't detract from the much more valid arguments which speak in favor of the skill. The introduction of this dynamic element to the most static melee dps class is a genius move on the part of the game developers. It's not a lazy decision - it's a deliberate one. They knew exactly where they wanted Dragoon to be. The problem was that putting us here without increasing the skill gap between good and great players of the class would be absolutely ludicrous.

    Hence: Wheeling Thrust.

    Quote Originally Posted by JackFross View Post
    My main argument against giving Dragoons a "fifth" skill (since we already get 5...) is that we're ALREADY one of the highest DPS classes in the game AND we bring Battle Litany to the field, which is a huge gain for the party, believe it or not. If you gave us something else, it's gonna fall into one of these categories:
    1. Messes with the current *beautiful* rotation, making things wonky and gross.
    2. New utility move that makes Dragoons more attractive than they already are (90% of raid groups run one because BL+BRD/MCH buff).
    3. New worthless skill like Feint that will *never* be used outside of certain situations which would actually still end up falling under 2 if it's *useful*.
    4. New oGCD skill to boost our dps by a marginal amount we don't need to be boosted by while forcing us to squeeze YET ANOTHER skill into the first 24s of the fight.

    None of those options are good. I want none of that.
    Let me quote myself again, because everyone seems to still be ignoring this point aside from the same people who get it and agree. Yes, there's a plethora of abilities you can give us. The argument is that we either DO NOT WANT them or DO NOT NEED them.

    I'd rather have my extra button be used for a skill that makes the class more fun than have it be devoted to something useless or OP.
    (1)
    Last edited by JackFross; 11-03-2015 at 03:26 PM.