


to be honest, if both skills are unlock at 56 or 58 and give 1 more extra skill, many of us will be much happier
yet, it does feel the developers are out of idea when making this two skills on 56 and 58
each class have their own issues, it is welcome to start a thread and discuss
but it is irrelevant in this thread
Last edited by Misutoraru; 09-30-2015 at 04:57 AM.


It's easy to say that after the fact, but we don't have any idea what the devs actually discussed or had in mind when designing the BotD system. It's well known that DRG was the best melee dps coming out of expac, could you imagine what kind of nerfs we would have had if they gave us another jump or dps type ability instead of splitting fc/wt? Would you be more excited about DRG if the new BotD mechanic's contribution to our dps was half what it is now (with the same amount of effort) as long we had another button to spam every 30-60 sec (or longer..)? Just think about it for a minute..
From the outside looking in it doesn't immediately make sense.. But if you look at it logically, from 1-2-3 step perspective it actually works really well. 1) new buff 2) intro to new rotation to maintain buff 3) mastery of rotation.
But.. "Complexity for the sake of complexity is bad". What are mechanics? Those things that make fights hard. Sure, SE could design a raid or trail or dungeon where all you do is stand there and whack away for 10 mins until it's dead. No mechanics. No random debuffs. No tank swaps. Hell no aoe or tank busters. Sound like fun? Not really.. It's only complex as you allow it to be. If you don't want to hit positionals, then don't. If you want to be high end damage contributor, then you'll hit them. It's not complexity for complexity's sake, it's complexity to do high-end damage which mostly every job shares.
Last edited by whiskeybravo; 09-30-2015 at 05:27 AM.



giving FC, WT at same level is still splitting them into 2, and still adding RNG into the positioning and rotation
nothing change, but 1 extra jump or whatever skill wouldnt hurt
i think you get me wrong
i m not saying merging FC and WT into 1 skill
but keep FC WT separate, yet they are unlock at the same level and the nature of the 2 skills remain unchange
add addition skill to fill the gap 56/58 which ever
that might boost up the DPS even further, but class balance is not the main discussion in this thread
and dont have issue with current FC WT setting, just i would be feeling much happier if they are given out at same level and a totally different skill unlocked for next stage
Last edited by Misutoraru; 09-30-2015 at 05:38 AM.


The main discussion of this thread is why is x move given at x point. And the answer was to get you used to the rotation change and then introduce you to the final mechanic at the end. It's really simple. TBH the DRG rotation is easier than it was before imo to the point were it almost seems like it needs a nerf and they already buffed the proc misses. I'm leveling up my second drg and it's by far the easiest melee in the game.
It achieves differentiation of DRG's playstyle rather than simply being another 1-2-3-4 combo class. If people are complaining about WT not doing anything different, they'll sure as hell complain it anyway regardless of if the 4th combo extension was random or not.
And as someone mentioned earlier, it'd also bring into concern the balance of powers/utility between all the dps classes, considering DRG is already among the strongest melee with arguably the best utility that guarantees them a raid slot as much as a BRD/MCH and WAR.
Like this right here, DRG doesn't need any more damage or utility for that matter. Unless you want them to literally slap on a skill that has no practical use like paeon or feint. On paper, having a 4th skill that'll finish no matter what with no circumstances attached to it, which can extend your buff that increases your overall dps, is honestly quite boring and OP'd on paper. The split would be needed to address that to at least necessitate some sort of situation awareness.that might boost up the DPS even further, but class balance is not the main discussion in this thread
and dont have issue with current FC WT setting, just i would be feeling much happier if they are given out at same level and a totally different skill unlocked for next stage
Last edited by RiceisNice; 09-30-2015 at 05:52 AM.
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i honestly dont mind they give me a feint II
it is not about "rational"
it is the feeling that unlocking FC, WT at 56 58 which literally do the same thing with different position, it feel "SE could do better than that"
even it is a useless feint II, i still feel "wow something new"
I highly, highly doubt you would feel "wow something new". Getting Smoke Screen and The Warden's Paeon felt nothing of the sort, and they'd be more useful than a Feint II.


Most of what I said wasn't directed at you specifically, just more in general complaining about the complaining lol. I mean, yea, we could have had something better. But I don't want to assume whatever they could've given us would be better than what we have. I certainly wouldn't want a Feint II lol
And no, balance is not the point of this thread, but if we are throwing around stuff like "there could have been a different ability", then balance does come into the discussion, because we can't have it all. And while I do understand where most people are coming from with their complaints, after sitting back and looking at it objectively, I think the way they implemented it is the best way they could have implemented it. It's not too much at once, you have time to adjust (rewire your muscle memory) to a 4th hit, and then towards lv60 (when it matters) you get the full feel for how the mechanic works, and most importantly time to get used to it all. So I think they did a good job in that regard.
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