Quote Originally Posted by Alahra View Post
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It definitely doesn't help that GB/WM are functionally the same. In fact, if they worked differently (one boosts attack speed and lowers TP cost, or even add a new mechanic like a stacking buff of sorts used for oGCD usage), it'd go a long way compared to what it is now, instead of straight up adding cast times (which doesn't do much to begin with, esp for 2.0 BRDs who made it a habit to not move when unnessescary).

But outside of not having WM/GB, I still feel the two jobs are still extremely similar to each other is what I'm getting at. Not that it's a problem because end game isn't at level 50.

Quote Originally Posted by Velhart View Post
I think developers might be too scared to make the two jobs feel completely different. Its weird because Black Mage and Summoner feel completely different but both casting DPS's that excel in AoE. I am not sure why the same mind set could of been applied here in retrospect.

I love how MCH plays and my favorite job the game has made so far, but its still fair to point out they didn't really go out of their way to make it very different from BRD.
Exactly this. And it's exactly why with a new expansion, you can't play it safe with something like new job or content; it has to be well...new. It's so much easier to mak these big changes during its developmental phase, then make needed adjustments as you get player input (like when 20% WM/GB was a damage loss, and AST in general)