Then have fun, its not about the other players being good or bad, it might suck sometimes, but I still have fun, its a game for a reason, don't blame others for not having fun, I think new players exist even at 60.. surprisingly but I still wish to help them,
I'm not blaming the player, I'm talking about nerfing the dungeons. Fighting a moving striking dummy is not really my kind of 'fun'.
Its not fun, you're right, but with this, we can expect later dungeons, to be better. Players will learn, and honestly I bet this nerf will be very slight, and we will all get that feeling of excitement just as we did before.
Making early content easier absolutely annihilates any sort of difficulty curve, it becomes a step instead,so when these players hit 60 and go onto the next 'step' like alex normal they absolutely fail they haven't had to deal with anything they cant get through by just facerolling on the keyboard, take the next step to extremes and savage and even more players fail with these. People still fail on faust with item level 210 gear because they haven't been forced to even learn a rotation before that. They've just cruised through on whatever they felt like doing because content is mind numbingly easy until you get to Savage and even then it's not really 'savage' till you hit A3S.
It's the same argument I have as putting parsers in the game, give the players the tools and means in game to improve, we're not asking them to learn perfect openers or pull 1.3k DPS, jsut forcing them to learn basic rotations and mechanics that appear throughout the game. Dungeons should have SOME difficulty in them and some sort of scaling that they can't go into a Aurum Vale with ilvl 20 gear and mind accessories on a DPS and still get through the damn thing by spamming one skill.
I'm all for, 'let people play how they want to play' but NOT at the expense of the rest of the group. It's an MMO you are meant to work together, which means pulling your own weight on your class. Making 90% of the game lick your screen easy just encourages people to continue with bad game knowledge or incorrect rotations.
What incentive do players have to learn, if everything they come across is faceroll easy?
Not really. We can expect later dungeons to also be nerfed, actually. That's been the trend so far: people complain, they nerf, repeat.
And if a 50+ player hasn't learnt the basics that you need to be decent at HW dungeons, no amount of dungeons will teach them. I mean, they HAD to go through whole 50 levels. But that's another matter entirely, on my opinion. If the game keeps dumbing itself so the player doesn't have to learn anything, why and when would he learn at all?
Player
Go faceroll into your keyboard more in this forum, geez don't be such a jerk to players, teach them if you care so much. INCENTIVE- You do a nice things, a good deed, and thats it.
Last edited by Yunona; 10-27-2015 at 07:37 PM. Reason: Needed more salt.
I understand, I don't like easy stuff too much, right now on my alt, I get bored, I played WOW and so did my friend, we dislike the boring easy dungeons, but I won't go blame every player in the world, in fact, I bet a lot of people in this thread would meet in game and say the other sucked. Thats the issue,Not really. We can expect later dungeons to also be nerfed, actually. That's been the trend so far: people complain, they nerf, repeat.
And if a 50+ player hasn't learnt the basics that you need to be decent at HW dungeons, no amount of dungeons will teach them. I mean, they HAD to go through whole 50 levels. But that's another matter entirely, on my opinion. If the game keeps dumbing itself so the player doesn't have to learn anything, why and when would he learn at all?
I suppose they have data from all dungeons and trials, and if a few of them have a rate of vote abandon or failure much higher than the rest, they make adjustments.
Our individual experiences are very very few compared to having all data from all players.
I'm not blaming anyone for it. If anything, I'd blame this game's desing choices. And that's precisely what bothers me. Nerfing instead of making a proper learning curve.I understand, I don't like easy stuff too much, right now on my alt, I get bored, I played WOW and so did my friend, we dislike the boring easy dungeons, but I won't go blame every player in the world, in fact, I bet a lot of people in this thread would meet in game and say the other sucked. Thats the issue,
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