Blizzard blizzard blizzard "Dungeon Defeated"
Blizzard blizzard blizzard "Trial Defeated"
Blizzard Blizzard blizzard "Savage undefeated"
"wtf?!?!?"
Blizzard blizzard blizzard "Dungeon Defeated"
Blizzard blizzard blizzard "Trial Defeated"
Blizzard Blizzard blizzard "Savage undefeated"
"wtf?!?!?"
It's not the game's job to teach players how to play any more than past the basics.Because making the game stupidly easy all the way to max level with absolutely no difficulty curve doesn't teach anyone anything and they waltz into max level dungeons with absolutely no idea how to play.
It's the community's job.




So who's going to teach us how to do 3.1 content? It is no ones job to teach players anything. It's the player who wants/needs help's (don't care if grammar is wrong here) job to make the effort to better themselves. Not someone who is experienced to snap and then tell them what they should be doing.
If a player chooses not to read the tool tips for their job or figure out how mechanics work after the first wipe, then there is a very high chance that same player will not listen to any given advice the community may give them, if anyone were to try.
The community learns how to play the game in one of two ways.
Figuring it out their damn selves, or learning from other players.
The game doesn't teach you how to play. it gives you basic information and you figure it out from there.
Those that figure it out first teach those that come later. Or did you miss all those videos of content that people are expected to have watched before jumping into pf? Because that's what that is. Players teaching other players how the game works.
Gods you're dense.




How nice of you to leave this out of your quote to me: "If a player chooses not to read the tool tips for their job or figure out how mechanics work after the first wipe, then there is a very high chance that same player will not listen to any given advice the community may give them, if anyone were to try."
Yes, guides are made, but it's not because players are required to (as you implied with your "it is the communities job" line), it's because they felt like making one. Players who want to be helped have to make the effort to find it, not hope someone comes down from their pedestal and help them for them. That's almost enabling carries.
Last edited by Nestama; 10-28-2015 at 10:09 AM.





No. I'm sorry. This "it takes a village" mentality is just a cheese tactic to try to shift blame off of a bad player and on to basically everyone they've ever come into contact with. It's not anyone's job to go out of their way to teach other people how to (insert class here). That's not to say that veteran players shouldn't try to help - I for one am more than willing to give advice for classes and encounters I have an understanding of - but seriously at some point we have to hold the player themselves accountable for bad play. You can get so much information on how a class works simply by reading the tooltips on your skills, yet so many people (and it's obvious which ones) don't do it. There are many people in the community that go above and beyond, taking huge chunks of time out of their lives to make instructional videos for everything from rotations to raids and put them out there for everyone to see and benefit from. It's not their job; they do it because they figured something out and want to help others do the same. If a player isn't willing to go out and do 10 minutes' worth of footwork on Google to find a rotation for their class or a strategy for the raid they want to clear, that's 100% on them. The information is out there if people only take the time to go look for it instead of insisting on "playing how they want."
Last edited by Ashkendor; 10-27-2015 at 05:12 PM.


The last boss of the Vault can be hard if people can't dodge and expect the healer to carry their ass.
The Aery is a nightmare cause of sable price when I tank someone always freaking dies right before the adds that spawn and then dps points fingers at each other after we wipe then someone leaves bam the healer leaves next -_-
The vault as a healer is just a bit traumatizing lol
Second boss is a bih especially when the dps stand in portals or worse the tank is in portals...
Last boss not hard just annoying as heck.
Bis/rav......-_- I will just not even speak on this foolishness that I always quit as soon as it pops in a roulette lol
Morale of the story Difficulty only references the ppl you are doing the dung or trial with...
Last edited by Aomine1992; 10-27-2015 at 01:54 PM.



I consider myself a pretty skilled player but I don't give a shit if they nerf leveling dungeons. "Making them harder", as people are clamoring for in this thread, would just mean that the players capable of doing them would drop them as soon as they got them in roulette, and the players incapable of finding a group to clear them would just use FATEs to level instead.
I guess what I'm asking is, why do people think harder leveling dungeons, of all things, would actually force the playerbase to "git gud"? Half your rotations from 50-59 aren't even complete or correct anyway; I cleared up to AS3 as SMN and even then I admit that I didn't bother reading or practicing a proper rotation until 60.
I guess I just don't see what the fuss is, and I say this as a player that's carried plenty of "bads" in my lifetime and is generally in favor of things like public parsers.
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