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  1. #21
    Player
    FeliAiko's Avatar
    Join Date
    Aug 2015
    Posts
    591
    Character
    Feli Aiko
    World
    Odin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Warlyx View Post
    that was how it worked in 2.0 , the encounters were based around the idea of healers not dpsing (yet still could do it ), now in 3.0 SE decided to take into cosideration that healers will be dpsing at some points.....so now healers need to dps or u your dps/tanks need to be more geared , because alex savage is a huge dps check .
    Savage was not designed with healer DPS in mind. The reason it's such a DPS and gear check compared to previous raids was to prevent world first progression statics from clearing it as fast as they did in Final Coil. SE stance on healer DPS is basically the case of them neither endorsing or discouraging it, but leaving the choice up to the players.
    (0)

  2. #22
    Player
    sirDarts's Avatar
    Join Date
    May 2015
    Posts
    615
    Character
    Elyza Arcanas
    World
    Phoenix
    Main Class
    Scholar Lv 60
    Quote Originally Posted by FeliAiko View Post
    Savage was not designed with healer DPS in mind. The reason it's such a DPS and gear check compared to previous raids was to prevent world first progression statics from clearing it as fast as they did in Final Coil. SE stance on healer DPS is basically the case of them neither endorsing or discouraging it, but leaving the choice up to the players.
    I wonder what I would be doing 50+% of the time in most dungeons and trials, if SE would discourage me from DPSing. O.o
    (1)

  3. #23
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Warlyx View Post
    because alex savage is a huge dps check .
    I think the point is that they want to move away from this.
    (0)

  4. #24
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by iambanana View Post
    not accuracy system is stupid

    counting healer DPS for clearing content is just wrong, im not against healer DPSing, healer without DPSing is just bad and lazy. high DPS healer should be a bonus point for the healers, not the prequisite for clearing content. people will choose the best healer possible anyway.

    but if you need a pentamelded crafted body piece for healer just to clearing content at the first place, thats dumb.
    Tomes/Raid gear can't be overmelded.
    (0)

  5. #25
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by sirDarts View Post
    There is NO, ZERO, NADA, added difficulty by Accuracy!
    Added difficulty isn't the only reason for a stat to exist, though. If we didn't have accuracy, gear decisions would boil down only to "which stats are the best for me?" and the answers would be in most cases, for DPS and tanks, Crit and Det (with BLM still favoring Speed). While the implementation of Accuracy isn't exciting, it means that we have to make certain decisions while gearing that we wouldn't otherwise need to make. Gearing in this game, again, is already too straightforward--there are very few decision points for most classes, so Accuracy shouldn't be removed unless they're going to create some kind of additional variable to complicate the gearing process.

    Quote Originally Posted by Seryl199 View Post
    I don't quite agree on the parallel, because those attributes are governed by soft caps.
    Which is why I said they were similar, rather than the same, and even mentioned the fact that they're soft caps. Those stats do have more going on for them than accuracy does, but just because a stat is only useful up to a certain point doesn't mean it should be disposed of, necessarily.
    (1)
    Last edited by Alahra; 10-27-2015 at 01:49 AM.

  6. #26
    Player
    sirDarts's Avatar
    Join Date
    May 2015
    Posts
    615
    Character
    Elyza Arcanas
    World
    Phoenix
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Alahra View Post
    Added difficulty isn't the only reason for a stat to exist, though. If we didn't have accuracy, gear decisions would boil down only to "which stats are the best for me?" and the answers would be in most cases, for DPS and tanks, Crit and Det (with BLM still favoring Speed). While the implementation of Accuracy isn't exciting, it means that we have to make certain decisions while gearing that we wouldn't otherwise need to make. Gearing in this game, again, is already too straightforward--there are very few decision points for most classes, so Accuracy shouldn't be removed unless they're going to create some kind of additional variable to complicate the gearing process.
    There is still a clear BiS at every point in time, there is no hard decision about ACC. The only thing it can do is prevent you from using an upgrade till you get a second item of the set. Nothing else.
    The one single time ACC could actually make a real difference was when building your Zeta, and deciding on secondary stats. Other than that it's a useless bother that only limits options, especially for healers.
    (1)

  7. #27
    Player
    Alisa180's Avatar
    Join Date
    Jun 2015
    Posts
    155
    Character
    Miah Jawantal
    World
    Faerie
    Main Class
    Summoner Lv 80
    You have to consider that healers were NEVER intended to DPS during raids and dungeons. Cleric Stance and healer DPS skills were included and designed to allow healing classes and jobs to, you know, actually clear the MSQ and other solo content. That it would actually be utilized in group content wasn't something considered by the devs. They have stated that healer DPS was not included in the calculations for Savage and other content, and it should only be used by those who are 'undergeared'. Mind, there's suspicions that the gear level for Alex Savage they tuned for is somewhere around i200 a.k.a full Eso gear, so that's why groups (who go in at i190 usually) have to rely on healer DPS by default.

    The complaint about ACC only emerges because of the current healer meta. The devs have officially declared themselves neutral on the matter, saying that its up to the players. They are not obligated to make healer DPS easier by messing with ACC, because they have stated healer DPS *not part of the design.* Players who wish to use healer DPS will have to play with the hand they are dealt, as those who use out-of-the-box strategies always have.
    (5)

  8. #28
    Player
    Martin_Arcainess's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    1,061
    Character
    Martin Arcainess
    World
    Phoenix
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by sirDarts View Post
    What if the tank rotates the mob, and you lose your combo because you were suddenly hitting the front which requires more ACC?
    What if you want to DPS as a healer?
    What if you want to attack a higher level mob in the field?

    Once again, ACC does NOT add anything to the gameplay, it doesn't offer new possibilities, it just limits them. It's just useless (possibly frustrating) clutter.
    Then they a bad tank and you don't really hit acr issues until you do the latest raids and ex primals, if the tank turns the mob around and you miss its the tanks fault, even if you meet the required amount for 100% frontal acr it would still be a bad move from the tank.

    And if the acr dosnt add any thing then what are you complaining about? Do you mean something more specific? If so what?
    (0)

  9. #29
    Player
    sirDarts's Avatar
    Join Date
    May 2015
    Posts
    615
    Character
    Elyza Arcanas
    World
    Phoenix
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Alisa180 View Post
    *snip*
    So you suggest we are supposed to sit back and twiddle thumbs more than 50% of a dungeon run? Sounds fun...

    Anyways, it doesn't even matter that much, whether or not healers are supposed to DPS. ACC is a completely useless stat even without that. You just cap it, nothing interesting, nothing fun, nothing hard, nothing tactical. It should just be removed and players should be allowed to go above and beyond the call of duty, not penalized for doing it.

    Quote Originally Posted by Martin_Arcainess View Post
    Then they a bad tank and you don't really hit acr issues until you do the latest raids and ex primals, if the tank turns the mob around and you miss its the tanks fault, even if you meet the required amount for 100% frontal acr it would still be a bad move from the tank.

    And if the acr dosnt add any thing then what are you complaining about? Do you mean something more specific? If so what?
    Yes, of course it is the tanks fault, but it's still frustrating beyond end... There is nothing frustrating than your rotation getting screwed, or even interrupted (MNK). It doesn't matter why it happened, it did, and it's frustrating.

    It doesn't add anything, but removes a lot, and can cause frustration = it's bad and should be removed. That's my point...
    (2)
    Last edited by sirDarts; 10-27-2015 at 03:46 AM.

  10. #30
    Player
    Seryl199's Avatar
    Join Date
    Sep 2013
    Posts
    549
    Character
    Delferia Seule
    World
    Siren
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Martin_Arcainess View Post
    Then they a bad tank and you don't really hit acr issues until you do the latest raids and ex primals, if the tank turns the mob around and you miss its the tanks fault, even if you meet the required amount for 100% frontal acr it would still be a bad move from the tank.

    And if the acr dosnt add any thing then what are you complaining about? Do you mean something more specific? If so what?

    As long as ACC exists, ACC is the best stat. The way you gear your character is all but irrelevant until you reach that cap. It's a numeric value for if your character can hit things, and if you can't, your character is not in fighting form. In order to not miss during critical points during your rotation, or miss during vital bursts, you must have ACC. You gear for ACC because you must do so for your character to function, not to make a savvy gear choice. Then, when you do gear for it, your character behaves exactly the same as before. They simply don't miss. Reaching the ACC cap adds nothing to the gameplay, only ensures you don't lose hits to RNG, and yet, it is the primary stat you need to be concerned about when deciding your gear.
    (1)

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