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  1. #11
    Player
    sirDarts's Avatar
    Join Date
    May 2015
    Posts
    615
    Character
    Elyza Arcanas
    World
    Phoenix
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Martin_Arcainess View Post
    I don't mind the acr in the game, I wouldn't call it stupid just another stat you need to work on. And how you mention how we great warriors shouldn't miss then us great warriors shouldn't need to wait on average 2.5 seconds to hit the mob again.

    It's just the system of combat and how the game is worked. I like acr for the main reason it's something to think about when getting your BIS, if you miss then you need more acr, simple as, just be grateful it's capped for certain encounters that once you get enough it will be 100%.
    What if the tank rotates the mob, and you lose your combo because you were suddenly hitting the front which requires more ACC?
    What if you want to DPS as a healer?
    What if you want to attack a higher level mob in the field?

    Also sometimes because of how SE randomly distributes secondary attribute, you can't use better gear till you farm at least 2 pieces because you would lose ACC, and get just slightly below the required cap...

    Once again, ACC does NOT add anything to the gameplay, it doesn't offer new possibilities, it just limits them. It's just useless (possibly frustrating) clutter.
    (3)

  2. #12
    Player
    Ashelia_Ferron's Avatar
    Join Date
    Jun 2015
    Posts
    764
    Character
    Ashelia Ferron
    World
    Siren
    Main Class
    Paladin Lv 70
    Well what it does do is add more possibility for gear variation.

    Take away accuracy and the only secondary stats (for DPS): Crit, det, SS. How many ways can you arrange those three stats into two spots? Only 3: Crit/Det, Crit/SS, Det/SS.

    The mere inclusion of accuracy increases the number of possible arrangements by 3. So 6.


    I've heard talk about how people want more horizontal progression. This would be pretty unfeasible with only 3 possible variations.

    That's just my thoughts on it anyway.
    (0)

  3. #13
    Player
    sirDarts's Avatar
    Join Date
    May 2015
    Posts
    615
    Character
    Elyza Arcanas
    World
    Phoenix
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Ashelia_Ferron View Post
    Well what it does do is add more possibility for gear variation.

    Take away accuracy and the only secondary stats (for DPS): Crit, det, SS. How many ways can you arrange those three stats into two spots? Only 3: Crit/Det, Crit/SS, Det/SS.

    The mere inclusion of accuracy increases the number of possible arrangements by 3. So 6.


    I've heard talk about how people want more horizontal progression. This would be pretty unfeasible with only 3 possible variations.

    That's just my thoughts on it anyway.
    1) IMO horizontal progression is overrated, and 90+% of the time will have some sort of BiS anyways, with no possibility of inovation.
    2) Accuracy doesn't add any sort of decision making. You just HAVE TO get it, and if you get an upgrade without ACC for a slot that you currently have ACC gear in, you can't use it. That is not good.
    3) It gives almost nothing good for the game, limits options, and can cause frustration = it's bad.
    (3)

  4. #14
    Player
    Seryl199's Avatar
    Join Date
    Sep 2013
    Posts
    549
    Character
    Delferia Seule
    World
    Siren
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Martin_Arcainess View Post
    I don't mind the acr in the game, I wouldn't call it stupid just another stat you need to work on. And how you mention how we great warriors shouldn't miss then us great warriors shouldn't need to wait on average 2.5 seconds to hit the mob again.

    It's just the system of combat and how the game is worked. I like acr for the main reason it's something to think about when getting your BIS, if you miss then you need more acr, simple as, just be grateful it's capped for certain encounters that once you get enough it will be 100%.
    It's literally just another stat to work on. Once you've reached the ACC cap for an encounter, it becomes a meaningless stat. Being capped means your battle class plays the way it's supposed to. The only time ACC becomes relevant again is when you try to upgrade your gear, but can't because you need to simultaneously side-grade or upgrade another piece of gear to avoid falling below the cap. Then healers need to slog through an uphill battle against itemization just to reach a level far below cap, and still praying to RNG for every GCD they don't spend on healing to not miss.
    (2)

  5. #15
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by sirDarts View Post
    -snip-
    Gear is already too straightforward in this game, let's not remove one of the only things adding some complexity to gearing. I would entertain the idea of removing accuracy if and only if we started getting more interesting stats and effects on gear.

    Quote Originally Posted by Seryl199 View Post
    It's literally just another stat to work on. Once you've reached the ACC cap for an encounter, it becomes a meaningless stat.
    Similar things apply to Piety and Vitality, though they only have "soft caps." Skill Speed also generally functions with a soft cap for those classes that actually want it: they need enough to allow for the maintenance of their buffs/debuffs, and none after.
    (1)
    Last edited by Alahra; 10-26-2015 at 11:26 PM.

  6. #16
    Player
    sirDarts's Avatar
    Join Date
    May 2015
    Posts
    615
    Character
    Elyza Arcanas
    World
    Phoenix
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Alahra View Post
    Gear is already too straightforward in this game, let's not remove one of the only things adding some complexity to gearing. I would entertain the idea of removing accuracy if and only if we started getting more interesting stats and effects on gear.
    There is nothing interesting ACC adds.
    Interesting stats would for example be different amount of Physical or Magical defense, which you would choose between based on the damage type the encounter does.
    That's an interesting way to do horizontal progression.

    Adding a stat that just limits possibilities (because you just HAVE TO have a certain amount, not way around it, and you do NOT want more, because it's a waste), can frustrate people, and doesn't add anything good is just bad. I will rather have no options than bad options.
    (2)

  7. #17
    Player
    iambanana's Avatar
    Join Date
    Sep 2015
    Posts
    94
    Character
    Iam Banana
    World
    Balmung
    Main Class
    Botanist Lv 80
    thread like this is of the reason why SE keep nerfing this already straightfoward and easy game

    im so done, sigh
    (2)
    Last edited by iambanana; 10-26-2015 at 11:35 PM.

  8. #18
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    I don't want accuracy removed so much as I want healers to have access to it. Without suffering for it. I'm more than fine with losing other secondary stats for it to be on our Left Side Gear. I just don't think Accuracy should be forced melded onto healer gear to come close to what healers had for accuracy at level 50, while other classes are able to focus on other stats.

    Accuracy also exists to benefit us defensively, by causing evasion. Dodge can be beautiful.
    (2)
    Last edited by Rawrz; 10-26-2015 at 11:44 PM.

  9. #19
    Player
    sirDarts's Avatar
    Join Date
    May 2015
    Posts
    615
    Character
    Elyza Arcanas
    World
    Phoenix
    Main Class
    Scholar Lv 60
    Quote Originally Posted by iambanana View Post
    thread like this is of the reason why SE keep nerfing this already straightfoward and easy game

    im so done, sigh
    There is NO, ZERO, NADA, added difficulty by Accuracy!
    (2)

  10. #20
    Player
    Seryl199's Avatar
    Join Date
    Sep 2013
    Posts
    549
    Character
    Delferia Seule
    World
    Siren
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Alahra View Post
    Similar things apply to Piety and Vitality, though they only have "soft caps." Skill Speed also generally functions with a soft cap for those classes that actually want it: they need enough to allow for the maintenance of their buffs/debuffs, and none after.
    I don't quite agree on the parallel, because those attributes are governed by soft caps. It's a value that fluctuates based on player skill, group composition and cohesion. The better you are, the less you need of it, until you min/max and reach the soft cap. Accuracy is simply necessary to operate at a normal level. You don't make any meaningful decisions about accuracy. You don't wipe after a session of progression and say, "Let me try more ACC and see how that works," like you might say about VIT or PIE. You simply have it and play your class normally, or you don't have it and play against RNG every GCD.
    (3)

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