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  1. #301
    Player
    Teiren's Avatar
    Join Date
    Aug 2013
    Posts
    331
    Character
    Haruna Astir
    World
    Leviathan
    Main Class
    Black Mage Lv 100
    I was thinking the exact same things about Shield Swipe. I think the potency should be 300 but only when in Shield Oath. The reason for this is that the gap between Shield Oath and Sword Oath is so big, and it fits the theme and name of Shield Oath besides. Of course, this Shield Swipe change would be contingent on tank stances actually mattering.

    And yes, the game's actual systems are more to blame for current tank problems for all tank Jobs, than the actual Job designs themselves. It's extremely worrying to me for Yoshida to say they'll never allow magical attacks to be blocked (and therefore, never parryable as well). That shows a very bad lack of understanding of how tanking works and should work. I doubt anyone's asking to parry or block a Fire spell or AoE raid damage, for example; but we need to be allowed to parry/block direct, single target attacks that happen to do magic damage. Thankfully, Yoshida isn't the Battle Systems Planner, or whatever they call that position.
    (0)
    Last edited by Teiren; 10-20-2015 at 01:34 PM.

  2. #302
    Player
    Imoen's Avatar
    Join Date
    Jul 2011
    Posts
    542
    Character
    Imoen Orunitia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    IDK man sheltron is pretty freaking amazing as is. Especially in AOE situations when you have a good dragoon blasting a single target, forcing RoH and a good smn/blm blasting all the things forcing flash more often than you would like. All the while you sit at the edge of your seat, having an anxiety attack of just how close everyone is up your butt, cursing at the twelve at PLDs enmity generation, and praying for just that one riot blade or cd on CoS for xmas. LOL

    Especially before you get geared.
    (1)
    Last edited by Imoen; 10-20-2015 at 03:17 PM.

  3. #303
    Player Fersaken's Avatar
    Join Date
    Aug 2012
    Posts
    67
    Character
    Kainz Highwind
    World
    Balmung
    Main Class
    Gladiator Lv 60
    The only gripe I have are the dps checks. When you have Warriors & Dark Knights able to push 800ish dps, and the paladin can only push at most like 500ish that is 300 dps that someone in the raid has to make up. Who cares if you can survive, or keep agro, if you can't manage the dps check because you decided to bring a paladin then there is something wrong with the design.

    I am part of a static, and honestly I tank more ( most the time than the warrior ) mainly because he can out damage me significantly.

    When did tanking become a dps check, so many other MMOs are out there, and not a single one of them ever really mention a tanks dps, mainly because a tank needs the mitigation to be able to survive.

    I just wish the mechanics in the game weren't the same in very single fight, dodge stuff, heal tank buster, etc. Rift, WoW, EQ, EQ2 had some very interesting fights, they were scripted, but scripted much better than these fights.

    Anyhow this is my rant really, its a Jap game, and honestly they really don't have good communication with english, so honestly I think most of this thread will pretty much go un noticed.
    (0)
    Last edited by Fersaken; 10-23-2015 at 06:34 AM.

  4. #304
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Fersaken View Post
    I am part of a static, and honestly I tank more ( most the time than the warrior ) mainly because he can out damage me significantly.
    Its actually more raid-dps efficient for you to OT and the WAR to MT, as you suffer far more of a DPS loss from MTing than they do i.e. You MT/WAR OT = 500/800 DPS whereas WAR MT/You OT = 700/750 DPS (as a hypothetical example not exact numbers).

    Lots of groups using PLD are suffering a DPS loss not so much because they have a PLD but because they are making the PLD MT. There isn't a single tanking composition in which this is DPS efficient at the moment. I don't remember the numbers precisely but PLD suffers like a ~32% loss from max OT DPS by MTing. For WAR its like ~28% and DRK ~23%, roughly, not to mention things like Clemency and Cover are far easier to use when OTing. I'd consider letting your WAR MT and mention it to your raid group, assuming you both have roughly equivalent gear and STR/VIT. It wouldn't surprise me if your raid DPS went up by 100-200 DPS or even more depending on if the WAR is stance-dancing a bunch.
    (0)
    Last edited by Syzygian; 10-23-2015 at 02:27 PM.

  5. #305
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Paladin isn't 300 dps behind dark knight anyway. That's just gear, rotation, or stance.
    (1)

  6. #306
    Player
    Iamsomeone's Avatar
    Join Date
    Aug 2014
    Posts
    21
    Character
    Daryon High
    World
    Ragnarok
    Main Class
    Archer Lv 60
    Jeesus ppl, paladin can do some impressive numbers. But since we're in a place where people whine about slap emote, healer dps, sexy women clothes im not surprised you guys are saying paladin sucks. These forums are a cancer and I hope development team doesn't take these too serious. Go rock some slaying gear with sword oath and say paladin is weak in terms of dps. Their good, sure some small QoL changes will be great but its usually bad player whining their job is broken. Peace out o/
    (3)

  7. #307
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    The Live Letter said earlier that Paladin is getting a TP adjustment.
    (0)

  8. #308
    Player
    Sapphidia's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Sapphidia Wulfhaven
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    The Live Letter said earlier that Paladin is getting a TP adjustment.
    Yep, and pretty much confirmed "only a few TP adjustments to some jobs" and nothing else at all. A little disappointed, if they make some of the key rotation skills cheaper then whilst it fixes a few issues, the bulk of the desirability of paladin is still in the hands of the upcoming encounter design. This will actually make Shield Swipe even less useful than currently if they dont buff it somehow.

    They did say though that the difficulty of the upcoming Knights of the Round Extreme will not be dependant on a strict DPS check, so maybe their philosophy is changing going forward.
    (3)

  9. #309
    Player
    Shenon's Avatar
    Join Date
    Feb 2013
    Posts
    38
    Character
    Gode Shenon
    World
    Shiva
    Main Class
    Gladiator Lv 60
    Well, with the Changes/Nerfs (whatever you wanna call it) to the Materia Melding Stuff (as in; you can only overmeld stuff with the Mainstat on the Gear,for example Vit on Vity Gear or Str on Str Gear) they are going to adjust the DPS for all Tanks.

    In my Opinion a much needed Change since we Tanks were the only ones who had to spend Millions on Str Melded Stuff.
    (0)

  10. #310
    Player
    Maxilor's Avatar
    Join Date
    Mar 2015
    Location
    New York City
    Posts
    718
    Character
    Pocket Prince
    World
    Famfrit
    Main Class
    White Mage Lv 57
    As mentioned the main issue is Paladin melting against Magic DPS.

    If they didin't and were able to do their job (be a rock) then MTing would be fine because it would allow healers more time to DPS.

    Hopefully Void Ark changes this, but im not holding my breath.
    (0)

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