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  1. #1
    Player
    Ryuk59's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    4
    Character
    Ryuk Kaguya
    World
    Malboro
    Main Class
    Paladin Lv 60
    I feel like Royal Authority needs an added effect and Sword Oath either increase auto attack damage or total damage increase buff. And they definitely need something done about tp costs. Maybe add a tp restoration skill? just my personal opinion. Because as much as I love paladin, we just can't maintain tp and still do decent dps
    (1)

  2. #2
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Ryuk59 View Post
    I feel like Royal Authority needs an added effect and Sword Oath either increase auto attack damage or total damage increase buff. And they definitely need something done about tp costs. Maybe add a tp restoration skill? just my personal opinion. Because as much as I love paladin, we just can't maintain tp and still do decent dps
    Right now, Royal Authority is suspiciously vacant.... I really think they need to do something to it, even if the "effect" is only utilized in Sword Oath, I'd be happy.

    As for Tp. SE has only ever done things to make Pld's Tp consumption worse... I don't know what they're thinking, but they need to do something about it, because Pld's even Redline Tp on big pulls these days (we can thank taking Shield Swipe off of the GCD for that one). I've seen a few suggestions that would be simple enough to work. The two I liked the best were 1. changing Riot Blade's mp regen to Tp regen when in Sword Oath. That's nice. If that doesn't work they could always give Tp regen to RA, since it has no effects at all at the moment. Or 2. providing Tp regen with the use of Divine Veil, since it's a decently long CD and Pld's would have to think about it before using it, since most of the time Pally's save it for raid wide hits.
    (1)

  3. #3
    Player
    Ishkar's Avatar
    Join Date
    Jan 2014
    Posts
    16
    Character
    Pon Mahadeva
    World
    Cerberus
    Main Class
    Black Mage Lv 55
    I hate how limited our posts have to be on this forum...

    Firstly, I'm tired of hearing people refer to the state of WAR during early ARR. What does that have to do with the current state of the game? Feels like a childish "We suffered, now you have to as well." The same goes for claims of wanting to "monopolize" the MT position.

    Consider how our class is designed. Look at our skill-set and try to think for yourself how many are designed to be used in MT situations, and how many in OT situations. That's right, as OT, half of our skills become absolutely useless, and we are left with: Goring combo, Authority combo, Scorn and Spirits as oGCD, Fight or Flight as cooldown, and Divine Veil + Cover as utility. Apart from being incredibly boring in this role, we are still pulling off relatively low DPS (agreed, not as low as some people claim). This class was DESIGNED with the intention of being an MT, as Square even admitted multiple times.
    (0)

  4. #4
    Player
    Ishkar's Avatar
    Join Date
    Jan 2014
    Posts
    16
    Character
    Pon Mahadeva
    World
    Cerberus
    Main Class
    Black Mage Lv 55
    And just to clarify...

    I DON'T WANT more DPS, and I DO WANT to OT! I'm just asking for the game design to not make me feel like a waste of a member slot in anything I'm running. Even our mitigation (as proven multiple times in numerous posts) isn't as "King" as some people and even Squenix claim. What Paladin need is to make the class more engaging and rewarding. How they do it, is something I'm not even going to go into. But that they NEED to do it, is proven by the amount of unsatisfied Paladin.

    Remember, if a massive amount of people from any community are complaining in unison... Maybe, just maybe, it's because they have something to complain about. So please stop dismissing our comments as immature cry-outs, or inaccurate claims made by inexperienced players. There are plenty of solid claims and references to support them.
    (2)

  5. #5
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Ishkar View Post
    And just to clarify...I DON'T WANT more DPS, and I DO WANT to OT! I'm just asking for the game design to not make me feel like a waste of a member slot in anything I'm running.
    Agreed. One thing that bothers me about every single discussion concerning potential changes in Pld is that they all, eventually, dissolve into a debate about increasing Pld's Dps. That's annoying and actually cheapens the point we're trying to make to SE. I'm personally not overly interested in Pld Dps. It's always been lower. It always will be lower. I can live with this. That being said, there are some changes I would like to see in the Pld that could, potentially, increase their Dps in certain circumstances, but that wouldn't be the goal. The goal is to achieve balance and (in one case) a fix.

    As far as I'm concerned, there is only one issue that Pld's have which should be considered a "Fix" if changed, and that's their TP consumption issue. It's broken, especially compared to the other two tanks, and leads to a lot of the other problems that people complain about. So it needs to be fixed. Everything else is an issue of balance and is far less critical by comparison, because at least it functions.
    (0)

  6. #6
    Player
    Cheraa's Avatar
    Join Date
    Aug 2015
    Posts
    182
    Character
    Cheraa Zedd
    World
    Odin
    Main Class
    Paladin Lv 60
    We have three Tanks.
    Square Enix want every Tank to be able to Main Tank the Content but that can only work, if all Tanks does close to the same Damage, too.
    You can no design a Tank around Mitigation and give him less DMG, if the Mitigation of the other Tanks is enough to tank every Encounter in the Game. Because then, the more Mitigation of the Paladin becomes useless and in a Raid Enviorment around massive DPS checks, Tanks with the most DPS becomes mandatory, which was the result in WAR/DRK Tanks in Alex Savage and leaving out the PLD if possible.
    (6)

  7. #7
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Cheraa View Post
    You can no design a Tank around Mitigation and give him less DMG, if the Mitigation of the other Tanks is enough to tank every Encounter in the Game.
    Well, technically, you can, by adjusting the support they need...
    But WAR is already too high. Since its DPS is the highest of the three tanks, its dedicated healer shouldn't have time to do damage and should be 100% on healing duty.
    But don't we dare suggesting to nerf WAR's mitigation...
    (0)

  8. #8
    Player
    Faeon's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    394
    Character
    Faeon Nightwhisper
    World
    Ragnarok
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Reynhart View Post
    Well, technically, you can, by adjusting the support they need...
    But WAR is already too high. Since its DPS is the highest of the three tanks, its dedicated healer shouldn't have time to do damage and should be 100% on healing duty.
    But don't we dare suggesting to nerf WAR's mitigation...
    I don't think WAR needs any nerf at all, I do feel the other tanks to be brought in line to each other, does not have to be equal but the difference is currently to large, especially in a game that's focus is on DPS, and that will never change, if the party did not need a tank they would opt for dps.
    (1)

  9. #9
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Faeon View Post
    I do feel the other tanks to be brought in line to each other, does not have to be equal but the difference is currently to large, especially in a game that's focus is on DPS, and that will never change, if the party did not need a tank they would opt for dps.
    The problem is that tanks only do two things
    • Survive
    • Damage
    Yes, they also gain enmity, but most of the time, it's not really an issue on its own

    Since every tank is already sturdy enough to tank every content (Which is a good thing) while allowing healers to do great damage (Which is....kinda odd), increasing mitigation is mostly irrelevant...up to the point when one tank doesn't need a dedicated healer...which can bring a whole new set of issues.
    Increasing damage is a solution, but since they purposely designed WAR to be the "tank that DPS", it would negate its very purpose to bring PLD (And DRK) on par.

    In a way, the DPS from the tank doesn't really matter. It's the overall DPS that allows to pass the DPS check. And since DPS don't bother with tanks, it means adjusting the mitigation of tanks will increase/decrease healers DPS. And again, I think WAR's mitigation gives far too much room for healers to DPS.
    (1)
    Last edited by Reynhart; 11-24-2015 at 06:12 PM.

  10. #10
    Player
    Ishkar's Avatar
    Join Date
    Jan 2014
    Posts
    16
    Character
    Pon Mahadeva
    World
    Cerberus
    Main Class
    Black Mage Lv 55
    Quote Originally Posted by Reynhart View Post
    Increasing damage is a solution, but since they purposely designed WAR to be the "tank that DPS", it would negate its very purpose to bring PLD (And DRK) on par.
    Honestly, since PLD was supposed to be the "tank that mitigates," I don't even think that should be an issue at this point.
    (0)

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